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https://github.com/FaceDeer/dfcaverns.git
synced 2025-07-16 07:20:27 +02:00
add giant glowing crystals to lower dry caverns
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@ -21,4 +21,145 @@ minetest.register_craft({
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recipe = {
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{'dfcaverns:glow_mese'},
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}
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})
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})
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minetest.register_node("dfcaverns:glow_ruby_ore", {
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description = S("Crystal Vein"),
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tiles = {"dfcaverns_glow_ruby_ore.png"},
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is_ground_content = true,
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groups = {cracky=2},
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sounds = default.node_sound_glass_defaults(),
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})
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minetest.register_node("dfcaverns:big_crystal", {
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description = S("Giant Crystal"),
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drawtype = "mesh",
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mesh = "hex_crystal.obj",
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tiles = {
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"dfcaverns_glow_ruby4x.png",
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"dfcaverns_glow_ruby.png",
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},
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use_texture_alpha = true,
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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walkable = false,
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light_source = 12,
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groups = {cracky=2, dfcaverns_big_crystal = 1},
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sounds = default.node_sound_glass_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 3, 0.5},
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},
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collision_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 3, 0.5},
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},
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})
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minetest.register_node("dfcaverns:big_crystal_30", {
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description = S("Giant Crystal"),
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drawtype = "mesh",
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mesh = "hex_crystal_30.obj",
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tiles = {
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"dfcaverns_glow_ruby4x.png",
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"dfcaverns_glow_ruby.png",
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},
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use_texture_alpha = true,
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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walkable = false,
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light_source = 12,
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groups = {cracky=2, dfcaverns_big_crystal = 1},
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sounds = default.node_sound_glass_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.625, 0.5, 0.5, 0.375},
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{-0.5, 0.5, -1.25, 0.5, 1.5, -0.25},
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{-0.5, 1.5, -1.875, 0.5, 2.5, -0.875},
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}
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.625, 0.5, 0.5, 0.375},
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{-0.5, 0.5, -1.25, 0.5, 1.5, -0.25},
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{-0.5, 1.5, -1.875, 0.5, 2.5, -0.875},
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}
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},
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})
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minetest.register_node("dfcaverns:big_crystal_30_45", {
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description = S("Giant Crystal"),
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drawtype = "mesh",
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mesh = "hex_crystal_30_45.obj",
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tiles = {
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"dfcaverns_glow_ruby4x.png",
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"dfcaverns_glow_ruby.png",
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},
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use_texture_alpha = true,
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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walkable = false,
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light_source = 12,
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groups = {cracky=2, dfcaverns_big_crystal = 1},
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sounds = default.node_sound_glass_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.375, -0.5, -0.625, 0.625, 0.5, 0.375},
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{0.0625, 0.5, -1.0625, 1.0625, 1.5, -0.0625},
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{0.5, 1.5, -1.5, 1.5, 2.5, -0.5},
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}
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.375, -0.5, -0.625, 0.625, 0.5, 0.375},
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{0.0625, 0.5, -1.0625, 1.0625, 1.5, -0.0625},
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{0.5, 1.5, -1.5, 1.5, 2.5, -0.5},
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}
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},
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})
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local c_stone = minetest.get_content_id("default:stone")
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local c_air = minetest.get_content_id("air")
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local c_big_crystal = minetest.get_content_id("dfcaverns:big_crystal")
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local c_big_crystal_30 = minetest.get_content_id("dfcaverns:big_crystal_30")
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local c_big_crystal_30_45 = minetest.get_content_id("dfcaverns:big_crystal_30_45")
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local c_glow_ore = minetest.get_content_id("dfcaverns:glow_ruby_ore")
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local place_big_crystal = function(data, data_param2, i, ceiling)
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orientation = math.random()
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if orientation < 0.33 then
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data[i] = c_big_crystal
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elseif orientation < 0.66 then
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data[i] = c_big_crystal_30
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else
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data[i] = c_big_crystal_30_45
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end
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if ceiling then
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data_param2[i] = math.random(20,23)
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else
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data_param2[i] = math.random(0,3)
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end
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end
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dfcaverns.place_big_crystal_cluster = function(area, data, data_param2, i, radius, ceiling)
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local y
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if ceiling then y = -1 else y = 1 end
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local pos = area:position(i)
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for li in area:iterp(vector.add(pos, -radius), vector.add(pos, radius)) do
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local adjacent = li + y*area.ystride
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if math.random() > 0.5 and data[li] == c_stone and data[adjacent] == c_air then
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place_big_crystal(data, data_param2, adjacent, ceiling)
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data[li] = c_glow_ore
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end
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end
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end
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