set up mcl dungeon loot for underworld warriors, port over some translations from default

This commit is contained in:
FaceDeer 2022-08-11 18:38:08 -06:00
parent 88f950a21a
commit a82e8b78f1
38 changed files with 671 additions and 9 deletions

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@ -3,5 +3,17 @@
### init.lua ### ### init.lua ###
# textdomain: bones
Bones=Knochen
#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE #WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
Someone's old bones=Jemandes alte Knochen Someone's old bones=Jemandes alte Knochen
##### not used anymore #####
@1's old bones=Alte Knochen von @1
@1 died at @2.=@1 starb bei @2.
@1 died at @2, and dropped their inventory.=@1 starb bei @2 und ließ das Inventar fallen.
@1 died at @2, and bones were placed.=@1 starb bei @2 und Knochen wurden platziert.
@1's fresh bones=Frische Knochen von @1
@1's bones=Knochen von @1

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# textdomain: bones_loot
### init.lua ###
# textdomain: bones
Bones=Ostoj
Someone's old bones=
##### not used anymore #####
@1's old bones=La malfreŝaj ostoj de @1
@1 died at @2.=@1 mortis ĉe @2
@1 died at @2, and dropped their inventory.=@1 mortis ĉe @2, kaj delasis sian stokon.
@1 died at @2, and bones were placed.=@1 mortis ĉe @2, kaj ostoj estas demetitaj.
@1's fresh bones=La freŝaj ostoj de @1
@1's bones=La ostoj de @1

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# textdomain: bones_loot
### init.lua ###
# textdomain: bones
Bones=Huesos
Someone's old bones=
##### not used anymore #####
@1's old bones=Huesos antiguos de @1
@1 died at @2.=@1 murió en @2.
@1 died at @2, and dropped their inventory.=@1 murió en @2, y su inventario se desprendió.
@1 died at @2, and bones were placed.=@1 murió en @2, y sus huesos fueron depositados.
@1's fresh bones=Huesos recientes de @1
@1's bones=Huesos de @1

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# textdomain: bones_loot
### init.lua ###
# textdomain: bones
Bones=Os
Someone's old bones=
##### not used anymore #####
@1's old bones=Vieux os de @1
@1 died at @2.=@1 est mort à @2.
@1 died at @2, and dropped their inventory.=@1 est mort à @2 et a laissé tomber son inventaire.
@1 died at @2, and bones were placed.=@1 est mort à @2 et ses os ont été placés.
@1's fresh bones=Os frais de @1
@1's bones=Os de @1

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# textdomain: bones_loot
### init.lua ###
# textdomain: bones
Bones=Tulang
Someone's old bones=
##### not used anymore #####
@1's old bones=Tulang lama @1
@1 died at @2.=@1 mati di @2.
@1 died at @2, and dropped their inventory.=@1 mati di @2 dan meninggalkan barangnya.
@1 died at @2, and bones were placed.=@1 mati di @2 dan tulangnya diletakkan.
@1's fresh bones=Tulang segar @1
@1's bones=Tulang @1

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@ -3,5 +3,17 @@
### init.lua ### ### init.lua ###
# textdomain: bones
Bones=Ossa
#WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE #WARNING: AUTOTRANSLATED BY GOOGLE TRANSLATE
Someone's old bones=Le vecchie ossa di qualcuno Someone's old bones=Le vecchie ossa di qualcuno
##### not used anymore #####
@1's old bones=Ossa vecchie di @1
@1 died at @2.=@1 è morto alla posizione @2.
@1 died at @2, and dropped their inventory.=@1 è morto alla posizione @2, e ha lasciato a terra il contenuto del suo inventario.
@1 died at @2, and bones were placed.=@1 è morto alla posizione @2, e vi sono state posizionate delle ossa.
@1's fresh bones=Ossa fresche di @1
@1's bones=Ossa di @1

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# textdomain: bones_loot
### init.lua ###
# textdomain: bones
Bones=骨
Someone's old bones=
##### not used anymore #####
@1's old bones=@1の古い骨
@1 died at @2.=@1は@2で死亡しました。
@1 died at @2, and dropped their inventory.=@1は@2で死亡して持ち物を落としました。
@1 died at @2, and bones were placed.=@1は@2で死亡して骨が残されました。
@1's fresh bones=@1の新鮮な骨
@1's bones=@1の骨

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# textdomain: bones_loot
### init.lua ###
# textdomain: bones
Bones=lo bongu gunma
Someone's old bones=
##### not used anymore #####
@1's old bones=.i ti tolci'o ke bongu gunma po'a la'o zo'i.@1.zo'i
@1 died at @2.=.i la'o zo'i.@1.zo'i pu morsi di'o lo me zoi pos.@2.pos.
@1 died at @2, and dropped their inventory.=.i la'o zo'i.@1.zo'i goi ly. pu morsi di'o lo me zoi pos.@2.pos. .ije ly. te farlu lo me le dacti liste po ly.
@1 died at @2, and bones were placed.=.i la'o zo'i.@1.zo'i goi ly. pu morsi di'o lo me zoi pos.@2.pos. .ije lo bongu gunma pu se punji
@1's fresh bones=.i ti cnino ke bongu gunma po'a la'o zo'i.@1.zo'i
@1's bones=.i ti bongu gunma po'a la'o zo'i.@1.zo'i

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# textdomain: bones_loot
### init.lua ###
# textdomain: bones
Bones=Tulang
Someone's old bones=
##### not used anymore #####
@1's old bones=Tulang lama @1
@1 died at @2.=@1 mati di @2.
@1 died at @2, and dropped their inventory.=@1 mati di @2, dan menjatuhkan inventorinya.
@1 died at @2, and bones were placed.=@1 mati di @2, dan tulang diletakkan.
@1's fresh bones=Tulang segar @1
@1's bones=Tulang @1

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# textdomain: bones_loot
### init.lua ###
# textdomain: bones
Bones=Kości
Someone's old bones=
##### not used anymore #####
@1's old bones=Stare kości @1
@1 died at @2.=@1 umarł w @2.
@1 died at @2, and dropped their inventory.=@1 umarł w @2, i upuścił swój ekwipunek.
@1 died at @2, and bones were placed.=@1 umarł w @2, kości zostały położone.
@1's fresh bones=Świeże kości @1
@1's bones=Kości @1

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# textdomain: bones_loot
### init.lua ###
# textdomain: bones
Bones=Ossos
Someone's old bones=
##### not used anymore #####
@1's old bones=Ossos antigos de @1
@1 died at @2.=@1 morreu em @2.
@1 died at @2, and dropped their inventory.=@1 morreu em @2, e seu inventário foi derrubado.
@1 died at @2, and bones were placed.=@1 morreu em @2, e os ossos foram colocados.
@1's fresh bones=Ossos recentes de @1
@1's bones=Ossos de @1

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@ -0,0 +1,18 @@
# textdomain: bones_loot
### init.lua ###
# textdomain: bones
Bones=Кости
Someone's old bones=
##### not used anymore #####
@1's old bones=Старые кости @1
@1 died at @2.=@1 умер в @2.
@1 died at @2, and dropped their inventory.=@1 умер в @2 и потерял содержимое своего инвентаря.
@1 died at @2, and bones were placed.=@1 умер в @2, помещены кости.
@1's fresh bones=новые кости @1
@1's bones=кости @1

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@ -0,0 +1,18 @@
# textdomain: bones_loot
### init.lua ###
# textdomain: bones
Bones=Kosti
Someone's old bones=
##### not used anymore #####
@1's old bones=Staré kosti hráča @1
@1 died at @2.=@1 zomrel na pozícií @2.
@1 died at @2, and dropped their inventory.=@1 zomrel na pozícií @2 a vysypal svoj inventár.
@1 died at @2, and bones were placed.=@1 zomrel na pozícií @2 a ostali po ňom kosti.
@1's fresh bones=Čerstvé kosti hráča @1
@1's bones=Kosti hráča @1

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@ -0,0 +1,18 @@
# textdomain: bones_loot
### init.lua ###
# textdomain: bones
Bones=Ben
Someone's old bones=
##### not used anymore #####
@1's old bones=@1s Gamla ben
@1 died at @2.=@1 dog på @a.
@1 died at @2, and dropped their inventory.=@1 dog på @a, och tappade deras saker.
@1 died at @2, and bones were placed.=@1 dog på @2, och deras ben var placerade.
@1's fresh bones=@1s färska ben
@1's bones=@1s ben

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@ -0,0 +1,18 @@
# textdomain: bones_loot
### init.lua ###
# textdomain: bones
Bones=Кістки
Someone's old bones=
##### not used anymore #####
@1's old bones=старі кістки @1
@1 died at @2.=@1 помер в @2.
@1 died at @2, and dropped their inventory.=@1 помер в @2, та загубив вміст свого інвентарю.
@1 died at @2, and bones were placed.=@1 помер в @2, розміщені кістки.
@1's fresh bones=нові кістки @1
@1's bones=кістки @1

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@ -0,0 +1,18 @@
# textdomain: bones_loot
### init.lua ###
# textdomain: bones
Bones=骨骸
Someone's old bones=
##### not used anymore #####
@1's old bones=@1的旧骨骸
@1 died at @2.=@1在@2死亡。
@1 died at @2, and dropped their inventory.=@1在@2死亡丢掉了所有物品。
@1 died at @2, and bones were placed.=@1在@2死亡已放置骨骸。
@1's fresh bones=@1的新鲜骨骸
@1's bones=@1的骨骸

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@ -0,0 +1,18 @@
# textdomain: bones_loot
### init.lua ###
# textdomain: bones
Bones=骨骸
Someone's old bones=
##### not used anymore #####
@1's old bones=@1的舊骨骸
@1 died at @2.=@1在@2死亡。
@1 died at @2, and dropped their inventory.=@1在@2死亡丟掉了物品欄。
@1 died at @2, and bones were placed.=@1在@2死亡骨骸被放置。
@1's fresh bones=@1的新鮮骨骸
@1's bones=@1的骨骸

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@ -3,4 +3,6 @@
### init.lua ### ### init.lua ###
# textdomain: bones
Bones=
Someone's old bones= Someone's old bones=

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@ -45,18 +45,19 @@ end
if minetest.get_modpath("bones_loot") and df_caverns.config.enable_underworld then if minetest.get_modpath("bones_loot") and df_caverns.config.enable_underworld then
if minetest.get_modpath("default") then
bones_loot.register_loot({ bones_loot.register_loot({
{name = "binoculars:binoculars", chance = 0.05, count = {1,1}, types = {"underworld_warrior"}}, {name = "binoculars:binoculars", chance = 0.05, count = {1,1}, types = {"underworld_warrior"}},
{name = "boats:boat", chance = 0.05, count = {1,1}, types = {"underworld_warrior"}}, {name = "boats:boat", chance = 0.05, count = {1,1}, types = {"underworld_warrior"}},
{name = "bucket:bucket_empty", chance = 0.3, count = {1,1}, types = {"underworld_warrior"}}, {name = "bucket:bucket_empty", chance = 0.3, count = {1,1}, types = {"underworld_warrior"}},
{name = "fire:flint_and_steel", chance = 0.3, count = {1,1}, types = {"underworld_warrior"}}, {name = "fire:flint_and_steel", chance = 0.3, count = {1,1}, types = {"underworld_warrior"}},
{name = "flowers:tulip_black", chance = 0.05, count = {1,1}, types = {"underworld_warrior"}}, {name = "flowers:tulip_black", chance = 0.1, count = {1,1}, types = {"underworld_warrior"}},
{name = "flowers:dandelion_white", chance = 0.05, count = {1,1}, types = {"underworld_warrior"}}, {name = "flowers:dandelion_white", chance = 0.1, count = {1,1}, types = {"underworld_warrior"}},
{name = "flowers:dandelion_yellow", chance = 0.05, count = {1,1}, types = {"underworld_warrior"}}, {name = "flowers:dandelion_yellow", chance = 0.1, count = {1,1}, types = {"underworld_warrior"}},
{name = "flowers:rose", chance = 0.05, count = {1,1}, types = {"underworld_warrior"}}, {name = "flowers:rose", chance = 0.1, count = {1,1}, types = {"underworld_warrior"}},
{name = "flowers:tulip", chance = 0.05, count = {1,1}, types = {"underworld_warrior"}}, {name = "flowers:tulip", chance = 0.1, count = {1,1}, types = {"underworld_warrior"}},
{name = "flowers:chrysanthemum_green", chance = 0.05, count = {1,1}, types = {"underworld_warrior"}}, {name = "flowers:chrysanthemum_green", chance = 0.1, count = {1,1}, types = {"underworld_warrior"}},
{name = "flowers:geranium", chance = 0.05, count = {1,1}, types = {"underworld_warrior"}}, {name = "flowers:geranium", chance = 0.1, count = {1,1}, types = {"underworld_warrior"}},
{name = "map:mapping_kit", chance = 0.1, count = {1,1}, types = {"underworld_warrior"}}, {name = "map:mapping_kit", chance = 0.1, count = {1,1}, types = {"underworld_warrior"}},
{name = "screwdriver:screwdriver", chance = 0.05, count = {1,1}, types = {"underworld_warrior"}}, {name = "screwdriver:screwdriver", chance = 0.05, count = {1,1}, types = {"underworld_warrior"}},
-- don't give the player tnt:tnt, they can craft that from this if tnt is enabled for them -- don't give the player tnt:tnt, they can craft that from this if tnt is enabled for them
@ -105,7 +106,49 @@ bones_loot.register_loot({
{name = "default:ladder_steel", chance = 0.2, count = {1,5}, types = {"underworld_warrior"}}, {name = "default:ladder_steel", chance = 0.2, count = {1,5}, types = {"underworld_warrior"}},
{name = "default:meselamp", chance = 0.1, count = {1,2}, types = {"underworld_warrior"}}, {name = "default:meselamp", chance = 0.1, count = {1,2}, types = {"underworld_warrior"}},
{name = "default:mese_post_light", chance = 0.25, count = {1,5}, types = {"underworld_warrior"}}, {name = "default:mese_post_light", chance = 0.25, count = {1,5}, types = {"underworld_warrior"}},
})
end
if minetest.get_modpath("mcl_core") then
bones_loot.register_loot({
-- Taken from the ruined portal loot table in mcl
{name = "mcl_core:iron_nugget", types = {"underworld_warrior"}, chance = 40/50, count ={9, 18}},
{name = "mcl_core:flint", types = {"underworld_warrior"}, chance = 40/50, count ={9, 18}},
{name = "mcl_core:obsidian", types = {"underworld_warrior"}, chance = 40/50, count ={1, 2}},
{name = "mcl_fire:fire_charge", types = {"underworld_warrior"}, chance = 40/50, count ={1, 1}},
{name = "mcl_fire:flint_and_steel", types = {"underworld_warrior"}, chance = 40/50, count ={1, 1}},
{name = "mcl_core:gold_nugget", types = {"underworld_warrior"}, chance = 15/50, count ={4, 24}},
{name = "mcl_core:apple_gold", types = {"underworld_warrior"}, chance = 15/50, count ={1, 1}},
{name = "mcl_tools:axe_gold", types = {"underworld_warrior"}, chance = 15/50, count ={1, 1}},
{name = "mcl_farming:hoe_gold", types = {"underworld_warrior"}, chance = 15/50, count ={1, 1}},
{name = "mcl_tools:pick_gold", types = {"underworld_warrior"}, chance = 15/50, count ={1, 1}},
{name = "mcl_tools:shovel_gold", types = {"underworld_warrior"}, chance = 15/50, count ={1, 1}},
{name = "mcl_tools:sword_gold", types = {"underworld_warrior"}, chance = 15/50, count ={1, 1}},
{name = "mcl_armor:helmet_gold", types = {"underworld_warrior"}, chance = 15/50, count ={1, 1}},
{name = "mcl_armor:chestplate_gold", types = {"underworld_warrior"}, chance = 15/50, count ={1, 1}},
{name = "mcl_armor:leggings_gold", types = {"underworld_warrior"}, chance = 15/50, count ={1, 1}},
{name = "mcl_armor:boots_gold", types = {"underworld_warrior"}, chance = 15/50, count ={1, 1}},
{name = "mcl_potions:speckled_melon", types = {"underworld_warrior"}, chance = 5/50, count ={4, 12}},
{name = "mcl_farming:carrot_item_gold", types = {"underworld_warrior"}, chance = 5/50, count ={4, 12}},
{name = "mcl_core:gold_ingot", types = {"underworld_warrior"}, chance = 5/50, count ={2, 8}},
{name = "mcl_clock:clock", types = {"underworld_warrior"}, chance = 5/50, count ={1,1}},
{name = "mesecons_pressureplates:pressure_plate_gold_off", types = {"underworld_warrior"}, chance = 5/50, count ={1,1}},
{name = "mobs_mc:gold_horse_armor", types = {"underworld_warrior"}, chance = 5/50, count ={1,1}},
{name = "mcl_bells:bell", types = {"underworld_warrior"}, chance = 1/50, count ={1,1}},
{name = "mcl_core:apple_gold_enchanted", types = {"underworld_warrior"}, chance = 1/50, count ={1,1}},
})
for flower_name, _ in pairs(mcl_flowers.registered_simple_flowers) do
minetest.debug("registering " .. flower_name)
bones_loot.register_loot({
{name = flower_name, chance = 0.1, count = {1,1}, types = {"underworld_warrior"}},
})
end
end
bones_loot.register_loot({
{name = "ice_sprites:ice_sprite_bottle", chance = 0.025, count = {1, 1}, types = {"underworld_warrior"}}, {name = "ice_sprites:ice_sprite_bottle", chance = 0.025, count = {1, 1}, types = {"underworld_warrior"}},
{name = "df_underworld_items:glow_amethyst", chance = 0.25, count = {1, 2}, types = {"underworld_warrior"}}, {name = "df_underworld_items:glow_amethyst", chance = 0.25, count = {1, 2}, types = {"underworld_warrior"}},
}) })

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@ -1,4 +1,4 @@
name = df_caverns name = df_caverns
description = Adds vast underground caverns in the style of Dwarf Fortress, complete with underground flora in diverse biomes. Also adds stalactite/stalagmite decorations in the smaller tunnels. description = Adds vast underground caverns in the style of Dwarf Fortress, complete with underground flora in diverse biomes. Also adds stalactite/stalagmite decorations in the smaller tunnels.
depends = df_dependencies, subterrane, df_trees, df_mapitems depends = df_dependencies, subterrane, df_trees, df_mapitems
optional_depends = df_farming, ice_sprites, oil, df_underworld_items, magma_conduits, bones_loot, named_waypoints, name_generator, fireflies, chasms, big_webs optional_depends = df_farming, ice_sprites, oil, df_underworld_items, magma_conduits, bones_loot, named_waypoints, name_generator, fireflies, chasms, big_webs, mcl_flowers

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@ -1,6 +1,14 @@
# textdomain: df_dependencies # textdomain: df_dependencies
### fireflies.lua ###
Bug Net=Insektennetz
# textdomain: fireflies
Firefly=Glühwürmchen
Firefly in a Bottle=Glühwürmchen in einer Flasche
Hidden Firefly=Verborgenes Glühwürmchen
### helper_functions.lua ### ### helper_functions.lua ###
@1 Fence= @1 Fence=

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@ -0,0 +1,20 @@
# textdomain: df_dependencies
### fireflies.lua ###
Bug Net=Insekta Reto
# textdomain: fireflies
Firefly=Lampiro
Firefly in a Bottle=Lampiro en Botelo
Hidden Firefly=Kaŝita Lampiro
### helper_functions.lua ###
@1 Fence=
@1 Fence Gate=
@1 Fence Rail=
@1 Mese Post Light=
@1 Slab=
@1 Stair=
Double @1 Slab=

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@ -0,0 +1,20 @@
# textdomain: df_dependencies
### fireflies.lua ###
Bug Net=Red de insectos
# textdomain: fireflies
Firefly=Luciérnaga
Firefly in a Bottle=Luciérnaga en botella
Hidden Firefly=Luciérnaga oculta
### helper_functions.lua ###
@1 Fence=
@1 Fence Gate=
@1 Fence Rail=
@1 Mese Post Light=
@1 Slab=
@1 Stair=
Double @1 Slab=

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@ -0,0 +1,20 @@
# textdomain: df_dependencies
### fireflies.lua ###
Bug Net=Filet à papillon
# textdomain: fireflies
Firefly=Luciole
Firefly in a Bottle=Luciole en bouteille
Hidden Firefly=Luciole cachée
### helper_functions.lua ###
@1 Fence=
@1 Fence Gate=
@1 Fence Rail=
@1 Mese Post Light=
@1 Slab=
@1 Stair=
Double @1 Slab=

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@ -0,0 +1,20 @@
# textdomain: df_dependencies
### fireflies.lua ###
Bug Net=Jaring Serangga
# textdomain: fireflies
Firefly=Kunang-Kunang
Firefly in a Bottle=Kunang-Kunang dalam Botol
Hidden Firefly=Kunang-Kunang Tersembunyi
### helper_functions.lua ###
@1 Fence=
@1 Fence Gate=
@1 Fence Rail=
@1 Mese Post Light=
@1 Slab=
@1 Stair=
Double @1 Slab=

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@ -1,6 +1,14 @@
# textdomain: df_dependencies # textdomain: df_dependencies
### fireflies.lua ###
Bug Net=Retino
# textdomain: fireflies
Firefly=Lucciola
Firefly in a Bottle=Lucciola imbottigliata
Hidden Firefly=Lucciola nascosta
### helper_functions.lua ### ### helper_functions.lua ###
@1 Fence= @1 Fence=

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@ -0,0 +1,20 @@
# textdomain: df_dependencies
### fireflies.lua ###
Bug Net=虫取り網
# textdomain: fireflies
Firefly=ホタル
Firefly in a Bottle=ホタルの入った瓶
Hidden Firefly=隠されたホタル
### helper_functions.lua ###
@1 Fence=
@1 Fence Gate=
@1 Fence Rail=
@1 Mese Post Light=
@1 Slab=
@1 Stair=
Double @1 Slab=

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@ -0,0 +1,20 @@
# textdomain: df_dependencies
### fireflies.lua ###
Bug Net=lo cinki julne
# textdomain: fireflies
Firefly=lo gusycinki
Firefly in a Bottle=lo gusycinki poi nenri lo botpi
Hidden Firefly=lo se mipri gusycinki
### helper_functions.lua ###
@1 Fence=
@1 Fence Gate=
@1 Fence Rail=
@1 Mese Post Light=
@1 Slab=
@1 Stair=
Double @1 Slab=

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@ -0,0 +1,20 @@
# textdomain: df_dependencies
### fireflies.lua ###
Bug Net=Jaring Pepijat
# textdomain: fireflies
Firefly=Kelip-Kelip
Firefly in a Bottle=Kelip-Kelip dalam Botol
Hidden Firefly=Kelip-Kelip Tersembunyi
### helper_functions.lua ###
@1 Fence=
@1 Fence Gate=
@1 Fence Rail=
@1 Mese Post Light=
@1 Slab=
@1 Stair=
Double @1 Slab=

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@ -0,0 +1,20 @@
# textdomain: df_dependencies
### fireflies.lua ###
Bug Net=Siatka na owady
# textdomain: fireflies
Firefly=Świetlik
Firefly in a Bottle=Świetlik w butelce
Hidden Firefly=Ukryty świetlik
### helper_functions.lua ###
@1 Fence=
@1 Fence Gate=
@1 Fence Rail=
@1 Mese Post Light=
@1 Slab=
@1 Stair=
Double @1 Slab=

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@ -0,0 +1,20 @@
# textdomain: df_dependencies
### fireflies.lua ###
Bug Net=Rede de Insetos
# textdomain: fireflies
Firefly=Vaga-lume
Firefly in a Bottle=Vaga-lume em uma garrafa
Hidden Firefly=Vaga-lume escondido
### helper_functions.lua ###
@1 Fence=
@1 Fence Gate=
@1 Fence Rail=
@1 Mese Post Light=
@1 Slab=
@1 Stair=
Double @1 Slab=

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@ -0,0 +1,20 @@
# textdomain: df_dependencies
### fireflies.lua ###
Bug Net=Сачок Для Ловли Насекомых
# textdomain: fireflies
Firefly=Светлячок
Firefly in a Bottle=Светлячок в Бутылке
Hidden Firefly=Притаившийся Светлячок
### helper_functions.lua ###
@1 Fence=
@1 Fence Gate=
@1 Fence Rail=
@1 Mese Post Light=
@1 Slab=
@1 Stair=
Double @1 Slab=

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@ -0,0 +1,20 @@
# textdomain: df_dependencies
### fireflies.lua ###
Bug Net=Sieťka na hmyz
# textdomain: fireflies
Firefly=Svetluška
Firefly in a Bottle=Svetluška vo fľaši
Hidden Firefly=Skrytá svetluška
### helper_functions.lua ###
@1 Fence=
@1 Fence Gate=
@1 Fence Rail=
@1 Mese Post Light=
@1 Slab=
@1 Stair=
Double @1 Slab=

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@ -0,0 +1,20 @@
# textdomain: df_dependencies
### fireflies.lua ###
Bug Net=Insektshåv
# textdomain: fireflies
Firefly=Eldfluga
Firefly in a Bottle=Eldfluga i en flaska
Hidden Firefly=Gömd eldfluga
### helper_functions.lua ###
@1 Fence=
@1 Fence Gate=
@1 Fence Rail=
@1 Mese Post Light=
@1 Slab=
@1 Stair=
Double @1 Slab=

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# textdomain: df_dependencies
### fireflies.lua ###
Bug Net=Сачок Для Ловлі Комах
# textdomain: fireflies
Firefly=Світлячок
Firefly in a Bottle=Світлячок у Пляшці
Hidden Firefly=Світлячок, що причаївся
### helper_functions.lua ###
@1 Fence=
@1 Fence Gate=
@1 Fence Rail=
@1 Mese Post Light=
@1 Slab=
@1 Stair=
Double @1 Slab=

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# textdomain: df_dependencies
### fireflies.lua ###
Bug Net=虫网
# textdomain: fireflies
Firefly=萤火虫
Firefly in a Bottle=放在瓶子里的萤火虫
Hidden Firefly=隐藏的萤火虫
### helper_functions.lua ###
@1 Fence=
@1 Fence Gate=
@1 Fence Rail=
@1 Mese Post Light=
@1 Slab=
@1 Stair=
Double @1 Slab=

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# textdomain: df_dependencies
### fireflies.lua ###
Bug Net=蟲網
# textdomain: fireflies
Firefly=螢火蟲
Firefly in a Bottle=放在瓶子裡的螢火蟲
Hidden Firefly=隱藏的螢火蟲
### helper_functions.lua ###
@1 Fence=
@1 Fence Gate=
@1 Fence Rail=
@1 Mese Post Light=
@1 Slab=
@1 Stair=
Double @1 Slab=

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@ -1,6 +1,13 @@
# textdomain: df_dependencies # textdomain: df_dependencies
### fireflies.lua ###
Bug Net=
Firefly=
Firefly in a Bottle=
Hidden Firefly=
### helper_functions.lua ### ### helper_functions.lua ###
@1 Fence= @1 Fence=