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https://github.com/FaceDeer/dfcaverns.git
synced 2025-07-12 21:40:29 +02:00
Modpack refactor (#4)
Split this mod into a set of sub-mods in a modpack, and in the process did a whole bunch of renovations. * updated Subterrane's API to allow for more patterned placement of things * added "warrens" * clean separation of flooded and non-flooded caverns * rearranged biomes to make cavern layers more distinct * added oil layer * added underworld layer
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168
df_underworld_items/glowing_pit_plasma.lua
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168
df_underworld_items/glowing_pit_plasma.lua
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-- internationalization boilerplate
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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minetest.register_node("df_underworld_items:pit_plasma", {
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description = S("Glowing Pit Plasma"),
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_doc_items_longdesc = df_underworld_items.doc.pit_plasma_desc,
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_doc_items_usagehelp = df_underworld_items.doc.pit_plasma_usage,
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tiles = {
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{
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name = "dfcaverns_pit_plasma.png",
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 32,
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aspect_h = 32,
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length = 0.5,
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},
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},
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},
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groups={pit_plasma=1, pit_plasma_resistant=1},
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walkable = false,
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pointable = false,
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diggable = false,
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sunlight_propagates = false,
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buildable_to = true,
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drop = "",
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drowning = 1,
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liquid_viscosity = 7,
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damage_per_second = 4 * 2,
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post_effect_color = {a = 200, r = 245, g = 211, b = 251},
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drawtype="liquid",
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liquidtype="source",
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liquid_alternative_flowing = "df_underworld_items:pit_plasma_flowing",
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liquid_alternative_source = "df_underworld_items:pit_plasma",
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liquid_renewable = false,
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is_ground_content = true,
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light_source = minetest.LIGHT_MAX,
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paramtype = "light",
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})
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minetest.register_node("df_underworld_items:pit_plasma_flowing", {
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description = S("Glowing Pit Plasma"),
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_doc_items_longdesc = df_underworld_items.doc.pit_plasma_desc,
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_doc_items_usagehelp = df_underworld_items.doc.pit_plasma_usage,
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tiles = {"dfcaverns_pit_plasma_static.png"},
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special_tiles = {
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{
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name = "dfcaverns_pit_plasma.png",
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 32,
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aspect_h = 32,
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length = 0.5,
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},
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},
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{
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name = "dfcaverns_pit_plasma.png",
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 32,
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aspect_h = 32,
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length = 0.5,
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},
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},
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},
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groups={pit_plasma=1, pit_plasma_resistant=1},
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walkable = false,
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pointable = false,
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diggable = false,
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sunlight_propagates = false,
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buildable_to = true,
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drop = "",
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drowning = 1,
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liquid_viscosity = 7,
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damage_per_second = 4 * 2,
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post_effect_color = {a = 200, r = 245, g = 211, b = 251},
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liquidtype = "flowing",
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drawtype = "flowingliquid",
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paramtype2 = "flowingliquid",
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liquid_alternative_flowing = "df_underworld_items:pit_plasma_flowing",
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liquid_alternative_source = "df_underworld_items:pit_plasma",
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liquid_renewable = false,
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is_ground_content = true,
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light_source = minetest.LIGHT_MAX,
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paramtype = "light",
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})
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if minetest.get_modpath("radiant_damage") and radiant_damage.override_radiant_damage then
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if radiant_damage.config.enable_mese_damage then
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radiant_damage.override_radiant_damage("mese", {emitted_by={["group:pit_plasma"] = radiant_damage.config.mese_damage*2}})
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end
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if radiant_damage.config.enable_heat_damage then
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radiant_damage.override_radiant_damage("heat", {emitted_by={["group:pit_plasma"] = radiant_damage.config.lava_damage}})
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end
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end
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local sparkle = function(sparkle_pos)
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minetest.add_particlespawner({
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amount = 10,
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time = 1,
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minpos = {x=sparkle_pos.x-5, y=sparkle_pos.y-0.5, z=sparkle_pos.z-5},
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maxpos = {x=sparkle_pos.x+5, y=sparkle_pos.y+0.5, z=sparkle_pos.z+5},
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minvel = {x=-0.1, y=2, z=-0.1},
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maxvel = {x=0.1, y=2, z=0.1},
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minacc = {x=0, y=2, z=0},
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maxacc = {x=0, y=2, z=0},
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minexptime = 5,
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maxexptime = 10,
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minsize = 1,
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maxsize = 1,
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collisiondetection = true,
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collision_removal = true,
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vertical = false,
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glow = minetest.LIGHT_MAX,
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texture = "dfcaverns_glowpit_particle.png",
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})
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minetest.sound_play({name="dfcaverns_arcing"}, {
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pos = sparkle_pos,
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gain = 1,
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max_hear_distance = 32,
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})
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end
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if df_underworld_items.config.destructive_pit_plasma then
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minetest.register_abm({
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label = "glowing pit matter degradation",
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nodenames = {"group:pit_plasma"},
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interval = 1,
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chance = 30,
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catch_up = false,
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action = function(pos)
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local sparkle_pos
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for x = pos.x-1, pos.x+1 do
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for y = pos.y-1, pos.y+1 do
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for z = pos.z-1, pos.z+1 do
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local test_pos = {x=x, y=y, z=z}
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if minetest.get_item_group(minetest.get_node(test_pos).name, "pit_plasma_resistant") == 0 then
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sparkle_pos = test_pos
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minetest.set_node(test_pos, {name="air"})
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end
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end
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end
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end
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if sparkle_pos then
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sparkle(sparkle_pos)
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end
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end,
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})
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else
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minetest.register_abm({
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label = "glowing pit sparkle",
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nodenames = {"group:pit_plasma"},
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neighbors = {"air"},
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interval = 1,
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chance = 30,
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catch_up = false,
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action = function(pos)
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local air_pos = minetest.find_node_near(pos, 1, "air")
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if air_pos then
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sparkle(air_pos)
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end
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end,
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})
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end
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