oops, can't initialize the contents of puzzle chests every time or players get endless stuff

This commit is contained in:
FaceDeer
2022-08-26 22:32:38 -06:00
parent 3cab35d38a
commit 9212a3df74
2 changed files with 17 additions and 8 deletions

View File

@ -7,14 +7,7 @@ end
local initialize = function(pos, meta)
if not meta:contains("key") then
local inv = meta:get_inventory()
inv:set_size("main", 8)
for i = 1, math.random(1,8) do
local item = ItemStack(df_underworld_items.colour_items[math.random(1,#df_underworld_items.colour_items)])
--item:set_count(math.random(1,4))
inv:add_item("main", item)
end
inv:set_size("main", 8)
local next_seed = math.random() * 2^21
math.randomseed(pos.x + pos.y^8 + pos.z^16)
-- Key is consistent with location
@ -81,6 +74,7 @@ local show_formspec = function(pos, node, clicker, itemstack, pointed_thing)
local nodemeta = "nodemeta:"..pos.x..","..pos.y..","..pos.z
formspec = formspec
.. "list["..nodemeta..";main;0.6,5.4;8,1;]"
.. "listring[]"
if meta:get_string("solved") ~= "true" then
minetest.sound_play("dfcaverns_puzzle_chest_open", {pos = pos})
meta:set_string("solved", "true")