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https://github.com/FaceDeer/dfcaverns.git
synced 2025-07-12 21:40:29 +02:00
Modpack refactor (#4)
Split this mod into a set of sub-mods in a modpack, and in the process did a whole bunch of renovations. * updated Subterrane's API to allow for more patterned placement of things * added "warrens" * clean separation of flooded and non-flooded caverns * rearranged biomes to make cavern layers more distinct * added oil layer * added underworld layer
This commit is contained in:
164
ice_sprites/init.lua
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164
ice_sprites/init.lua
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-- internationalization boilerplate
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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local ice_sprite_desc
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local ice_sprite_usage
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local ice_sprite_bottle_desc
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local ice_sprite_bottle_usage
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if minetest.get_modpath("doc") then
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ice_sprite_desc = S("Ice sprites are mysterious glowing insect-like creatures that appear to be made partly of crystalized water.")
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if minetest.get_modpath("vessels") then
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if minetest.get_modpath("fireflies") then
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ice_sprite_usage = S("Ice sprites can be caught with nets and placed in bottles as sources of light and freezing cold.")
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end
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ice_sprite_bottle_desc = S("A bottle containing a captured ice sprite.")
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ice_sprite_bottle_usage = S("Ice sprites radiate both light and freezing cold.")
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end
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end
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minetest.register_node("ice_sprites:ice_sprite", {
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description = S("Ice Sprite"),
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_doc_items_longdesc = ice_sprite_desc,
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_doc_items_usagehelp = ice_sprite_usage,
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drawtype = "plantlike",
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tiles = {{
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name = "ice_sprites_ice_sprite_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1.5
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},
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}},
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inventory_image = "ice_sprites_ice_sprite.png",
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wield_image = "ice_sprites_ice_sprite.png",
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waving = 1,
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paramtype = "light",
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sunlight_propagates = true,
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buildable_to = true,
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walkable = false,
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groups = {catchable = 1, puts_out_fire = 1, cools_lava = 1, freezes_water = 1},
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selection_box = {
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type = "fixed",
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fixed = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
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},
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light_source = 6,
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floodable = true,
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on_place = function(itemstack, placer, pointed_thing)
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local player_name = placer:get_player_name()
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local pos = pointed_thing.above
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if not minetest.is_protected(pos, player_name) and
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not minetest.is_protected(pointed_thing.under, player_name) and
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minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name = "ice_sprites:ice_sprite"})
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minetest.get_node_timer(pos):start(1)
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itemstack:take_item()
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end
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return itemstack
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end,
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on_timer = function(pos, elapsed)
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if minetest.get_node_light(pos) > 11 or math.random() > 0.5 then
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minetest.set_node(pos, {name = "ice_sprites:hidden_ice_sprite"})
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end
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minetest.get_node_timer(pos):start(math.random(20,40))
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end
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})
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minetest.register_node("ice_sprites:hidden_ice_sprite", {
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description = S("Hidden Ice Sprite"),
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drawtype = "airlike",
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inventory_image = "ice_sprites_ice_sprite.png",
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wield_image = "ice_sprites_ice_sprite.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drop = "",
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groups = {not_in_creative_inventory = 1},
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floodable = true,
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on_place = function(itemstack, placer, pointed_thing)
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local player_name = placer:get_player_name()
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local pos = pointed_thing.above
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if not minetest.is_protected(pos, player_name) and
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not minetest.is_protected(pointed_thing.under, player_name) and
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minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name = "ice_sprites:hidden_ice_sprite"})
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minetest.get_node_timer(pos):start(1)
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itemstack:take_item()
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end
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return itemstack
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end,
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on_timer = function(pos, elapsed)
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if minetest.get_node_light(pos) <= 11 then
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minetest.set_node(pos, {name = "ice_sprites:ice_sprite"})
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end
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minetest.get_node_timer(pos):start(math.random(20,40))
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end
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})
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-- ice sprite in a bottle
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if minetest.get_modpath("vessels") then
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minetest.register_node("ice_sprites:ice_sprite_bottle", {
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description = S("Ice Sprite in a Bottle"),
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_doc_items_longdesc = ice_sprite_bottle_desc,
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_doc_items_usagehelp = ice_sprite_bottle_usage,
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inventory_image = "ice_sprites_bottle.png",
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wield_image = "ice_sprites_bottle.png",
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tiles = {{
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name = "ice_sprites_bottle_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1.5
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},
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}},
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drawtype = "plantlike",
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paramtype = "light",
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sunlight_propagates = true,
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light_source = 9,
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walkable = false,
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groups = {dig_immediate = 3, attached_node = 1, puts_out_fire = 1, cools_lava = 1, freezes_water = 1},
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selection_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
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},
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sounds = default.node_sound_glass_defaults(),
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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local lower_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
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if minetest.is_protected(pos, player:get_player_name()) or
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minetest.get_node(lower_pos).name ~= "air" then
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return
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end
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local upper_pos = {x = pos.x, y = pos.y + 2, z = pos.z}
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local ice_sprite_pos
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if not minetest.is_protected(upper_pos, player:get_player_name()) and
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minetest.get_node(upper_pos).name == "air" then
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ice_sprite_pos = upper_pos
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elseif not minetest.is_protected(lower_pos, player:get_player_name()) then
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ice_sprite_pos = lower_pos
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end
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if ice_sprite_pos then
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minetest.set_node(pos, {name = "vessels:glass_bottle"})
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minetest.set_node(ice_sprite_pos, {name = "ice_sprites:ice_sprite"})
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minetest.get_node_timer(ice_sprite_pos):start(1)
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end
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end
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "ice_sprites:ice_sprite_bottle",
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recipe = {"ice_sprites:ice_sprite", "vessels:glass_bottle"}
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})
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end
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