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https://github.com/FaceDeer/dfcaverns.git
synced 2024-12-26 02:40:36 +01:00
fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area
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@ -97,7 +97,7 @@ local decorate_level_1 = function(minp, maxp, seed, vm, node_arrays, area, data)
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-- Partly fill flooded caverns and warrens
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-- Partly fill flooded caverns and warrens
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if minp.y <= subsea_level then
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if minp.y <= subsea_level then
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for vi in area:iterp(minp, maxp) do
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for vi in area:iterp(minp, maxp) do
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if data[vi] == c_air and area:get_y(vi) <= subsea_level and nvals_cave[cave_area:transform(area, vi)] < -flooding_threshold then
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if data[vi] == c_air and area:get_y(vi) <= subsea_level and nvals_cave[vi] < -flooding_threshold then
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data[vi] = c_water
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data[vi] = c_water
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end
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end
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end
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end
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@ -111,7 +111,7 @@ local decorate_level_1 = function(minp, maxp, seed, vm, node_arrays, area, data)
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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local abs_cracks = math.abs(nvals_cracks[index2d])
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local abs_cracks = math.abs(nvals_cracks[index2d])
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local flooded_caverns = nvals_cave[cave_area:transform(area, vi)] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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local flooded_caverns = nvals_cave[vi] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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if minp.y < subsea_level and area:get_y(vi) < subsea_level and flooded_caverns then
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if minp.y < subsea_level and area:get_y(vi) < subsea_level and flooded_caverns then
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-- underwater floor
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-- underwater floor
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@ -137,7 +137,7 @@ local decorate_level_1 = function(minp, maxp, seed, vm, node_arrays, area, data)
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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local abs_cracks = math.abs(nvals_cracks[index2d])
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local abs_cracks = math.abs(nvals_cracks[index2d])
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local flooded_caverns = nvals_cave[cave_area:transform(area, vi)] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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local flooded_caverns = nvals_cave[vi] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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if flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level then
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if flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level then
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-- underwater ceiling, do nothing
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-- underwater ceiling, do nothing
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@ -164,7 +164,7 @@ local decorate_level_1 = function(minp, maxp, seed, vm, node_arrays, area, data)
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for _, vi in ipairs(node_arrays.tunnel_floor_nodes) do
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for _, vi in ipairs(node_arrays.tunnel_floor_nodes) do
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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local flooded_caverns = nvals_cave[cave_area:transform(area, vi)] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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local flooded_caverns = nvals_cave[vi] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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if not (flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level) then
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if not (flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level) then
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if flooded_caverns or biome_name ~= "barren" then
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if flooded_caverns or biome_name ~= "barren" then
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@ -182,7 +182,7 @@ local decorate_level_1 = function(minp, maxp, seed, vm, node_arrays, area, data)
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for _, vi in ipairs(node_arrays.tunnel_ceiling_nodes) do
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for _, vi in ipairs(node_arrays.tunnel_ceiling_nodes) do
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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local flooded_caverns = nvals_cave[cave_area:transform(area, vi)] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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local flooded_caverns = nvals_cave[vi] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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if not (flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level) then
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if not (flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level) then
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if flooded_caverns or biome_name ~= "barren" then
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if flooded_caverns or biome_name ~= "barren" then
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@ -210,7 +210,7 @@ local decorate_level_1 = function(minp, maxp, seed, vm, node_arrays, area, data)
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for _, vi in ipairs(node_arrays.warren_floor_nodes) do
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for _, vi in ipairs(node_arrays.warren_floor_nodes) do
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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local flooded_caverns = nvals_cave[cave_area:transform(area, vi)] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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local flooded_caverns = nvals_cave[vi] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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local ystride = area.ystride
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local ystride = area.ystride
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if not (flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level) then
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if not (flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level) then
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@ -249,7 +249,7 @@ local decorate_level_1 = function(minp, maxp, seed, vm, node_arrays, area, data)
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for _, vi in ipairs(node_arrays.warren_ceiling_nodes) do
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for _, vi in ipairs(node_arrays.warren_ceiling_nodes) do
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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local flooded_caverns = nvals_cave[cave_area:transform(area, vi)] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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local flooded_caverns = nvals_cave[vi] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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if not (flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level) then
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if not (flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level) then
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if flooded_caverns or biome_name ~= "barren" then
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if flooded_caverns or biome_name ~= "barren" then
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@ -268,7 +268,7 @@ local decorate_level_1 = function(minp, maxp, seed, vm, node_arrays, area, data)
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for _, vi in ipairs(node_arrays.column_nodes) do
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for _, vi in ipairs(node_arrays.column_nodes) do
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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local dry = (biome_name == "barren") and (nvals_cave[cave_area:transform(area, vi)] > 0)
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local dry = (biome_name == "barren") and (nvals_cave[vi] > 0)
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if dry and data[vi] == c_wet_flowstone then
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if dry and data[vi] == c_wet_flowstone then
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data[vi] = c_dry_flowstone
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data[vi] = c_dry_flowstone
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@ -135,10 +135,11 @@ local decorate_level_2 = function(minp, maxp, seed, vm, node_arrays, area, data)
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local cavern_def = node_arrays.cavern_def
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local cavern_def = node_arrays.cavern_def
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local vein_noise
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local vein_noise
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local vein_area
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-- Partly fill flooded caverns and warrens
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-- Partly fill flooded caverns and warrens
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for vi in area:iterp(minp, maxp) do
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for vi in area:iterp(minp, maxp) do
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local cave_val = nvals_cave[cave_area:transform(area, vi)]
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local cave_val = nvals_cave[vi]
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if cave_val < -flooding_threshold then
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if cave_val < -flooding_threshold then
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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@ -149,10 +150,9 @@ local decorate_level_2 = function(minp, maxp, seed, vm, node_arrays, area, data)
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if biome_name == "barren" and cave_val < -cave_threshold and cave_val > -cave_threshold - 0.01 then
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if biome_name == "barren" and cave_val < -cave_threshold and cave_val > -cave_threshold - 0.01 then
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-- add giant rooty structures to the flooded barren caverns
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-- add giant rooty structures to the flooded barren caverns
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if vein_noise == nil then
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if vein_noise == nil then
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vein_noise = mapgen_helper.perlin3d("df_caverns:wall_veins", minp, maxp, wall_vein_perlin_params)
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vein_noise, vein_area = mapgen_helper.perlin3d("df_caverns:wall_veins", minp, maxp, wall_vein_perlin_params)
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end
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end
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-- we can reuse cave_area here, its extents are minp, maxp too.
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if data[vi] == c_air and math.abs(vein_noise[vein_area:transform(area, vi)]) < 0.02 then
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if data[vi] == c_air and math.abs(vein_noise[cave_area:transform(area, vi)]) < 0.02 then
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data[vi] = c_veinstone
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data[vi] = c_veinstone
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end
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end
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end
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end
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@ -170,7 +170,7 @@ local decorate_level_2 = function(minp, maxp, seed, vm, node_arrays, area, data)
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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local abs_cracks = math.abs(nvals_cracks[index2d])
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local abs_cracks = math.abs(nvals_cracks[index2d])
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local flooded_caverns = nvals_cave[cave_area:transform(area, vi)] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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local flooded_caverns = nvals_cave[vi] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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if minp.y < subsea_level and area:get_y(vi) < subsea_level and flooded_caverns then
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if minp.y < subsea_level and area:get_y(vi) < subsea_level and flooded_caverns then
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-- underwater floor
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-- underwater floor
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@ -198,7 +198,7 @@ local decorate_level_2 = function(minp, maxp, seed, vm, node_arrays, area, data)
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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local abs_cracks = math.abs(nvals_cracks[index2d])
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local abs_cracks = math.abs(nvals_cracks[index2d])
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local flooded_caverns = nvals_cave[cave_area:transform(area, vi)] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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local flooded_caverns = nvals_cave[vi] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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if flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level then
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if flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level then
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-- underwater ceiling, do nothing
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-- underwater ceiling, do nothing
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@ -230,7 +230,7 @@ local decorate_level_2 = function(minp, maxp, seed, vm, node_arrays, area, data)
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for _, vi in ipairs(node_arrays.tunnel_floor_nodes) do
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for _, vi in ipairs(node_arrays.tunnel_floor_nodes) do
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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local flooded_caverns = nvals_cave[cave_area:transform(area, vi)] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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local flooded_caverns = nvals_cave[vi] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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if not (flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level) then
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if not (flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level) then
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if flooded_caverns or biome_name ~= "barren" then
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if flooded_caverns or biome_name ~= "barren" then
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@ -248,7 +248,7 @@ local decorate_level_2 = function(minp, maxp, seed, vm, node_arrays, area, data)
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for _, vi in ipairs(node_arrays.tunnel_ceiling_nodes) do
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for _, vi in ipairs(node_arrays.tunnel_ceiling_nodes) do
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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local flooded_caverns = nvals_cave[cave_area:transform(area, vi)] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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local flooded_caverns = nvals_cave[vi] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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local ystride = area.ystride
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local ystride = area.ystride
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if not (flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level) then
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if not (flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level) then
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@ -287,7 +287,7 @@ local decorate_level_2 = function(minp, maxp, seed, vm, node_arrays, area, data)
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for _, vi in ipairs(node_arrays.warren_floor_nodes) do
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for _, vi in ipairs(node_arrays.warren_floor_nodes) do
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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local flooded_caverns = nvals_cave[cave_area:transform(area, vi)] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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local flooded_caverns = nvals_cave[vi] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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if not (flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level) then
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if not (flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level) then
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if flooded_caverns or biome_name ~= "barren" then
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if flooded_caverns or biome_name ~= "barren" then
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@ -305,7 +305,7 @@ local decorate_level_2 = function(minp, maxp, seed, vm, node_arrays, area, data)
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for _, vi in ipairs(node_arrays.warren_ceiling_nodes) do
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for _, vi in ipairs(node_arrays.warren_ceiling_nodes) do
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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local flooded_caverns = nvals_cave[cave_area:transform(area, vi)] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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local flooded_caverns = nvals_cave[vi] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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local ystride = area.ystride
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local ystride = area.ystride
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if not (flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level) then
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if not (flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level) then
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@ -345,7 +345,7 @@ local decorate_level_2 = function(minp, maxp, seed, vm, node_arrays, area, data)
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for _, vi in ipairs(node_arrays.column_nodes) do
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for _, vi in ipairs(node_arrays.column_nodes) do
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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local dry = (biome_name == "barren") and (nvals_cave[cave_area:transform(area, vi)] > 0)
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local dry = (biome_name == "barren") and (nvals_cave[vi] > 0)
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if dry and data[vi] == c_wet_flowstone then
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if dry and data[vi] == c_wet_flowstone then
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data[vi] = c_dry_flowstone
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data[vi] = c_dry_flowstone
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@ -209,7 +209,7 @@ local decorate_level_3 = function(minp, maxp, seed, vm, node_arrays, area, data)
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if minp.y <= subsea_level then
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if minp.y <= subsea_level then
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for vi in area:iterp(minp, maxp) do
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for vi in area:iterp(minp, maxp) do
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local y = area:get_y(vi)
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local y = area:get_y(vi)
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if y <= subsea_level and nvals_cave[cave_area:transform(area, vi)] < -flooding_threshold then
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if y <= subsea_level and nvals_cave[vi] < -flooding_threshold then
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if data[vi] == c_air and y <= subsea_level then
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if data[vi] == c_air and y <= subsea_level then
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data[vi] = c_water
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data[vi] = c_water
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end
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end
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@ -219,7 +219,7 @@ local decorate_level_3 = function(minp, maxp, seed, vm, node_arrays, area, data)
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if biome_name == "blackcap" then
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if biome_name == "blackcap" then
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-- oil slick
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-- oil slick
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local cave = math.abs(nvals_cave[cave_area:transform(area, vi)])
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local cave = math.abs(nvals_cave[vi])
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if y == subsea_level and data[vi] == c_water and cave + nvals_cracks[index2d]*0.025 < cavern_def.cave_threshold + 0.1 then
|
if y == subsea_level and data[vi] == c_water and cave + nvals_cracks[index2d]*0.025 < cavern_def.cave_threshold + 0.1 then
|
||||||
data[vi] = c_oil
|
data[vi] = c_oil
|
||||||
end
|
end
|
||||||
@ -240,7 +240,7 @@ local decorate_level_3 = function(minp, maxp, seed, vm, node_arrays, area, data)
|
|||||||
local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
|
local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
|
||||||
local cracks = nvals_cracks[index2d]
|
local cracks = nvals_cracks[index2d]
|
||||||
local abs_cracks = math.abs(cracks)
|
local abs_cracks = math.abs(cracks)
|
||||||
local flooded_caverns = nvals_cave[cave_area:transform(area, vi)] < 0 -- this indicates if we're in the "flooded" set of caves or not.
|
local flooded_caverns = nvals_cave[vi] < 0 -- this indicates if we're in the "flooded" set of caves or not.
|
||||||
|
|
||||||
if flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level then
|
if flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level then
|
||||||
-- underwater floor
|
-- underwater floor
|
||||||
@ -285,7 +285,7 @@ local decorate_level_3 = function(minp, maxp, seed, vm, node_arrays, area, data)
|
|||||||
local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
|
local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
|
||||||
local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
|
local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
|
||||||
local abs_cracks = math.abs(nvals_cracks[index2d])
|
local abs_cracks = math.abs(nvals_cracks[index2d])
|
||||||
local flooded_caverns = nvals_cave[cave_area:transform(area, vi)] < 0 -- this indicates if we're in the "flooded" set of caves or not.
|
local flooded_caverns = nvals_cave[vi] < 0 -- this indicates if we're in the "flooded" set of caves or not.
|
||||||
|
|
||||||
if flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level then
|
if flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level then
|
||||||
-- underwater ceiling, do nothing
|
-- underwater ceiling, do nothing
|
||||||
@ -346,7 +346,7 @@ local decorate_level_3 = function(minp, maxp, seed, vm, node_arrays, area, data)
|
|||||||
for _, vi in ipairs(node_arrays.tunnel_floor_nodes) do
|
for _, vi in ipairs(node_arrays.tunnel_floor_nodes) do
|
||||||
local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
|
local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
|
||||||
local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
|
local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
|
||||||
local flooded_caverns = nvals_cave[cave_area:transform(area, vi)] < 0 -- this indicates if we're in the "flooded" set of caves or not.
|
local flooded_caverns = nvals_cave[vi] < 0 -- this indicates if we're in the "flooded" set of caves or not.
|
||||||
|
|
||||||
if not (flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level) then
|
if not (flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level) then
|
||||||
if flooded_caverns or biome_name == "blackcap" then
|
if flooded_caverns or biome_name == "blackcap" then
|
||||||
@ -364,7 +364,7 @@ local decorate_level_3 = function(minp, maxp, seed, vm, node_arrays, area, data)
|
|||||||
for _, vi in ipairs(node_arrays.tunnel_ceiling_nodes) do
|
for _, vi in ipairs(node_arrays.tunnel_ceiling_nodes) do
|
||||||
local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
|
local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
|
||||||
local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
|
local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
|
||||||
local flooded_caverns = nvals_cave[cave_area:transform(area, vi)] < 0 -- this indicates if we're in the "flooded" set of caves or not.
|
local flooded_caverns = nvals_cave[vi] < 0 -- this indicates if we're in the "flooded" set of caves or not.
|
||||||
|
|
||||||
if not (flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level) then
|
if not (flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level) then
|
||||||
if flooded_caverns or biome_name == "blackcap" then
|
if flooded_caverns or biome_name == "blackcap" then
|
||||||
@ -393,7 +393,7 @@ local decorate_level_3 = function(minp, maxp, seed, vm, node_arrays, area, data)
|
|||||||
for _, vi in ipairs(node_arrays.warren_ceiling_nodes) do
|
for _, vi in ipairs(node_arrays.warren_ceiling_nodes) do
|
||||||
local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
|
local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
|
||||||
local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
|
local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
|
||||||
local flooded_caverns = nvals_cave[cave_area:transform(area, vi)] < 0 -- this indicates if we're in the "flooded" set of caves or not.
|
local flooded_caverns = nvals_cave[vi] < 0 -- this indicates if we're in the "flooded" set of caves or not.
|
||||||
|
|
||||||
if flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level then
|
if flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level then
|
||||||
-- underwater ceiling, do nothing
|
-- underwater ceiling, do nothing
|
||||||
@ -431,7 +431,7 @@ local decorate_level_3 = function(minp, maxp, seed, vm, node_arrays, area, data)
|
|||||||
for _, vi in ipairs(node_arrays.warren_floor_nodes) do
|
for _, vi in ipairs(node_arrays.warren_floor_nodes) do
|
||||||
local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
|
local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
|
||||||
local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
|
local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
|
||||||
local flooded_caverns = nvals_cave[cave_area:transform(area, vi)] < 0 -- this indicates if we're in the "flooded" set of caves or not.
|
local flooded_caverns = nvals_cave[vi] < 0 -- this indicates if we're in the "flooded" set of caves or not.
|
||||||
|
|
||||||
if minp.y < subsea_level and area:get_y(vi) < subsea_level and flooded_caverns then
|
if minp.y < subsea_level and area:get_y(vi) < subsea_level and flooded_caverns then
|
||||||
-- underwater floor, do nothing
|
-- underwater floor, do nothing
|
||||||
@ -473,7 +473,7 @@ local decorate_level_3 = function(minp, maxp, seed, vm, node_arrays, area, data)
|
|||||||
for _, vi in ipairs(node_arrays.column_nodes) do
|
for _, vi in ipairs(node_arrays.column_nodes) do
|
||||||
local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
|
local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
|
||||||
local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
|
local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
|
||||||
local flooded_caverns = nvals_cave[cave_area:transform(area, vi)] < 0
|
local flooded_caverns = nvals_cave[vi] < 0
|
||||||
|
|
||||||
if biome_name == "bloodnether" and data[vi] == c_wet_flowstone then
|
if biome_name == "bloodnether" and data[vi] == c_wet_flowstone then
|
||||||
if not flooded_caverns then
|
if not flooded_caverns then
|
||||||
|
@ -185,7 +185,7 @@ local decorate_primordial = function(minp, maxp, seed, vm, node_arrays, area, da
|
|||||||
local cracks = nvals_cracks[index2d]
|
local cracks = nvals_cracks[index2d]
|
||||||
local abs_cracks = math.abs(cracks)
|
local abs_cracks = math.abs(cracks)
|
||||||
local humidity = humiditymap[index2d]
|
local humidity = humiditymap[index2d]
|
||||||
local jungle = nvals_cave[cave_area:transform(area, vi)] < 0
|
local jungle = nvals_cave[vi] < 0
|
||||||
|
|
||||||
if jungle then
|
if jungle then
|
||||||
jungle_cavern_floor(abs_cracks, humidity, vi, area, data, data_param2)
|
jungle_cavern_floor(abs_cracks, humidity, vi, area, data, data_param2)
|
||||||
@ -201,7 +201,7 @@ local decorate_primordial = function(minp, maxp, seed, vm, node_arrays, area, da
|
|||||||
local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
|
local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
|
||||||
local cracks = nvals_cracks[index2d]
|
local cracks = nvals_cracks[index2d]
|
||||||
local abs_cracks = math.abs(cracks)
|
local abs_cracks = math.abs(cracks)
|
||||||
local jungle = nvals_cave[cave_area:transform(area, vi)] < 0
|
local jungle = nvals_cave[vi] < 0
|
||||||
local humidity = humiditymap[index2d]
|
local humidity = humiditymap[index2d]
|
||||||
if jungle then
|
if jungle then
|
||||||
jungle_cavern_ceiling(abs_cracks, vi, area, data, data_param2)
|
jungle_cavern_ceiling(abs_cracks, vi, area, data, data_param2)
|
||||||
@ -231,7 +231,7 @@ local decorate_primordial = function(minp, maxp, seed, vm, node_arrays, area, da
|
|||||||
local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
|
local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
|
||||||
local cracks = nvals_cracks[index2d]
|
local cracks = nvals_cracks[index2d]
|
||||||
local abs_cracks = math.abs(cracks)
|
local abs_cracks = math.abs(cracks)
|
||||||
local jungle = nvals_cave[cave_area:transform(area, vi)] < 0
|
local jungle = nvals_cave[vi] < 0
|
||||||
|
|
||||||
-- if jungle then
|
-- if jungle then
|
||||||
-- jungle_warren_ceiling(abs_cracks, vi, area, data, data_param2)
|
-- jungle_warren_ceiling(abs_cracks, vi, area, data, data_param2)
|
||||||
@ -248,7 +248,7 @@ local decorate_primordial = function(minp, maxp, seed, vm, node_arrays, area, da
|
|||||||
local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
|
local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
|
||||||
local cracks = nvals_cracks[index2d]
|
local cracks = nvals_cracks[index2d]
|
||||||
local abs_cracks = math.abs(cracks)
|
local abs_cracks = math.abs(cracks)
|
||||||
local jungle = nvals_cave[cave_area:transform(area, vi)] < 0
|
local jungle = nvals_cave[vi] < 0
|
||||||
|
|
||||||
-- if jungle then
|
-- if jungle then
|
||||||
-- jungle_warren_floor(abs_cracks, vi, area, data, data_param2)
|
-- jungle_warren_floor(abs_cracks, vi, area, data, data_param2)
|
||||||
@ -259,7 +259,7 @@ local decorate_primordial = function(minp, maxp, seed, vm, node_arrays, area, da
|
|||||||
|
|
||||||
-- columns
|
-- columns
|
||||||
for _, vi in ipairs(node_arrays.column_nodes) do
|
for _, vi in ipairs(node_arrays.column_nodes) do
|
||||||
local jungle = nvals_cave[cave_area:transform(area, vi)] < 0
|
local jungle = nvals_cave[vi] < 0
|
||||||
if jungle then
|
if jungle then
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
Loading…
Reference in New Issue
Block a user