From 9c93d9c4e3ab1e7a6d0a2dc95cd2a00eecb0e498 Mon Sep 17 00:00:00 2001 From: FaceDeer Date: Thu, 19 Nov 2020 21:17:50 -0700 Subject: [PATCH] slightly reduce the density of hunter statues --- df_caverns/underworld.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/df_caverns/underworld.lua b/df_caverns/underworld.lua index a1db856..a6d1ee1 100644 --- a/df_caverns/underworld.lua +++ b/df_caverns/underworld.lua @@ -565,7 +565,7 @@ minetest.register_on_generated(function(minp, maxp, seed) local wave = nvals_wave[index2d] * wave_mult local floor_height = math.floor(abs_cave * floor_mult + median + floor_displace + wave)-1 local zone = math.abs(nvals_zone[index2d]) - if math.random() < zone / 2 then -- hunters are more common in the built-up areas + if math.random() < zone / 4 then -- hunters are more common in the built-up areas. zone/4 gives ~ 400 hunters per square kilometer. for y = floor_height, floor_height+20 do local target_pos = {x=x, y=y, z=z} local target_node = minetest.get_node(target_pos)