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https://github.com/FaceDeer/dfcaverns.git
synced 2025-07-16 07:20:27 +02:00
Modpack refactor (#4)
Split this mod into a set of sub-mods in a modpack, and in the process did a whole bunch of renovations. * updated Subterrane's API to allow for more patterned placement of things * added "warrens" * clean separation of flooded and non-flooded caverns * rearranged biomes to make cavern layers more distinct * added oil layer * added underworld layer
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95
df_farming/quarry_bush.lua
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95
df_farming/quarry_bush.lua
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-- internationalization boilerplate
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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local quarry_grow_time = df_farming.config.plant_growth_time * df_farming.config.quarry_bush_delay_multiplier / 5
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local register_quarry_bush = function(number)
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local name = "df_farming:quarry_bush_"..tostring(number)
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local def = {
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description = S("Quarry Bush"),
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_doc_items_longdesc = df_farming.doc.quarry_bush_desc,
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_doc_items_usagehelp = df_farming.doc.quarry_bush_usage,
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drawtype = "plantlike",
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paramtype2 = "meshoptions",
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place_param2 = 4,
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tiles = {"dfcaverns_quarry_bush_"..tostring(number)..".png"},
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inventory_image = "dfcaverns_quarry_bush_"..tostring(number)..".png",
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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floodable = true,
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groups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, light_sensitive_fungus = 11},
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sounds = default.node_sound_leaves_defaults(),
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on_timer = function(pos, elapsed)
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df_farming.grow_underground_plant(pos, name, elapsed)
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end,
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drop = {
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max_items = 2,
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items = {
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{
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items = {'df_farming:quarry_bush_seed 2', 'df_farming:quarry_bush_leaves 2'},
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rarity = 6-number,
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},
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{
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items = {'df_farming:quarry_bush_seed 1', 'df_farming:quarry_bush_leaves'},
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rarity = 6-number,
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},
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{
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items = {'df_farming:quarry_bush_seed'},
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rarity = 6-number,
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},
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},
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},
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}
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if number < 5 then
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def._dfcaverns_next_stage_time = quarry_grow_time
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def._dfcaverns_next_stage = "df_farming:quarry_bush_"..tostring(number+1)
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end
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minetest.register_node(name, def)
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end
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for i = 1,5 do
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register_quarry_bush(i)
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end
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local place_list = {
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minetest.get_content_id("df_farming:quarry_bush_1"),
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minetest.get_content_id("df_farming:quarry_bush_2"),
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minetest.get_content_id("df_farming:quarry_bush_3"),
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minetest.get_content_id("df_farming:quarry_bush_4"),
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minetest.get_content_id("df_farming:quarry_bush_5"),
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}
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-- doesn't set the timer running, so plants placed by this method won't grow
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df_farming.spawn_quarry_bush_vm = function(vi, area, data, param2_data)
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data[vi] = place_list[math.random(1,5)]
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param2_data[vi] = 4
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end
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df_farming.register_seed(
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"quarry_bush_seed",
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S("Rock Nuts"),
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"dfcaverns_rock_nuts.png",
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"df_farming:quarry_bush_1",
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quarry_grow_time,
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df_farming.doc.quarry_bush_desc,
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df_farming.doc.quarry_bush_usage
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)
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minetest.register_craftitem("df_farming:quarry_bush_leaves", {
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description = S("Quarry Bush Leaves"),
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_doc_items_longdesc = df_farming.doc.quarry_bush_leaves_desc,
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_doc_items_usagehelp = df_farming.doc.quarry_bush_leaves_usage,
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inventory_image = "dfcaverns_quarry_bush_leaves.png",
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groups = {dfcaverns_cookable = 1},
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stack_max = 99,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "df_farming:quarry_bush_leaves",
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burntime = 4
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})
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