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https://github.com/FaceDeer/dfcaverns.git
synced 2025-07-12 21:40:29 +02:00
Modpack refactor (#4)
Split this mod into a set of sub-mods in a modpack, and in the process did a whole bunch of renovations. * updated Subterrane's API to allow for more patterned placement of things * added "warrens" * clean separation of flooded and non-flooded caverns * rearranged biomes to make cavern layers more distinct * added oil layer * added underworld layer
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75
df_mapitems/snareweed.lua
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75
df_mapitems/snareweed.lua
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-- internationalization boilerplate
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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minetest.register_node("df_mapitems:snareweed", {
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description = S("Snareweed"),
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_doc_items_longdesc = df_mapitems.doc.snareweed_desc,
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_doc_items_usagehelp = df_mapitems.doc.snareweed_usage,
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tiles = {"default_dirt.png^dfcaverns_snareweed_roots.png", "default_dirt.png"},
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drawtype="plantlike_rooted",
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paramtype2 = "leveled",
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special_tiles = {{name = "dfcaverns_snareweed.png", tileable_vertical = true}},
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is_ground_content = true,
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drop = 'default:dirt',
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light_source = 6,
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groups = {crumbly = 3, soil = 1},
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sounds = default.node_sound_dirt_defaults(),
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})
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if df_mapitems.config.snareweed_damage then
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local timer = 0
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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if timer >= 1 then
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timer = timer - 1
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for _, player in pairs(minetest.get_connected_players()) do
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local player_pos = player:getpos() -- node player's feet are in this location.
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local rounded_pos = vector.round(player_pos)
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local nearby_nodes = minetest.find_nodes_in_area(vector.add(rounded_pos, {x=0, y= -8, z=0}), rounded_pos, {"df_mapitems:snareweed"})
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for _, node_pos in ipairs(nearby_nodes) do
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local node = minetest.get_node(node_pos)
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local distance = player_pos.y - node_pos.y
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if distance <= node.param2/16 then
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minetest.log("action", player:get_player_name() .. " takes 2 damage from snareweed at " .. minetest.pos_to_string(node_pos))
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player:set_hp(player:get_hp() - 2)
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break
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end
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end
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end
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end
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end)
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end
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local c_water = minetest.get_content_id("default:water_source")
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local c_dirt = minetest.get_content_id("default:dirt")
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local c_stone = minetest.get_content_id("default:stone")
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local c_snareweed = minetest.get_content_id("df_mapitems:snareweed")
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df_mapitems.place_snareweed = function(area, data, bi, param2_data)
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local max_height = 0
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local index = bi + area.ystride
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while area:containsi(index) and data[index] == c_water and max_height <= 8*16 do
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index = index + area.ystride
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max_height = max_height + 16
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end
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if max_height > 0 then
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data[bi] = c_snareweed
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param2_data[bi] = math.min(math.random(3*16, 8*16), max_height)
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else
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data[bi] = c_dirt
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end
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end
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df_mapitems.place_snareweed_patch = function(area, data, bi, param2_data, radius)
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local pos = area:position(bi)
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for li in area:iterp(vector.add(pos, -radius), vector.add(pos, radius)) do
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local adjacent = li + area.ystride
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local node_type = data[li]
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if math.random() < 0.1 and (node_type == c_stone or node_type == c_dirt) and data[adjacent] == c_water then
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df_mapitems.place_snareweed(area, data, li, param2_data)
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end
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end
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end
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