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Modpack refactor (#4)
Split this mod into a set of sub-mods in a modpack, and in the process did a whole bunch of renovations. * updated Subterrane's API to allow for more patterned placement of things * added "warrens" * clean separation of flooded and non-flooded caverns * rearranged biomes to make cavern layers more distinct * added oil layer * added underworld layer
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11
df_underworld_items/init.lua
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11
df_underworld_items/init.lua
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df_underworld_items = {}
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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dofile(modpath.."/config.lua")
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dofile(modpath.."/doc.lua")
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dofile(modpath.."/crystals_amethyst.lua")
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dofile(modpath.."/glow_stone.lua")
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dofile(modpath.."/slade.lua")
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dofile(modpath.."/glowing_pit_plasma.lua")
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