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https://github.com/FaceDeer/dfcaverns.git
synced 2025-07-12 05:20:31 +02:00
clean up some TODOs
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@ -338,7 +338,6 @@ df_caverns.register_biome_check(function(pos, heat, humidity)
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if pos.y > y_max or pos.y < y_min then
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return
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end
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-- TODO: account for perlin noise
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return "underworld"
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end)
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@ -560,7 +559,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local ceiling_height = math.floor(abs_cave * ceiling_mult + median + ceiling_displace + wave)
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if floor_height < ceiling_height then
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local zone = math.abs(nvals_zone[index2d])
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if math.random() < zone then -- bones are more common in the built-up areas
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if math.random() < zone/2 then -- bones are more common in the built-up areas
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local floor_node = minetest.get_node({x=x, y=floor_height, z=z})
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local floor_node_def = minetest.registered_nodes[floor_node.name]
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if floor_node_def and not floor_node_def.buildable_to then
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@ -571,7 +570,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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if target_node.name == "air" then
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bones_loot.place_bones(target_pos, "underworld_warrior", math.random(3, 10), nil, true)
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break
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elseif target_node.name == "bones:bones" then
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elseif target_node.name == bones_node then
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-- don't stack bones on bones, it looks silly
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break
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end
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