diff --git a/bones_loot/locale/template.txt b/bones_loot/locale/template.txt index 1be349e..a88f98a 100644 --- a/bones_loot/locale/template.txt +++ b/bones_loot/locale/template.txt @@ -1 +1,5 @@ +# textdomain: bones_loot + + +# ./bones_loot/init.lua Someone's old bones= \ No newline at end of file diff --git a/df_caverns/locale/template.txt b/df_caverns/locale/template.txt index e7e7d68..30fc233 100644 --- a/df_caverns/locale/template.txt +++ b/df_caverns/locale/template.txt @@ -1,3 +1,7 @@ +# textdomain: df_caverns + + +# ./df_caverns/underworld.lua A glowing pit= Ancient ruin= Mysterious seal= \ No newline at end of file diff --git a/df_farming/locale/df_farming.it.tr b/df_farming/locale/df_farming.it.tr index ade013e..db93f37 100644 --- a/df_farming/locale/df_farming.it.tr +++ b/df_farming/locale/df_farming.it.tr @@ -1,83 +1,73 @@ # textdomain: df_farming + +# ./df_farming/cave_wheat.lua +Cave Straw=Grano di caverna +Cave Wheat=Grano di caverna +Cave Wheat Flour=Farina di grano di caverna +Cave Wheat Seed=Seme di grano di caverna +Dwarven Bread=Pane nanico +Flattened Cave Wheat=Grano di caverna + +# ./df_farming/cooking.lua +Cave Wheat Flour Biscuit=Farina di grano di caverna +Cave Wheat Flour Bun=Farina di grano di caverna +Cave Wheat Flour Pancake=Farina di grano di caverna +Cave Wheat Seed Loaf=Seme di grano di caverna +Cave Wheat Seed Puffs=Seme di grano di caverna +Cave Wheat Seed Risotto=Seme di grano di caverna +Dimple Cup Spore Flatbread=Spora di coppa increspata +Dimple Cup Spore Roll=Spora di coppa increspata +Dimple Cup Spore Scone=Spora di coppa increspata +Dwarven Syrup Delight=Secchio di sciroppo nanico +Dwarven Syrup Jellies=Sciroppo nanico +Dwarven Syrup Taffy=Sciroppo nanico +Pig Tail Spore Casserole=Spora di coda di maiale +Pig Tail Spore Sandwich=Spora di coda di maiale +Pig Tail Spore Tofu=Spora di coda di maiale +Plump Helmet Mince=Elmo rotondo +Plump Helmet Roast=Elmo rotondo +Plump Helmet Spawn Jambalaya=Prole di elmo rotondo +Plump Helmet Spawn Soup=Prole di elmo rotondo +Plump Helmet Sprout Stew=Prole di elmo rotondo +Plump Helmet Stalk Sausage=Prole di elmo rotondo +Quarry Bush Leaf Croissant=Foglia di cespuglio di cava +Quarry Bush Leaf Spicy Bun=Foglia di cespuglio di cava +Rock Nut Bread=Noce di roccia +Rock Nut Cake=Noce di roccia +Rock Nut Cookie=Noce di roccia +Stuffed Quarry Bush Leaf=Foglia di cespuglio di cava +Sweet Pod Spore Brule=Spora di baccello dolce +Sweet Pod Spore Dumplings=Spore di baccello dolce +Sweet Pod Spore Single Crust Pie=Spore di baccello dolce +Sweet Pod Sugar Cookie=Zucchero di baccello dolce +Sweet Pod Sugar Gingerbread=Zucchero di baccello dolce +Sweet Pod Sugar Roll=Zucchero di baccello dolce + +# ./df_farming/dimple_cup.lua +Dimple Cup=Coppa increspata +Dimple Cup Spores=Spore di coppa increspata + +# ./df_farming/doc.lua A crafting item that can be woven into textiles and other similar items.= A meal made from the admixture of two ingredients, it keeps well but are not a rich source of nutrients.= A meal made from three ingredients mixed together. They're more wholesome, packing more nutrition into a single serving.= A rare breed of fungus from deep underground that produces a bushy cluster of rumpled gray 'blades'. The biological function of these blades is not known, as quarry bushes reproduce via hard-shelled nodules that grow down at the blade's base.= A species of lavender mushroom ubiquitous in caves that is most notable for the soft bioluminescence it produces.= Bread baked from cave wheat flour is tough and durable. A useful ration for long expeditions.= -Cave Straw=Grano di caverna -Cave Wheat=Grano di caverna -Cave Wheat Flour=Farina di grano di caverna -Cave Wheat Flour Biscuit=Farina di grano di caverna -Cave Wheat Flour Bun=Farina di grano di caverna -Cave Wheat Flour Pancake=Farina di grano di caverna -Cave Wheat Seed=Seme di grano di caverna -Cave Wheat Seed Loaf=Seme di grano di caverna -Cave Wheat Seed Puffs=Seme di grano di caverna -Cave Wheat Seed Risotto=Seme di grano di caverna Cave wheat is literally a breed of grain-producing grass that somehow lost its ability to photosynthesize and adapted to a more fungal style of life.= Cave wheat seed ground into a powder suitable for cooking.= -Cavern Fungi=Funghi di caverna Crushing them in a bucket squeezes out a flavorful syrup.= -Dead Fungus=Fungo morto Dead fungus quickly decays into an unrecognizable mess. It can be used as weak fuel or terrible decor.= -Dimple Cup=Coppa increspata -Dimple Cup Spore Flatbread=Spora di coppa increspata -Dimple Cup Spore Roll=Spora di coppa increspata -Dimple Cup Spore Scone=Spora di coppa increspata -Dimple Cup Spores=Spore di coppa increspata Dimple cups can be dried, ground, and processed to extract a deep blue dye.= -Dwarven Bread=Pane nanico -Dwarven Syrup Bucket=Secchio di sciroppo nanico -Dwarven Syrup Delight=Secchio di sciroppo nanico -Dwarven Syrup Jellies=Sciroppo nanico -Dwarven Syrup Source=Fonte di sciroppo nanico -Dwarven Syrup Taffy=Sciroppo nanico -Flattened Cave Wheat=Grano di caverna -Flattened Pig Tail=Coda di maiale -Flowing Dwarven Syrup=Sciroppo nanico che scorre Four finely minced ingredients combine into a fine, full meal.= It's not tasty, but it keeps you going.= Like its surface cousin, cave wheat produces grain that can be ground into a form of flour.= -Pig Tail=Coda di maiale -Pig Tail Spore=Spora di coda di maiale -Pig Tail Spore Casserole=Spora di coda di maiale -Pig Tail Spore Sandwich=Spora di coda di maiale -Pig Tail Spore Tofu=Spora di coda di maiale Pig tail stalks can be processed to extract fibers useful as thread.= -Pig tail thread=Filo di coda di maiale Pig tails are a fibrous fungal growth that's most notable for its twisting stalks. In a mature stand of pig tails the helical stalks intertwine into a dense mesh.= -Plump Helmet=Elmo rotondo -Plump Helmet Mince=Elmo rotondo -Plump Helmet Roast=Elmo rotondo -Plump Helmet Spawn=Prole di elmo rotondo -Plump Helmet Spawn Jambalaya=Prole di elmo rotondo -Plump Helmet Spawn Soup=Prole di elmo rotondo -Plump Helmet Sprout Stew=Prole di elmo rotondo -Plump Helmet Stalk Sausage=Prole di elmo rotondo Plump helmets are a thick, fleshy mushroom that's edible picked straight from the ground. They form a staple diet for both lost cave explorers and the fauna that preys on them.= -Quarry Bush=Cespuglio di cava -Quarry Bush Leaf Croissant=Foglia di cespuglio di cava -Quarry Bush Leaf Spicy Bun=Foglia di cespuglio di cava -Quarry Bush Leaves=Foglie di cespuglio di cava Quarry bush leaves and nodules (called 'rock nuts') can be harvested and are edible with processing.= Quarry bush leaves can be used as an ingredient in foodstuffs.= -Rock Nut Bread=Noce di roccia -Rock Nut Cake=Noce di roccia -Rock Nut Cookie=Noce di roccia -Rock Nuts=Noci di roccia -Stuffed Quarry Bush Leaf=Foglia di cespuglio di cava -Sweet Pod=Baccello dolce -Sweet Pod Spore Brule=Spora di baccello dolce -Sweet Pod Spore Dumplings=Spore di baccello dolce -Sweet Pod Spore Single Crust Pie=Spore di baccello dolce -Sweet Pod Spores=Spore di baccello dolce -Sweet Pod Sugar=Zucchero di baccello dolce -Sweet Pod Sugar Cookie=Zucchero di baccello dolce -Sweet Pod Sugar Gingerbread=Zucchero di baccello dolce -Sweet Pod Sugar Roll=Zucchero di baccello dolce -Sweet Pods=Baccelli dolci Sweet pod sugar has a pink tint to it.= Sweet pod syrup is thick and flavorful.= Sweet pods grow in rich soil, and once they reach maturity they draw that supply of nutrients up to concentrate it in their fruiting bodies. They turn bright red when ripe and can be processed in a variety of ways to extract the sugars they contain.= @@ -92,4 +82,31 @@ When baked alone it forms an edible bread, but it combines well with other more When dried in an oven, sweet pods produce a granular sugary substance.= When milled, sweet pods produce a granular sugary substance.= While they can be eaten fresh, they can be monotonous fare and are perhaps better appreciated as part of a more complex prepared dish.= -##### not used anymore ##### \ No newline at end of file + +# ./df_farming/pig_tail.lua +Flattened Pig Tail=Coda di maiale +Pig Tail=Coda di maiale +Pig Tail Spore=Spora di coda di maiale +Pig tail thread=Filo di coda di maiale + +# ./df_farming/plants.lua +Cavern Fungi=Funghi di caverna +Dead Fungus=Fungo morto + +# ./df_farming/plump_helmet.lua +Plump Helmet=Elmo rotondo +Plump Helmet Spawn=Prole di elmo rotondo + +# ./df_farming/quarry_bush.lua +Quarry Bush=Cespuglio di cava +Quarry Bush Leaves=Foglie di cespuglio di cava +Rock Nuts=Noci di roccia + +# ./df_farming/sweet_pod.lua +Dwarven Syrup Bucket=Secchio di sciroppo nanico +Dwarven Syrup Source=Fonte di sciroppo nanico +Flowing Dwarven Syrup=Sciroppo nanico che scorre +Sweet Pod=Baccello dolce +Sweet Pod Spores=Spore di baccello dolce +Sweet Pod Sugar=Zucchero di baccello dolce +Sweet Pods=Baccelli dolci \ No newline at end of file diff --git a/df_farming/locale/template.txt b/df_farming/locale/template.txt index 9d98966..dfd4081 100644 --- a/df_farming/locale/template.txt +++ b/df_farming/locale/template.txt @@ -1,81 +1,73 @@ +# textdomain: df_farming + + +# ./df_farming/cave_wheat.lua +Cave Straw= +Cave Wheat= +Cave Wheat Flour= +Cave Wheat Seed= +Dwarven Bread= +Flattened Cave Wheat= + +# ./df_farming/cooking.lua +Cave Wheat Flour Biscuit= +Cave Wheat Flour Bun= +Cave Wheat Flour Pancake= +Cave Wheat Seed Loaf= +Cave Wheat Seed Puffs= +Cave Wheat Seed Risotto= +Dimple Cup Spore Flatbread= +Dimple Cup Spore Roll= +Dimple Cup Spore Scone= +Dwarven Syrup Delight= +Dwarven Syrup Jellies= +Dwarven Syrup Taffy= +Pig Tail Spore Casserole= +Pig Tail Spore Sandwich= +Pig Tail Spore Tofu= +Plump Helmet Mince= +Plump Helmet Roast= +Plump Helmet Spawn Jambalaya= +Plump Helmet Spawn Soup= +Plump Helmet Sprout Stew= +Plump Helmet Stalk Sausage= +Quarry Bush Leaf Croissant= +Quarry Bush Leaf Spicy Bun= +Rock Nut Bread= +Rock Nut Cake= +Rock Nut Cookie= +Stuffed Quarry Bush Leaf= +Sweet Pod Spore Brule= +Sweet Pod Spore Dumplings= +Sweet Pod Spore Single Crust Pie= +Sweet Pod Sugar Cookie= +Sweet Pod Sugar Gingerbread= +Sweet Pod Sugar Roll= + +# ./df_farming/dimple_cup.lua +Dimple Cup= +Dimple Cup Spores= + +# ./df_farming/doc.lua A crafting item that can be woven into textiles and other similar items.= A meal made from the admixture of two ingredients, it keeps well but are not a rich source of nutrients.= A meal made from three ingredients mixed together. They're more wholesome, packing more nutrition into a single serving.= A rare breed of fungus from deep underground that produces a bushy cluster of rumpled gray 'blades'. The biological function of these blades is not known, as quarry bushes reproduce via hard-shelled nodules that grow down at the blade's base.= A species of lavender mushroom ubiquitous in caves that is most notable for the soft bioluminescence it produces.= Bread baked from cave wheat flour is tough and durable. A useful ration for long expeditions.= -Cave Straw= -Cave Wheat= -Cave Wheat Flour= -Cave Wheat Flour Biscuit= -Cave Wheat Flour Bun= -Cave Wheat Flour Pancake= -Cave Wheat Seed= -Cave Wheat Seed Loaf= -Cave Wheat Seed Puffs= -Cave Wheat Seed Risotto= Cave wheat is literally a breed of grain-producing grass that somehow lost its ability to photosynthesize and adapted to a more fungal style of life.= Cave wheat seed ground into a powder suitable for cooking.= -Cavern Fungi= Crushing them in a bucket squeezes out a flavorful syrup.= -Dead Fungus= Dead fungus quickly decays into an unrecognizable mess. It can be used as weak fuel or terrible decor.= -Dimple Cup= -Dimple Cup Spore Flatbread= -Dimple Cup Spore Roll= -Dimple Cup Spore Scone= -Dimple Cup Spores= Dimple cups can be dried, ground, and processed to extract a deep blue dye.= -Dwarven Bread= -Dwarven Syrup Bucket= -Dwarven Syrup Delight= -Dwarven Syrup Jellies= -Dwarven Syrup Source= -Dwarven Syrup Taffy= -Flattened Cave Wheat= -Flattened Pig Tail= -Flowing Dwarven Syrup= Four finely minced ingredients combine into a fine, full meal.= It's not tasty, but it keeps you going.= Like its surface cousin, cave wheat produces grain that can be ground into a form of flour.= -Pig Tail= -Pig Tail Spore= -Pig Tail Spore Casserole= -Pig Tail Spore Sandwich= -Pig Tail Spore Tofu= Pig tail stalks can be processed to extract fibers useful as thread.= -Pig tail thread= Pig tails are a fibrous fungal growth that's most notable for its twisting stalks. In a mature stand of pig tails the helical stalks intertwine into a dense mesh.= -Plump Helmet= -Plump Helmet Mince= -Plump Helmet Roast= -Plump Helmet Spawn= -Plump Helmet Spawn Jambalaya= -Plump Helmet Spawn Soup= -Plump Helmet Sprout Stew= -Plump Helmet Stalk Sausage= Plump helmets are a thick, fleshy mushroom that's edible picked straight from the ground. They form a staple diet for both lost cave explorers and the fauna that preys on them.= -Quarry Bush= -Quarry Bush Leaf Croissant= -Quarry Bush Leaf Spicy Bun= -Quarry Bush Leaves= Quarry bush leaves and nodules (called 'rock nuts') can be harvested and are edible with processing.= Quarry bush leaves can be used as an ingredient in foodstuffs.= -Rock Nut Bread= -Rock Nut Cake= -Rock Nut Cookie= -Rock Nuts= -Stuffed Quarry Bush Leaf= -Sweet Pod= -Sweet Pod Spore Brule= -Sweet Pod Spore Dumplings= -Sweet Pod Spore Single Crust Pie= -Sweet Pod Spores= -Sweet Pod Sugar= -Sweet Pod Sugar Cookie= -Sweet Pod Sugar Gingerbread= -Sweet Pod Sugar Roll= -Sweet Pods= Sweet pod sugar has a pink tint to it.= Sweet pod syrup is thick and flavorful.= Sweet pods grow in rich soil, and once they reach maturity they draw that supply of nutrients up to concentrate it in their fruiting bodies. They turn bright red when ripe and can be processed in a variety of ways to extract the sugars they contain.= @@ -89,4 +81,32 @@ Whatever this fungus was in life, it is now dead.= When baked alone it forms an edible bread, but it combines well with other more flavorful ingredients.= When dried in an oven, sweet pods produce a granular sugary substance.= When milled, sweet pods produce a granular sugary substance.= -While they can be eaten fresh, they can be monotonous fare and are perhaps better appreciated as part of a more complex prepared dish.= \ No newline at end of file +While they can be eaten fresh, they can be monotonous fare and are perhaps better appreciated as part of a more complex prepared dish.= + +# ./df_farming/pig_tail.lua +Flattened Pig Tail= +Pig Tail= +Pig Tail Spore= +Pig tail thread= + +# ./df_farming/plants.lua +Cavern Fungi= +Dead Fungus= + +# ./df_farming/plump_helmet.lua +Plump Helmet= +Plump Helmet Spawn= + +# ./df_farming/quarry_bush.lua +Quarry Bush= +Quarry Bush Leaves= +Rock Nuts= + +# ./df_farming/sweet_pod.lua +Dwarven Syrup Bucket= +Dwarven Syrup Source= +Flowing Dwarven Syrup= +Sweet Pod= +Sweet Pod Spores= +Sweet Pod Sugar= +Sweet Pods= \ No newline at end of file diff --git a/df_mapitems/locale/df_mapitems.de.tr b/df_mapitems/locale/df_mapitems.de.tr index 594390d..c6671e2 100644 --- a/df_mapitems/locale/df_mapitems.de.tr +++ b/df_mapitems/locale/df_mapitems.de.tr @@ -1,5 +1,30 @@ # textdomain: df_mapitems + +# ./df_mapitems/castle_coral.lua +Castle Coral= +Castle Coral Skeleton= + +# ./df_mapitems/cave_coral.lua +Cave Coral= + +# ./df_mapitems/cave_pearls.lua +Cave Pearls= + +# ./df_mapitems/crystals_mese.lua +Flawless Mese Block= +Flawless Mese Crystal= + +# ./df_mapitems/crystals_ruby.lua +Big Red Crystal= +Giant Red Crystal= +Red Crystal Vein= + +# ./df_mapitems/crystals_salt.lua +Luminous Salt Crystal= +Salty Cobble= + +# ./df_mapitems/doc.lua A crystal of salt grown from water that percolated through the depths of the earth, picking up all manner of minerals as it went.= A nasty kelp-like plant that grows in patches on the floor of the Sunless Sea. Its reflective patches draw in the unwary and then its prickly barbs catch and hold small creatures.= A rare form of coral found only deep underground in the Sunless Sea, cave coral grows hanging from the ceilings of flooded caverns.= @@ -10,49 +35,47 @@ Aside from the aesthetic beauty of its formations flowstone has no special prope Aside from their aesthetic beauty, cave corals can be harvested for simple building materials.= Aside from their soft glow and beauty, cave pearls have no practical use. Except perhaps as handholds for climbing.= Attemping to mine this rock knocks the salt crust away, leaving only base stone.= -Big Red Crystal= -Castle Coral= -Castle Coral Skeleton= Castle Coral has little practical use aside from perhaps as a distinctive-looking building material.= -Cave Coral= -Cave Pearls= Cave moss has no known uses aside from the faint glow it emits. It dies when exposed to bright light sources such as the Sun.= Cave moss is technically a form of mold, but fortunately a relatively benign one given its ubiquity. Its fibers form a tough but springy mat over the surface of any organic-rich soil that accumulates deep underground.= -Cobblestone with Floor Fungus= Deep in the infernal conditions of the magma sea, over the course of millions of years, mese crystals grow into flawless blocks that glow bright with strange energies.= Deep under the surface of the Sunless Sea are the rare and beautiful Castle Corals, so named due to their resemblance to small undersea castles.= -Dirt with Cave Moss= -Dirt with Cave Moss and Footprint= -Dry Dripstone=Trockener Tropfstein -Dry Flowstone=Trockener Fließstein Falling onto an icicle is particularly damaging.= -Flawless Mese Block= -Flawless Mese Crystal= Floor fungus has no known uses. It can penetrate deeply into cobblestone constructions if an infestation gets hold, but it is difficult to transport and is inhibited by light so it hasn't spread beyond the deep caverns.= Floor fungus produces a thin, slick film that spreads through the cracks of broken rock. Its ability to subsist on the tiniest traces of nutrients means it's found in relatively harsh underground environments.= Flowstone is a carbonate-rich rock formation deposited by flowing water. It consists of minerals that the water dissolved earlier as it widens cracks and fissures into caves.= -Giant Red Crystal= Glistening strings of silk hang from the ceilings of some of the larger caverns, lit by the millions of tiny bioluminescent worms that spun them. Glow worms prey on the insects they lure and entangle with their faux starry sky - and sometimes the occasional bat or other larger flying beast.= -Glow Worms= Glow worms can be harvested and used as a source of light but they die when exposed to light significantly brighter than themselves or when immersed in water. A colony of glow worms hung in a hospitable environment will undergo a modest amount of growth, allowing it to be divided and propagated.= Hoar moss has no known use aside from providing a faint source of light.= Hoar moss is a strange glowing crust that sometimes forms on the surface of water flowing over ice.= Ice formed by water dripping slowly into a cold environment, icicles tend to be exceptionally pure and clear.= -Ice with Hoar Moss= -Icicle= Large, dry caverns deep underground are well suited to aeons-long processes that concentrate crystalline substances in their walls. This rock is riddled with veins of the stuff.= -Luminous Salt Crystal= Monolithic crystals of this size form only over extremely long periods deep underground, in large long-lived cavities that allow them room to grow. Water and the life it hosts tend to disrupt the formation process of these crystals so they're only found in dry environments.= Much water has seeped through the cracks in this rock and then quickly evaporated, leaving a crust of salt laced throughout.= -Red Crystal Vein= -Salty Cobble= -Snareweed= Snareweed has no practical use, its fibers disintegrate when they dry.= The iconic stalactites and stalagmites found in caverns are composed of flowstone (or 'dripstone' in the case of these formations). Moist dripstone is still undergoing growth, whereas dry dripstone is found in 'dead' caverns once the source of water that created them ceases.= These blocks can be broken down into a large number of mese crystals, but cannot be artificially reassembled.= These nodules are actually calcified bacterial colonies.= Traces of Mese must have been dissolved by the water as this crystal has an inherent glow to it. Not enough Mese to be useful as a reagent, unfortunately.= -Veinstone= + +# ./df_mapitems/flowstone.lua +Dry Dripstone=Trockener Tropfstein +Dry Flowstone=Trockener Fließstein +Icicle= Wet Dripstone=Nasser Tropfstein Wet Flowstone=Nasser Fließstein -##### not used anymore ##### \ No newline at end of file + +# ./df_mapitems/glow_worms.lua +Glow Worms= + +# ./df_mapitems/ground_cover.lua +Cobblestone with Floor Fungus= +Dirt with Cave Moss= +Dirt with Cave Moss and Footprint= +Ice with Hoar Moss= + +# ./df_mapitems/snareweed.lua +Snareweed= + +# ./df_mapitems/veinstone.lua +Veinstone= \ No newline at end of file diff --git a/df_mapitems/locale/df_mapitems.it.tr b/df_mapitems/locale/df_mapitems.it.tr index 919a96c..8e7280c 100644 --- a/df_mapitems/locale/df_mapitems.it.tr +++ b/df_mapitems/locale/df_mapitems.it.tr @@ -1,5 +1,30 @@ # textdomain: df_mapitems + +# ./df_mapitems/castle_coral.lua +Castle Coral= +Castle Coral Skeleton= + +# ./df_mapitems/cave_coral.lua +Cave Coral=Grano di caverna + +# ./df_mapitems/cave_pearls.lua +Cave Pearls= + +# ./df_mapitems/crystals_mese.lua +Flawless Mese Block= +Flawless Mese Crystal= + +# ./df_mapitems/crystals_ruby.lua +Big Red Crystal= +Giant Red Crystal= +Red Crystal Vein= + +# ./df_mapitems/crystals_salt.lua +Luminous Salt Crystal= +Salty Cobble= + +# ./df_mapitems/doc.lua A crystal of salt grown from water that percolated through the depths of the earth, picking up all manner of minerals as it went.= A nasty kelp-like plant that grows in patches on the floor of the Sunless Sea. Its reflective patches draw in the unwary and then its prickly barbs catch and hold small creatures.= A rare form of coral found only deep underground in the Sunless Sea, cave coral grows hanging from the ceilings of flooded caverns.= @@ -10,49 +35,47 @@ Aside from the aesthetic beauty of its formations flowstone has no special prope Aside from their aesthetic beauty, cave corals can be harvested for simple building materials.= Aside from their soft glow and beauty, cave pearls have no practical use. Except perhaps as handholds for climbing.= Attemping to mine this rock knocks the salt crust away, leaving only base stone.= -Big Red Crystal= -Castle Coral= -Castle Coral Skeleton= Castle Coral has little practical use aside from perhaps as a distinctive-looking building material.= -Cave Coral=Grano di caverna -Cave Pearls= Cave moss has no known uses aside from the faint glow it emits. It dies when exposed to bright light sources such as the Sun.= Cave moss is technically a form of mold, but fortunately a relatively benign one given its ubiquity. Its fibers form a tough but springy mat over the surface of any organic-rich soil that accumulates deep underground.= -Cobblestone with Floor Fungus=Ciottoli con funghi del terreno Deep in the infernal conditions of the magma sea, over the course of millions of years, mese crystals grow into flawless blocks that glow bright with strange energies.= Deep under the surface of the Sunless Sea are the rare and beautiful Castle Corals, so named due to their resemblance to small undersea castles.= -Dirt with Cave Moss=Terra con muschio di caverna -Dirt with Cave Moss and Footprint=Terra con muschio di caverna -Dry Dripstone= -Dry Flowstone= Falling onto an icicle is particularly damaging.= -Flawless Mese Block= -Flawless Mese Crystal= Floor fungus has no known uses. It can penetrate deeply into cobblestone constructions if an infestation gets hold, but it is difficult to transport and is inhibited by light so it hasn't spread beyond the deep caverns.= Floor fungus produces a thin, slick film that spreads through the cracks of broken rock. Its ability to subsist on the tiniest traces of nutrients means it's found in relatively harsh underground environments.= Flowstone is a carbonate-rich rock formation deposited by flowing water. It consists of minerals that the water dissolved earlier as it widens cracks and fissures into caves.= -Giant Red Crystal= Glistening strings of silk hang from the ceilings of some of the larger caverns, lit by the millions of tiny bioluminescent worms that spun them. Glow worms prey on the insects they lure and entangle with their faux starry sky - and sometimes the occasional bat or other larger flying beast.= -Glow Worms=Vermi luminosi Glow worms can be harvested and used as a source of light but they die when exposed to light significantly brighter than themselves or when immersed in water. A colony of glow worms hung in a hospitable environment will undergo a modest amount of growth, allowing it to be divided and propagated.= Hoar moss has no known use aside from providing a faint source of light.= Hoar moss is a strange glowing crust that sometimes forms on the surface of water flowing over ice.= Ice formed by water dripping slowly into a cold environment, icicles tend to be exceptionally pure and clear.= -Ice with Hoar Moss= -Icicle= Large, dry caverns deep underground are well suited to aeons-long processes that concentrate crystalline substances in their walls. This rock is riddled with veins of the stuff.= -Luminous Salt Crystal= Monolithic crystals of this size form only over extremely long periods deep underground, in large long-lived cavities that allow them room to grow. Water and the life it hosts tend to disrupt the formation process of these crystals so they're only found in dry environments.= Much water has seeped through the cracks in this rock and then quickly evaporated, leaving a crust of salt laced throughout.= -Red Crystal Vein= -Salty Cobble= -Snareweed= Snareweed has no practical use, its fibers disintegrate when they dry.= The iconic stalactites and stalagmites found in caverns are composed of flowstone (or 'dripstone' in the case of these formations). Moist dripstone is still undergoing growth, whereas dry dripstone is found in 'dead' caverns once the source of water that created them ceases.= These blocks can be broken down into a large number of mese crystals, but cannot be artificially reassembled.= These nodules are actually calcified bacterial colonies.= Traces of Mese must have been dissolved by the water as this crystal has an inherent glow to it. Not enough Mese to be useful as a reagent, unfortunately.= -Veinstone= + +# ./df_mapitems/flowstone.lua +Dry Dripstone= +Dry Flowstone= +Icicle= Wet Dripstone= Wet Flowstone= -##### not used anymore ##### \ No newline at end of file + +# ./df_mapitems/glow_worms.lua +Glow Worms=Vermi luminosi + +# ./df_mapitems/ground_cover.lua +Cobblestone with Floor Fungus=Ciottoli con funghi del terreno +Dirt with Cave Moss=Terra con muschio di caverna +Dirt with Cave Moss and Footprint=Terra con muschio di caverna +Ice with Hoar Moss= + +# ./df_mapitems/snareweed.lua +Snareweed= + +# ./df_mapitems/veinstone.lua +Veinstone= \ No newline at end of file diff --git a/df_mapitems/locale/template.txt b/df_mapitems/locale/template.txt index f03f1a7..17c34f7 100644 --- a/df_mapitems/locale/template.txt +++ b/df_mapitems/locale/template.txt @@ -1,3 +1,30 @@ +# textdomain: df_mapitems + + +# ./df_mapitems/castle_coral.lua +Castle Coral= +Castle Coral Skeleton= + +# ./df_mapitems/cave_coral.lua +Cave Coral= + +# ./df_mapitems/cave_pearls.lua +Cave Pearls= + +# ./df_mapitems/crystals_mese.lua +Flawless Mese Block= +Flawless Mese Crystal= + +# ./df_mapitems/crystals_ruby.lua +Big Red Crystal= +Giant Red Crystal= +Red Crystal Vein= + +# ./df_mapitems/crystals_salt.lua +Luminous Salt Crystal= +Salty Cobble= + +# ./df_mapitems/doc.lua A crystal of salt grown from water that percolated through the depths of the earth, picking up all manner of minerals as it went.= A nasty kelp-like plant that grows in patches on the floor of the Sunless Sea. Its reflective patches draw in the unwary and then its prickly barbs catch and hold small creatures.= A rare form of coral found only deep underground in the Sunless Sea, cave coral grows hanging from the ceilings of flooded caverns.= @@ -8,48 +35,47 @@ Aside from the aesthetic beauty of its formations flowstone has no special prope Aside from their aesthetic beauty, cave corals can be harvested for simple building materials.= Aside from their soft glow and beauty, cave pearls have no practical use. Except perhaps as handholds for climbing.= Attemping to mine this rock knocks the salt crust away, leaving only base stone.= -Big Red Crystal= -Castle Coral= -Castle Coral Skeleton= Castle Coral has little practical use aside from perhaps as a distinctive-looking building material.= -Cave Coral= -Cave Pearls= Cave moss has no known uses aside from the faint glow it emits. It dies when exposed to bright light sources such as the Sun.= Cave moss is technically a form of mold, but fortunately a relatively benign one given its ubiquity. Its fibers form a tough but springy mat over the surface of any organic-rich soil that accumulates deep underground.= -Cobblestone with Floor Fungus= Deep in the infernal conditions of the magma sea, over the course of millions of years, mese crystals grow into flawless blocks that glow bright with strange energies.= Deep under the surface of the Sunless Sea are the rare and beautiful Castle Corals, so named due to their resemblance to small undersea castles.= -Dirt with Cave Moss= -Dirt with Cave Moss and Footprint= -Dry Dripstone= -Dry Flowstone= Falling onto an icicle is particularly damaging.= -Flawless Mese Block= -Flawless Mese Crystal= Floor fungus has no known uses. It can penetrate deeply into cobblestone constructions if an infestation gets hold, but it is difficult to transport and is inhibited by light so it hasn't spread beyond the deep caverns.= Floor fungus produces a thin, slick film that spreads through the cracks of broken rock. Its ability to subsist on the tiniest traces of nutrients means it's found in relatively harsh underground environments.= Flowstone is a carbonate-rich rock formation deposited by flowing water. It consists of minerals that the water dissolved earlier as it widens cracks and fissures into caves.= -Giant Red Crystal= Glistening strings of silk hang from the ceilings of some of the larger caverns, lit by the millions of tiny bioluminescent worms that spun them. Glow worms prey on the insects they lure and entangle with their faux starry sky - and sometimes the occasional bat or other larger flying beast.= -Glow Worms= Glow worms can be harvested and used as a source of light but they die when exposed to light significantly brighter than themselves or when immersed in water. A colony of glow worms hung in a hospitable environment will undergo a modest amount of growth, allowing it to be divided and propagated.= Hoar moss has no known use aside from providing a faint source of light.= Hoar moss is a strange glowing crust that sometimes forms on the surface of water flowing over ice.= Ice formed by water dripping slowly into a cold environment, icicles tend to be exceptionally pure and clear.= -Ice with Hoar Moss= -Icicle= Large, dry caverns deep underground are well suited to aeons-long processes that concentrate crystalline substances in their walls. This rock is riddled with veins of the stuff.= -Luminous Salt Crystal= Monolithic crystals of this size form only over extremely long periods deep underground, in large long-lived cavities that allow them room to grow. Water and the life it hosts tend to disrupt the formation process of these crystals so they're only found in dry environments.= Much water has seeped through the cracks in this rock and then quickly evaporated, leaving a crust of salt laced throughout.= -Red Crystal Vein= -Salty Cobble= -Snareweed= Snareweed has no practical use, its fibers disintegrate when they dry.= The iconic stalactites and stalagmites found in caverns are composed of flowstone (or 'dripstone' in the case of these formations). Moist dripstone is still undergoing growth, whereas dry dripstone is found in 'dead' caverns once the source of water that created them ceases.= These blocks can be broken down into a large number of mese crystals, but cannot be artificially reassembled.= These nodules are actually calcified bacterial colonies.= Traces of Mese must have been dissolved by the water as this crystal has an inherent glow to it. Not enough Mese to be useful as a reagent, unfortunately.= -Veinstone= + +# ./df_mapitems/flowstone.lua +Dry Dripstone= +Dry Flowstone= +Icicle= Wet Dripstone= -Wet Flowstone= \ No newline at end of file +Wet Flowstone= + +# ./df_mapitems/glow_worms.lua +Glow Worms= + +# ./df_mapitems/ground_cover.lua +Cobblestone with Floor Fungus= +Dirt with Cave Moss= +Dirt with Cave Moss and Footprint= +Ice with Hoar Moss= + +# ./df_mapitems/snareweed.lua +Snareweed= + +# ./df_mapitems/veinstone.lua +Veinstone= \ No newline at end of file diff --git a/df_primordial_items/locale/template.txt b/df_primordial_items/locale/template.txt index f813d07..571d8f6 100644 --- a/df_primordial_items/locale/template.txt +++ b/df_primordial_items/locale/template.txt @@ -1,62 +1,25 @@ +# textdomain: df_primordial_items + + +# ./df_primordial_items/ceiling_fungus.lua +Primordial Fungal Lantern= +Primordial Fungal Lantern Stalk= + +# ./df_primordial_items/ceiling_fungus.lua +# ./df_primordial_items/fungal_nodes.lua +Primordial Fungal Orb= + +# ./df_primordial_items/doc.lua = Compared to the behemoths found elsewhere in the deep places of the world, the giant mushrooms of the primordial jungles are on the smaller side - often overwhelmed by the green plants that grow in the mysterious light below. Still, they can become substantial resources.= -Dark Jungle Mushroom Cap= -Diced Mushroom= -Dirt With Primordial Jungle Grass= -Dirt With Primordial Jungle Grass and Footprint= -Dirt with Primordial Mycelium= -Dirt with Primordial Mycelium and Footprint= -Fern Wood= Fibers extracted from gigantic fungal hyphae.= Fungal fibers have infiltrated the ground in a spongy mass, making the soil half mineral and half living matter.= Fungus in its purest form, these gigantic rope-like hyphae creep over the surface of soil and burrow in to feed wherever nutrients are sensed.= -Giant Fern Leaves= -Giant Fern Sapling= -Giant Fern Stem= -Giant Hypha= -Giant Hypha Apical Meristem= -Giant Mycelial Fibers= -Glowing Primordial Mushroom Gills= Ivy is climbable, if it hangs close enough to the ground it can serve as a path between floor and ceiling.= -Large Primordial Jungle Mushroom= Like wood of the surface world, primordial jungle trees can be chopped and carved as building material or as fuel.= -Mossy Primordial Jungle Tree= Much like a rope, hyphae have fibers inside that can be unraveled and used for a variety of crafts.= Much like the giant mushrooms of higher cavern layers, these can be carved into woody material for use as fuel or for building things. The grain of these primordial mushrooms is knurled.= -Mycelial thread= -Packed Primordial Jungle Roots= -Pale Jungle Mushroom Cap= -Phosphorescent Primordial Jungle Tree= -Phosphorescent Primordial Jungle Tree Leaves= -Primordial Cap Wood= -Primordial Fern= -Primordial Flower= -Primordial Fungal Grass= -Primordial Fungal Lantern= -Primordial Fungal Lantern Stalk= -Primordial Fungal Orb= -Primordial Fungal Pod= -Primordial Jungle Grass= -Primordial Jungle Ivy= -Primordial Jungle Mushroom= -Primordial Jungle Mushroom Sapling= -Primordial Jungle Mushroom Trunk= -Primordial Jungle Pod= -Primordial Jungle Root= -Primordial Jungle Roots= -Primordial Jungle Thorns= -Primordial Jungle Tree= -Primordial Jungle Tree Leaves= -Primordial Jungle Tree Sapling= -Primordial Mushroom Cap= -Primordial Mushroom Gills= -Primordial Mushroom Spawn= -Primordial Mushroom Trunk= -Primordial Mushroom Trunk Wood= -Primordial Plant Matter= -Primordial Plant Matter with Footprint= Questing fibers of fungal mycelium sometimes erupt from the soil and reach upward, driven by chemical cues to seek out nourishment above. They look a lot like white grass, at a glance.= -Rooted Giant Hypha= Some fronds of primordial jungle trees also become host to the phosphorescent fungus that creeps through cracks in the bark.= Somewhere above an enormous plant has wedged its roots down through the rock and emerged from the ceiling of another cavern.= Tangled weaves of ivy hang from the ceiling where there are wide enough gaps between the bright sources of light.= @@ -74,4 +37,64 @@ These fibrous plants that grow in the deep appear similar to grass at a glance, These hanging roots are climbable.= When a fern grows to such sizes its stem becomes dense enough to be used as a form of wood.= When left uncultivated mycelial soil will sprout all manner of strange wild fungi.= -When left uncultivated primordial jungle soil will sprout all manner of strange wild plants.= \ No newline at end of file +When left uncultivated primordial jungle soil will sprout all manner of strange wild plants.= + +# ./df_primordial_items/fungal_nodes.lua +Dirt with Primordial Mycelium= +Dirt with Primordial Mycelium and Footprint= +Primordial Fungal Grass= +Primordial Fungal Pod= + +# ./df_primordial_items/giant_fern.lua +Fern Wood= +Giant Fern Leaves= +Giant Fern Sapling= +Giant Fern Stem= + +# ./df_primordial_items/giant_mycelium.lua +Giant Hypha= +Giant Hypha Apical Meristem= +Giant Mycelial Fibers= +Mycelial thread= +Rooted Giant Hypha= + +# ./df_primordial_items/jungle_mushroom.lua +Dark Jungle Mushroom Cap= +Diced Mushroom= +Pale Jungle Mushroom Cap= +Primordial Jungle Mushroom Sapling= +Primordial Jungle Mushroom Trunk= + +# ./df_primordial_items/jungle_nodes.lua +Dirt With Primordial Jungle Grass= +Dirt With Primordial Jungle Grass and Footprint= +Large Primordial Jungle Mushroom= +Packed Primordial Jungle Roots= +Primordial Fern= +Primordial Flower= +Primordial Jungle Grass= +Primordial Jungle Ivy= +Primordial Jungle Mushroom= +Primordial Jungle Pod= +Primordial Jungle Root= +Primordial Jungle Roots= +Primordial Jungle Thorns= +Primordial Plant Matter= +Primordial Plant Matter with Footprint= + +# ./df_primordial_items/jungle_tree.lua +Mossy Primordial Jungle Tree= +Phosphorescent Primordial Jungle Tree= +Phosphorescent Primordial Jungle Tree Leaves= +Primordial Jungle Tree= +Primordial Jungle Tree Leaves= +Primordial Jungle Tree Sapling= + +# ./df_primordial_items/primordial_mushroom.lua +Glowing Primordial Mushroom Gills= +Primordial Cap Wood= +Primordial Mushroom Cap= +Primordial Mushroom Gills= +Primordial Mushroom Spawn= +Primordial Mushroom Trunk= +Primordial Mushroom Trunk Wood= \ No newline at end of file diff --git a/df_trees/locale/df_trees.it.tr b/df_trees/locale/df_trees.it.tr index cdb579f..0f85f04 100644 --- a/df_trees/locale/df_trees.it.tr +++ b/df_trees/locale/df_trees.it.tr @@ -1,39 +1,28 @@ # textdomain: df_trees -@1 Slab= -@1 Spindlestem Cap= -@1 Spindlestem Extract= -@1 Stair= -A torchspine alternates between active and quiescent phases and emits dim light when active. They can be harvested for torches, and their embers sprout into new torchspines when placed on flammable surfaces.= -Aside from the artistic applications of its particularly dark color, black cap wood is a long-burning fuel source that's as good as coal for some applications. Black cap gills are oily and make for excellent torch fuel.= + +# ./df_trees/black_cap.lua Black Cap=Cappello nero Black Cap Gills=Lamelle di cappello nero Black Cap Planks=Assi di cappello nero Black Cap Spawn=Prole di cappello nero Black Cap Stem=Gambo di cappello nero + +# ./df_trees/blood_thorn.lua Blood Thorn Planks=Assi di spina del sangue Blood Thorn Spike=Spuntone di spina del sangue Blood Thorn Stem=Gambo di spina del sangue -Blood thorns are the most vicious of underground flora, as befits their harsh environments. Found only in hot, dry caverns with sandy soil far from the surface world's organic bounty, blood thorns seek to supplement their nutrient supply with wickedly barbed hollow spines that actively drain fluids from whatever stray plant or creature they might impale.= -Cyan= -Cyan Spindlestems are a sign of both copper and iron deposits nearby. Their glowing symbiotes can be extracted as a long-lived light source.= Dead Blood Thorn Spike=Spuntone di spina del sangue morta Dead Blood Thorn Stem=Gambo di spina del sangue morta -Fungiwood Planks=Assi di fungo di legno -Fungiwood Shelf=Mensola di fungo di legno -Fungiwood Spawn=Prole di fungo di legno -Fungiwood Stem=Gambo di fungo di legno + +# ./df_trees/doc.lua +A torchspine alternates between active and quiescent phases and emits dim light when active. They can be harvested for torches, and their embers sprout into new torchspines when placed on flammable surfaces.= +Aside from the artistic applications of its particularly dark color, black cap wood is a long-burning fuel source that's as good as coal for some applications. Black cap gills are oily and make for excellent torch fuel.= +Blood thorns are the most vicious of underground flora, as befits their harsh environments. Found only in hot, dry caverns with sandy soil far from the surface world's organic bounty, blood thorns seek to supplement their nutrient supply with wickedly barbed hollow spines that actively drain fluids from whatever stray plant or creature they might impale.= +Cyan Spindlestems are a sign of both copper and iron deposits nearby. Their glowing symbiotes can be extracted as a long-lived light source.= Fungiwood stalk is strong and very fine-grained, making smooth yellow-tinted lumber when cut. Fungiwood shelf is too fragile to be much use as anything other than fuel.= -Goblin Cap=Cappello di folletto -Goblin Cap Gills=Lamelle di cappello di folletto -Goblin Cap Planks=Assi di cappello di folletto -Goblin Cap Spawn=Prole di cappello di folletto -Goblin Cap Stem=Gambo di cappello di folletto -Goblin Cap Stem Planks=Assi di gambo di cappello di folletto Goblin cap stem and cap material can be cut into wood of two different hues, a subdued cream and a bright orange-red.= -Golden= Golden Spindlestems are a sign of rare and magical mineral deposits nearby. Their glowing symbiotes can be extracted as a strong and long-lived light source.= -Green= Green Spindlestems are a sign of nearby copper deposits. Their glowing symbiotes can be extracted as a long-lived light source, though the glow is not strong.= Living blood thorn spikes remain harmful to creatures that touch them. If killed by bright light, they cause only passive damage to creatures that fall on them (as one would expect from an enormous spike).= Living extract from the cap of a cyan Spindlestem.= @@ -41,24 +30,10 @@ Living extract from the cap of a green Spindlestem.= Living extract from the cap of a red Spindlestem.= Living extract from the cap of a yellow Spindlestem.= Massive but squat, mature goblin cap mushrooms are the size of small cottages.= -Nether Cap=Cappello del Nether -Nether Cap Gills=Lamelle di cappello del Nether -Nether Cap Planks=Assi di cappello del Nether -Nether Cap Spawn=Prole di cappello del Nether -Nether Cap Stem=Gambo di cappello del Nether Nether cap wood, in addition to being a beautiful blue hue, retains the odd heat-draining ability of living nether caps and is able to quickly freeze nearby water solid.= Nether caps have an unusual biochemistry that allows them to somehow subsist on ambient heat, in violation of all known laws of thermodynamics. They grow deep underground in frigid, icy caverns that should by all rights be volcanic.= -Red= Red Spindlestems are a sign of nearby iron deposits - or perhaps Goblin Caps. Their glowing symbiotes can be extracted as a long-lived light source, though the glow is weak.= -Spindlestem= -Spindlestem Spawn=Prole di albero delle spore Spindlestems are too big to easily pluck by hand but too small to be called a proper tree. Nevertheless, they are a common and useful resource for underground travelers - particularly their glowing caps.= -Spore Tree Fruiting Body=Corpo fruttifero dell'albero delle spore -Spore Tree Hyphae=Ife di albero delle spore -Spore Tree Ladder=Ife di albero delle spore -Spore Tree Planks=Assi di albero delle spore -Spore Tree Spawn=Prole di albero delle spore -Spore Tree Stem=Gambo di albero delle spore Spore tree trunks can be cut into pale woody planks. The branching fibers and fruiting bodies are only useful as fuel.= Spore trees have a sturdy 'trunk' that supports a large spongy mesh of branching fibers, with embedded fruiting bodies that produce a copious amount of spores that gently rain down around the spore tree's base.= The cap of a Spindlestem, glowing a brilliant yellow due to symbiotic microorganisms.= @@ -74,21 +49,69 @@ The trunk of a tunnel tube can be cut and processed to produce plywood-like mate The trunk of a tunnel tube can be cut and processed to produce plywood-like material. The fruiting body accumulates high-energy compounds that, when ignited, produce a vigorous detonation - a unique adaptation for spreading tunnel tube spawn through the still cavern air.= These things are useless except as weak fuel for a fire.= Thin, irregular layers of spore-producing 'shelves' surround the strong central stalk of the mighty Fungiwood.= +Torchspines are strange organic formations that are alive only in a technical sense. They "feed" on volatile flammable vapors vented up through their structure, growing from combustion residue deposited at their tips.= +Tower caps are an excellent source of wood.= +Tunnel tubes are hollow, curved fungal growths that support a fruiting body.= +When harvested, the central stalk of a blood thorn can be cut into planks and used as wood. It has a purple-red hue that may or may not appeal, depending on one's artistic tastes.= + +# ./df_trees/fungiwood.lua +Fungiwood Planks=Assi di fungo di legno +Fungiwood Shelf=Mensola di fungo di legno +Fungiwood Spawn=Prole di fungo di legno +Fungiwood Stem=Gambo di fungo di legno + +# ./df_trees/goblin_cap.lua +Goblin Cap=Cappello di folletto +Goblin Cap Gills=Lamelle di cappello di folletto +Goblin Cap Planks=Assi di cappello di folletto +Goblin Cap Spawn=Prole di cappello di folletto +Goblin Cap Stem=Gambo di cappello di folletto +Goblin Cap Stem Planks=Assi di gambo di cappello di folletto + +# ./df_trees/init.lua +@1 Slab= +@1 Stair= + +# ./df_trees/nether_cap.lua +Nether Cap=Cappello del Nether +Nether Cap Gills=Lamelle di cappello del Nether +Nether Cap Planks=Assi di cappello del Nether +Nether Cap Spawn=Prole di cappello del Nether +Nether Cap Stem=Gambo di cappello del Nether + +# ./df_trees/spindlestem.lua +@1 Spindlestem Cap= +@1 Spindlestem Extract= +Cyan= +Golden= +Green= +Red= +Spindlestem= +Spindlestem Spawn=Prole di albero delle spore +White= + +# ./df_trees/spore_tree.lua +Spore Tree Fruiting Body=Corpo fruttifero dell'albero delle spore +Spore Tree Hyphae=Ife di albero delle spore +Spore Tree Ladder=Ife di albero delle spore +Spore Tree Planks=Assi di albero delle spore +Spore Tree Spawn=Prole di albero delle spore +Spore Tree Stem=Gambo di albero delle spore + +# ./df_trees/torchspine.lua Torchspine= Torchspine Ember= Torchspine Tip= -Torchspines are strange organic formations that are alive only in a technical sense. They "feed" on volatile flammable vapors vented up through their structure, growing from combustion residue deposited at their tips.= + +# ./df_trees/tower_cap.lua Tower Cap=Cappello a torre Tower Cap Gills=Lamelle di cappello a torre Tower Cap Planks=Assi di cappello a torre Tower Cap Spawn=Prole di cappello a torre Tower Cap Stem=Gambo di cappello a torre -Tower caps are an excellent source of wood.= + +# ./df_trees/tunnel_tube.lua Tunnel Tube=Tubo di galleria Tunnel Tube Fruiting Body=Corpo fruttifero del tubo di galleria Tunnel Tube Plies=Strati di tubo di galleria -Tunnel Tube Spawn=Prole di tubo di galleria -Tunnel tubes are hollow, curved fungal growths that support a fruiting body.= -When harvested, the central stalk of a blood thorn can be cut into planks and used as wood. It has a purple-red hue that may or may not appeal, depending on one's artistic tastes.= -White= -##### not used anymore ##### \ No newline at end of file +Tunnel Tube Spawn=Prole di tubo di galleria \ No newline at end of file diff --git a/df_trees/locale/template.txt b/df_trees/locale/template.txt index 6c4b796..8497094 100644 --- a/df_trees/locale/template.txt +++ b/df_trees/locale/template.txt @@ -1,37 +1,28 @@ -@1 Slab= -@1 Spindlestem Cap= -@1 Spindlestem Extract= -@1 Stair= -A torchspine alternates between active and quiescent phases and emits dim light when active. They can be harvested for torches, and their embers sprout into new torchspines when placed on flammable surfaces.= -Aside from the artistic applications of its particularly dark color, black cap wood is a long-burning fuel source that's as good as coal for some applications. Black cap gills are oily and make for excellent torch fuel.= +# textdomain: df_trees + + +# ./df_trees/black_cap.lua Black Cap= Black Cap Gills= Black Cap Planks= Black Cap Spawn= Black Cap Stem= + +# ./df_trees/blood_thorn.lua Blood Thorn Planks= Blood Thorn Spike= Blood Thorn Stem= -Blood thorns are the most vicious of underground flora, as befits their harsh environments. Found only in hot, dry caverns with sandy soil far from the surface world's organic bounty, blood thorns seek to supplement their nutrient supply with wickedly barbed hollow spines that actively drain fluids from whatever stray plant or creature they might impale.= -Cyan= -Cyan Spindlestems are a sign of both copper and iron deposits nearby. Their glowing symbiotes can be extracted as a long-lived light source.= Dead Blood Thorn Spike= Dead Blood Thorn Stem= -Fungiwood Planks= -Fungiwood Shelf= -Fungiwood Spawn= -Fungiwood Stem= + +# ./df_trees/doc.lua +A torchspine alternates between active and quiescent phases and emits dim light when active. They can be harvested for torches, and their embers sprout into new torchspines when placed on flammable surfaces.= +Aside from the artistic applications of its particularly dark color, black cap wood is a long-burning fuel source that's as good as coal for some applications. Black cap gills are oily and make for excellent torch fuel.= +Blood thorns are the most vicious of underground flora, as befits their harsh environments. Found only in hot, dry caverns with sandy soil far from the surface world's organic bounty, blood thorns seek to supplement their nutrient supply with wickedly barbed hollow spines that actively drain fluids from whatever stray plant or creature they might impale.= +Cyan Spindlestems are a sign of both copper and iron deposits nearby. Their glowing symbiotes can be extracted as a long-lived light source.= Fungiwood stalk is strong and very fine-grained, making smooth yellow-tinted lumber when cut. Fungiwood shelf is too fragile to be much use as anything other than fuel.= -Goblin Cap= -Goblin Cap Gills= -Goblin Cap Planks= -Goblin Cap Spawn= -Goblin Cap Stem= -Goblin Cap Stem Planks= Goblin cap stem and cap material can be cut into wood of two different hues, a subdued cream and a bright orange-red.= -Golden= Golden Spindlestems are a sign of rare and magical mineral deposits nearby. Their glowing symbiotes can be extracted as a strong and long-lived light source.= -Green= Green Spindlestems are a sign of nearby copper deposits. Their glowing symbiotes can be extracted as a long-lived light source, though the glow is not strong.= Living blood thorn spikes remain harmful to creatures that touch them. If killed by bright light, they cause only passive damage to creatures that fall on them (as one would expect from an enormous spike).= Living extract from the cap of a cyan Spindlestem.= @@ -39,24 +30,10 @@ Living extract from the cap of a green Spindlestem.= Living extract from the cap of a red Spindlestem.= Living extract from the cap of a yellow Spindlestem.= Massive but squat, mature goblin cap mushrooms are the size of small cottages.= -Nether Cap= -Nether Cap Gills= -Nether Cap Planks= -Nether Cap Spawn= -Nether Cap Stem= Nether cap wood, in addition to being a beautiful blue hue, retains the odd heat-draining ability of living nether caps and is able to quickly freeze nearby water solid.= Nether caps have an unusual biochemistry that allows them to somehow subsist on ambient heat, in violation of all known laws of thermodynamics. They grow deep underground in frigid, icy caverns that should by all rights be volcanic.= -Red= Red Spindlestems are a sign of nearby iron deposits - or perhaps Goblin Caps. Their glowing symbiotes can be extracted as a long-lived light source, though the glow is weak.= -Spindlestem= -Spindlestem Spawn= Spindlestems are too big to easily pluck by hand but too small to be called a proper tree. Nevertheless, they are a common and useful resource for underground travelers - particularly their glowing caps.= -Spore Tree Fruiting Body= -Spore Tree Hyphae= -Spore Tree Ladder= -Spore Tree Planks= -Spore Tree Spawn= -Spore Tree Stem= Spore tree trunks can be cut into pale woody planks. The branching fibers and fruiting bodies are only useful as fuel.= Spore trees have a sturdy 'trunk' that supports a large spongy mesh of branching fibers, with embedded fruiting bodies that produce a copious amount of spores that gently rain down around the spore tree's base.= The cap of a Spindlestem, glowing a brilliant yellow due to symbiotic microorganisms.= @@ -72,20 +49,69 @@ The trunk of a tunnel tube can be cut and processed to produce plywood-like mate The trunk of a tunnel tube can be cut and processed to produce plywood-like material. The fruiting body accumulates high-energy compounds that, when ignited, produce a vigorous detonation - a unique adaptation for spreading tunnel tube spawn through the still cavern air.= These things are useless except as weak fuel for a fire.= Thin, irregular layers of spore-producing 'shelves' surround the strong central stalk of the mighty Fungiwood.= +Torchspines are strange organic formations that are alive only in a technical sense. They "feed" on volatile flammable vapors vented up through their structure, growing from combustion residue deposited at their tips.= +Tower caps are an excellent source of wood.= +Tunnel tubes are hollow, curved fungal growths that support a fruiting body.= +When harvested, the central stalk of a blood thorn can be cut into planks and used as wood. It has a purple-red hue that may or may not appeal, depending on one's artistic tastes.= + +# ./df_trees/fungiwood.lua +Fungiwood Planks= +Fungiwood Shelf= +Fungiwood Spawn= +Fungiwood Stem= + +# ./df_trees/goblin_cap.lua +Goblin Cap= +Goblin Cap Gills= +Goblin Cap Planks= +Goblin Cap Spawn= +Goblin Cap Stem= +Goblin Cap Stem Planks= + +# ./df_trees/init.lua +@1 Slab= +@1 Stair= + +# ./df_trees/nether_cap.lua +Nether Cap= +Nether Cap Gills= +Nether Cap Planks= +Nether Cap Spawn= +Nether Cap Stem= + +# ./df_trees/spindlestem.lua +@1 Spindlestem Cap= +@1 Spindlestem Extract= +Cyan= +Golden= +Green= +Red= +Spindlestem= +Spindlestem Spawn= +White= + +# ./df_trees/spore_tree.lua +Spore Tree Fruiting Body= +Spore Tree Hyphae= +Spore Tree Ladder= +Spore Tree Planks= +Spore Tree Spawn= +Spore Tree Stem= + +# ./df_trees/torchspine.lua Torchspine= Torchspine Ember= Torchspine Tip= -Torchspines are strange organic formations that are alive only in a technical sense. They "feed" on volatile flammable vapors vented up through their structure, growing from combustion residue deposited at their tips.= + +# ./df_trees/tower_cap.lua Tower Cap= Tower Cap Gills= Tower Cap Planks= Tower Cap Spawn= Tower Cap Stem= -Tower caps are an excellent source of wood.= + +# ./df_trees/tunnel_tube.lua Tunnel Tube= Tunnel Tube Fruiting Body= Tunnel Tube Plies= -Tunnel Tube Spawn= -Tunnel tubes are hollow, curved fungal growths that support a fruiting body.= -When harvested, the central stalk of a blood thorn can be cut into planks and used as wood. It has a purple-red hue that may or may not appeal, depending on one's artistic tastes.= -White= \ No newline at end of file +Tunnel Tube Spawn= \ No newline at end of file diff --git a/df_trees/spindlestem.lua b/df_trees/spindlestem.lua index 61813ee..ab438e6 100644 --- a/df_trees/spindlestem.lua +++ b/df_trees/spindlestem.lua @@ -88,7 +88,7 @@ minetest.register_craft({ burntime = 5, }) -local register_spindlestem_type = function(item_suffix, colour_name, colour_code, light_level) +local register_spindlestem_type = function(item_suffix, colour_name, colour_code, light_level, extract_color_group) local cap_item = "df_trees:spindlestem_cap_"..item_suffix minetest.register_node(cap_item, { @@ -191,6 +191,12 @@ local register_spindlestem_type = function(item_suffix, colour_name, colour_code if vessels and light_level > 0 then local tex = "dfcaverns_vessels_glowing_liquid.png^[multiply:#"..colour_code.."^vessels_glass_bottle.png" local new_light = light_level + math.floor((minetest.LIGHT_MAX-light_level)/2) + + local groups = {vessel = 1, dig_immediate = 3, attached_node = 1} + if extract_color_group then + groups[extract_color_group] = 1 + end + minetest.register_node("df_trees:glowing_bottle_"..item_suffix, { description = S("@1 Spindlestem Extract", colour_name), drawtype = "plantlike", @@ -206,7 +212,7 @@ local register_spindlestem_type = function(item_suffix, colour_name, colour_code type = "fixed", fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25} }, - groups = {vessel = 1, dig_immediate = 3, attached_node = 1}, + groups = groups, sounds = default.node_sound_glass_defaults(), light_source = new_light, }) @@ -288,10 +294,10 @@ minetest.register_node("df_trees:spindlestem_seedling", { }) register_spindlestem_type("white", S("White"), "FFFFFF", 0) -register_spindlestem_type("red", S("Red"), "FFC3C3", 3) -register_spindlestem_type("green", S("Green"), "C3FFC3", 4) -register_spindlestem_type("cyan", S("Cyan"), "C3FFFF", 6) -register_spindlestem_type("golden", S("Golden"), "FFFFC3", 12) +register_spindlestem_type("red", S("Red"), "FFC3C3", 3, "color_red") +register_spindlestem_type("green", S("Green"), "C3FFC3", 4, "color_green") +register_spindlestem_type("cyan", S("Cyan"), "C3FFFF", 6, "color_cyan") +register_spindlestem_type("golden", S("Golden"), "FFFFC3", 12, "color_yellow") local c_air = minetest.get_content_id("air") local c_stem = minetest.get_content_id("df_trees:spindlestem_stem") diff --git a/df_underworld_items/locale/template.txt b/df_underworld_items/locale/template.txt index 55ec333..b749695 100644 --- a/df_underworld_items/locale/template.txt +++ b/df_underworld_items/locale/template.txt @@ -1,24 +1,13 @@ -Active Slade Breacher= -Breach in the Slade= -Bright glowing stones of unknown origin found lodged in the crevices of the underworld's ceiling.= +# textdomain: df_underworld_items + + +# ./df_underworld_items/crystals_amethyst.lua Glowing Amethyst Block= -Glowing Pit Plasma= + +# ./df_underworld_items/doc.lua +Bright glowing stones of unknown origin found lodged in the crevices of the underworld's ceiling.= Glowing purple crystals that grow through holes in the foundation of the world.= In fact, Slade is impervious to conventional mining entirely.= -Inscribed Slade Block= -Lightseam= -Slade= -Slade Block= -Slade Block Slab= -Slade Block Stair= -Slade Brick= -Slade Capstone= -Slade Puzzle Seal= -Slade Sand= -Slade Seal= -Slade Slab= -Slade Stair= -Slade Wall= Slade is extremely hard to work with so it has little use.= The liquid found in the deepest pits in the underworld is highly dangerous and damaging.= The only use for this material is that it destroys whatever is thrown into it. It cannot otherwise be manipulated.= @@ -26,4 +15,29 @@ The very foundation of the world, Slade is a mysterious ultra-dense substance.= These crystals have no known use.= These stones are highly volatile and should not be disturbed.= This block of Slade, carved by an unknown hand, is engraved with mysterious symbols. Most of the engraving's meaning is lost to the mists of time but one frament in the oldest known language can be translated: "This place is not a place of honor."= -Turn= \ No newline at end of file + +# ./df_underworld_items/glow_stone.lua +Lightseam= + +# ./df_underworld_items/glowing_pit_plasma.lua +Glowing Pit Plasma= + +# ./df_underworld_items/puzzle_seal.lua +Active Slade Breacher= +Breach in the Slade= +Inscribed Slade Block= +Slade Block Slab= +Slade Block Stair= +Slade Capstone= +Slade Puzzle Seal= +Turn= + +# ./df_underworld_items/slade.lua +Slade= +Slade Block= +Slade Brick= +Slade Sand= +Slade Seal= +Slade Slab= +Slade Stair= +Slade Wall= \ No newline at end of file diff --git a/i18n.py b/i18n.py index 5185d13..1ed86e1 100644 --- a/i18n.py +++ b/i18n.py @@ -4,16 +4,18 @@ # Script to generate the template file and update the translation files. # Copy the script into the mod or modpack root folder and run it there. # -# Copyright (C) 2019 Joachim Stolberg +# Copyright (C) 2019 Joachim Stolberg, 2020 FaceDeer # LGPLv2.1+ from __future__ import print_function import os, fnmatch, re, shutil, errno +verbose = False + #group 2 will be the string, groups 1 and 3 will be the delimiters (" or ') #See https://stackoverflow.com/questions/46967465/regex-match-text-in-either-single-or-double-quote -#TODO: support [[]] delimiters pattern_lua = re.compile(r'[\.=^\t,{\(\s]N?S\(\s*(["\'])((?:\\\1|(?:(?!\1)).)*)(\1)[\s,\)]', re.DOTALL) +pattern_lua_bracketed = re.compile(r'[\.=^\t,{\(\s]N?S\(\s*\[\[(.*?)\]\][\s,\)]', re.DOTALL) # Handles "concatenation" .. " of strings" pattern_concat = re.compile(r'["\'][\s]*\.\.[\s]*["\']', re.DOTALL) @@ -47,15 +49,24 @@ def get_existing_tr_files(folder): # A series of search and replaces that massage a .po file's contents into # a .tr file's equivalent def process_po_file(text): + # The first three items are for unused matches + text = re.sub(r'#~ msgid "', "", text) + text = re.sub(r'"\n#~ msgstr ""\n"', "=", text) + text = re.sub(r'"\n#~ msgstr "', "=", text) + # comment lines text = re.sub(r'#.*\n', "", text) + # converting msg pairs into "=" pairs text = re.sub(r'msgid "', "", text) text = re.sub(r'"\nmsgstr ""\n"', "=", text) text = re.sub(r'"\nmsgstr "', "=", text) + # various line breaks and escape codes text = re.sub(r'"\n"', "", text) text = re.sub(r'"\n', "\n", text) text = re.sub(r'\\"', '"', text) text = re.sub(r'\\n', '@n', text) + # remove header text text = re.sub(r'=Project-Id-Version:.*\n', "", text) + # remove double-spaced lines text = re.sub(r'\n\n', '\n', text) return text @@ -74,11 +85,13 @@ def process_po_files(folder, modname): tr_name = modname + "." + language_code + ".tr" tr_file = os.path.join(root, tr_name) if os.path.exists(tr_file): - print(tr_name + " already exists, ignoring " + name) + if verbose: + print(tr_name + " already exists, ignoring " + name) continue fname = os.path.join(root, name) with open(fname, "r", encoding='utf-8') as po_file: - print("Importing translations from " + name) + if verbose: + print("Importing translations from " + name) text = process_po_file(po_file.read()) with open(tr_file, "wt", encoding='utf-8') as tr_out: tr_out.write(text) @@ -94,24 +107,68 @@ def mkdir_p(path): pass else: raise +# Converts the template dictionary to a text to be written as a file +# dKeyStrings is a dictionary of localized string to source file sets +# dOld is a dictionary of existing translations, for use when updating +# existing .tr files +def strings_to_text(dkeyStrings, dOld, mod_name): + lOut = ["# textdomain: %s\n" % mod_name] + + dGroupedBySource = {} + + for key in dkeyStrings: + sourceList = list(dkeyStrings[key]) + sourceList.sort() + sourceString = "\n".join(sourceList) + listForSource = dGroupedBySource.get(sourceString, []) + listForSource.append(key) + dGroupedBySource[sourceString] = listForSource + + lSourceKeys = list(dGroupedBySource.keys()) + lSourceKeys.sort() + for source in lSourceKeys: + lOut.append("") + localizedStrings = dGroupedBySource[source] + localizedStrings.sort() + lOut.append(source) + for localizedString in localizedStrings: + val = dOld.get(localizedString, "") + lOut.append("%s=%s" % (localizedString, val)) + + unusedExist = False + for key in dOld: + if key not in dkeyStrings: + if not unusedExist: + unusedExist = True + lOut.append("\n##### not used anymore #####") + lOut.append("%s=%s" % (key, dOld[key])) + return "\n".join(lOut) + # Writes a template.txt file -def write_template(templ_file, lkeyStrings): - lOut = [] - lkeyStrings.sort() - for s in lkeyStrings: - lOut.append("%s=" % s) +# dkeyStrings is the dictionary returned by generate_template +def write_template(templ_file, dkeyStrings, mod_name): + text = strings_to_text(dkeyStrings, {}, mod_name) mkdir_p(os.path.dirname(templ_file)) with open(templ_file, "wt", encoding='utf-8') as template_file: - template_file.write("\n".join(lOut)) + template_file.write(text) + # Gets all translatable strings from a lua file def read_lua_file_strings(lua_file): lOut = [] with open(lua_file, encoding='utf-8') as text_file: text = text_file.read() - text = re.sub(pattern_concat, "", text) + #TODO remove comments here + + text = re.sub(pattern_concat, "", text) + + strings = [] for s in pattern_lua.findall(text): - s = s[1] + strings.append(s[1]) + for s in pattern_lua_bracketed.findall(text): + strings.append(s) + + for s in strings: s = re.sub(r'"\.\.\s+"', "", s) s = re.sub("@[^@=0-9]", "@@", s) s = s.replace('\\"', '"') @@ -123,10 +180,16 @@ def read_lua_file_strings(lua_file): return lOut # Gets strings from an existing translation file +# returns both a dictionary of translations +# and the full original source text so that the new text +# can be compared to it for changes. def import_tr_file(tr_file): dOut = {} + text = None if os.path.exists(tr_file): with open(tr_file, "r", encoding='utf-8') as existing_file : + text = existing_file.read() + existing_file.seek(0) for line in existing_file.readlines(): s = line.strip() if s == "" or s[0] == "#": @@ -134,46 +197,53 @@ def import_tr_file(tr_file): match = pattern_tr.match(s) if match: dOut[match.group(1)] = match.group(2) - return dOut + return (dOut, text) # Walks all lua files in the mod folder, collects translatable strings, # and writes it to a template.txt file -def generate_template(folder): - lOut = [] +# Returns a dictionary of localized strings to source file sets +# that can be used with the strings_to_text function. +def generate_template(folder, mod_name): + dOut = {} for root, dirs, files in os.walk(folder): for name in files: if fnmatch.fnmatch(name, "*.lua"): fname = os.path.join(root, name) found = read_lua_file_strings(fname) - print(fname + ": " + str(len(found)) + " translatable strings") - lOut.extend(found) - lOut = list(set(lOut)) - lOut.sort() - if len(lOut) == 0: + if verbose: + print(fname + ": " + str(len(found)) + " translatable strings") + + for s in found: + sources = dOut.get(s, set()) + sources.add("# " + fname) + dOut[s] = sources + + if len(dOut) == 0: return None templ_file = folder + "locale/template.txt" - write_template(templ_file, lOut) - return lOut + write_template(templ_file, dOut, mod_name) + return dOut # Updates an existing .tr file, copying the old one to a ".old" file -def update_tr_file(lNew, mod_name, tr_file): - print("updating " + tr_file) - lOut = ["# textdomain: %s\n" % mod_name] +# if any changes have happened +# dNew is the data used to generate the template, it has all the +# currently-existing localized strings +def update_tr_file(dNew, mod_name, tr_file): + if verbose: + print("updating " + tr_file) - #TODO only make a .old if there are actual changes from the old file - if os.path.exists(tr_file): + tr_import = import_tr_file(tr_file) + dOld = tr_import[0] + textOld = tr_import[1] + + textNew = strings_to_text(dNew, dOld, mod_name) + + if textOld and textOld != textNew: + print(tr_file + " has changed.") shutil.copyfile(tr_file, tr_file+".old") - dOld = import_tr_file(tr_file) - for key in lNew: - val = dOld.get(key, "") - lOut.append("%s=%s" % (key, val)) - lOut.append("##### not used anymore #####") - for key in dOld: - if key not in lNew: - lOut.append("%s=%s" % (key, dOld[key])) with open(tr_file, "w", encoding='utf-8') as new_tr_file: - new_tr_file.write("\n".join(lOut)) + new_tr_file.write(textNew) # Updates translation files for the mod in the given folder def update_mod(folder): @@ -181,7 +251,7 @@ def update_mod(folder): if modname is not None: process_po_files(folder, modname) print("Updating translations for " + modname) - data = generate_template(folder) + data = generate_template(folder, modname) if data == None: print("No translatable strings found in " + modname) else: @@ -190,6 +260,8 @@ def update_mod(folder): else: print("Unable to find modname in folder " + folder) +# Determines if the folder being pointed to is a mod or a mod pack +# and then runs update_mod accordingly def update_folder(folder): is_modpack = os.path.exists(folder+"modpack.txt") or os.path.exists(folder+"modpack.conf") if is_modpack: diff --git a/ice_sprites/locale/template.txt b/ice_sprites/locale/template.txt index d24a1d1..f9b29f2 100644 --- a/ice_sprites/locale/template.txt +++ b/ice_sprites/locale/template.txt @@ -1,3 +1,7 @@ +# textdomain: ice_sprites + + +# ./ice_sprites/init.lua A bottle containing a captured ice sprite.= Hidden Ice Sprite= Ice Sprite= diff --git a/mine_gas/locale/template.txt b/mine_gas/locale/template.txt index 2bd9192..d3c7b95 100644 --- a/mine_gas/locale/template.txt +++ b/mine_gas/locale/template.txt @@ -1,10 +1,16 @@ +# textdomain: mine_gas + + +# ./mine_gas/init.lua Gas Seep= -Gas Wisp= -Gas Wisps have no known use, and fortunately they are not hostile or very dangerous.= Gas is highly hazardous. Heavier than air, it pools in deep caverns and asphyxiates the unwary.= Gaseous hydrocarbons formed from the detritus of long dead plants and animals processed by heat and pressure deep within the earth.= Mine Gas= Mining out such a deposit seals the crack.= -Mysterious blue flames may occasionally be found flickering on the edges of oil lakes, burning without oxygen and seeming to maintain their size as they drift about through the unbreathable atmosphere.= Some coal deposits have cracks that seep a steady flow of mine gas.= -When exposed to air and an ignition source it can produce a deadly explosion.= \ No newline at end of file +When exposed to air and an ignition source it can produce a deadly explosion.= + +# ./mine_gas/wisp.lua +Gas Wisp= +Gas Wisps have no known use, and fortunately they are not hostile or very dangerous.= +Mysterious blue flames may occasionally be found flickering on the edges of oil lakes, burning without oxygen and seeming to maintain their size as they drift about through the unbreathable atmosphere.= \ No newline at end of file diff --git a/oil/locale/template.txt b/oil/locale/template.txt index 0e0475d..e5d6f4f 100644 --- a/oil/locale/template.txt +++ b/oil/locale/template.txt @@ -1,3 +1,7 @@ +# textdomain: oil + + +# ./oil/init.lua Buckets of oil can be used as fuel.= Flowing Oil= Liquid hydrocarbons formed from the detritus of long dead plants and animals processed by heat and pressure deep within the earth.=