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Modpack refactor (#4)
Split this mod into a set of sub-mods in a modpack, and in the process did a whole bunch of renovations. * updated Subterrane's API to allow for more patterned placement of things * added "warrens" * clean separation of flooded and non-flooded caverns * rearranged biomes to make cavern layers more distinct * added oil layer * added underworld layer
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16
df_mapitems/veinstone.lua
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16
df_mapitems/veinstone.lua
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-- internationalization boilerplate
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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minetest.register_node("df_mapitems:veinstone", {
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description = S("Veinstone"),
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_doc_items_longdesc = df_mapitems.doc.veinstone_desc,
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_doc_items_usagehelp = df_mapitems.doc.veinstone_usage,
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tiles = {"default_stone.png^dfcaverns_veins.png"},
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groups = {cracky = 3, stone = 1, lava_heatable = 1},
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_magma_conduits_heats_to = "default:cobble",
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is_ground_content = true,
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light_source = 2,
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drop = 'default:cobble',
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sounds = default.node_sound_stone_defaults(),
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})
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