Modpack refactor (#4)

Split this mod into a set of sub-mods in a modpack, and in the process did a whole bunch of renovations.

* updated Subterrane's API to allow for more patterned placement of things
* added "warrens"
* clean separation of flooded and non-flooded caverns
* rearranged biomes to make cavern layers more distinct
* added oil layer
* added underworld layer
This commit is contained in:
FaceDeer
2018-12-31 11:46:27 -07:00
committed by GitHub
parent 24c955dbd4
commit 882395ef75
355 changed files with 9514 additions and 5396 deletions

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All textures not specifically listed here are created by FaceDeer and released under both the MIT license and under the Creative Commons CC0 license.
dfcaverns_blood_thorn - derived from default cactus
dfcaverns_black_cap - derived from default coal block
dfcaverns_goblin_cap - derived from default red coral
dfcaverns_nether_cap_stem - derived from default red coral
dfcaverns_tower_cap - derived from default dead coral
dfcaverns_tunnel_tube - derived from moretrees palm tree bark
dfcaverns_tower_cap_gills - from caverealms mushroom gills
dfcaverns_spore_tree_spores - derived from farming wheat seed