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https://github.com/FaceDeer/dfcaverns.git
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add rare big webs to the chasms, to give them a unique feature
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24
big_webs/LICENSE.txt
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24
big_webs/LICENSE.txt
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@ -0,0 +1,24 @@
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Sounds and textures are under various licenses, see the license.txt file in the /sounds and /textures directories for details.
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License for Code
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----------------
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Copyright (C) 2021 FaceDeer
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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110
big_webs/init.lua
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110
big_webs/init.lua
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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
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local default_path = minetest.get_modpath("default")
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local get_node_box = function(connector_thickness)
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return {
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type = "connected",
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--fixed = {-hub_thickness,-hub_thickness,-hub_thickness,hub_thickness,hub_thickness,hub_thickness},
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connect_top = {-connector_thickness, 0, -connector_thickness, connector_thickness, 0.5, connector_thickness},
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connect_bottom = {-connector_thickness, -0.5, -connector_thickness, connector_thickness, 0, connector_thickness},
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connect_back = {-connector_thickness, -connector_thickness, 0, connector_thickness, connector_thickness, 0.5},
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connect_right = {0, -connector_thickness, -connector_thickness, 0.5, connector_thickness, connector_thickness},
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connect_front = {-connector_thickness, -connector_thickness, -0.5, connector_thickness, connector_thickness, 0},
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connect_left = {-0.5, -connector_thickness, -connector_thickness, 0, connector_thickness, connector_thickness},
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disconnected = {-connector_thickness, -connector_thickness, -connector_thickness, connector_thickness, connector_thickness, connector_thickness},
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}
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end
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local in_anchor_group = function(name)
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return
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minetest.get_item_group(name, "soil") > 0 or
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minetest.get_item_group(name, "stone") > 0 or
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minetest.get_item_group(name, "tree") > 0 or
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minetest.get_item_group(name, "leaves") > 0 or
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minetest.get_item_group(name, "sand") > 0 or
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minetest.get_item_group(name, "wood") > 0
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end
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local cardinal_directions = {
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{x=1,y=0,z=0},
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{x=-1,y=0,z=0},
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{x=0,y=1,z=0},
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{x=0,y=1,z=0},
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{x=0,y=0,z=1},
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{x=0,y=0,z=-1}
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}
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local insert_if_not_in_hashtable = function(pos, insert_into, if_not_in)
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local hash = minetest.hash_node_position(pos)
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if if_not_in[hash] then
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return
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end
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table.insert(insert_into, pos)
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end
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-- flood fill through the web to get all web and anchor locations
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local get_web_nodes = function(pos, webs, anchors)
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local to_check = {}
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table.insert(to_check, pos)
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while next(to_check) ~= nil do
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local check_pos = table.remove(to_check)
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local check_node = minetest.get_node(check_pos)
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if minetest.get_item_group(check_node.name, "webbing") > 0 then
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webs[minetest.hash_node_position(check_pos)] = true
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for _, dir in pairs(cardinal_directions) do
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insert_if_not_in_hashtable(vector.add(check_pos, dir), to_check, webs)
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end
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elseif in_anchor_group(check_node.name) then
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anchors[minetest.hash_node_position(check_pos)] = true
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end
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end
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end
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local sound
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if default_path then
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sound = default.node_sound_leaves_defaults()
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end
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minetest.register_node("big_webs:webbing", {
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description = S("Big Spiderweb"),
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_doc_items_longdesc = S("Thick ropes of sticky silk, strung between cavern walls in hopes of catching bats and larger beasts."),
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_doc_items_usagehelp = S("Webbing can be collected and re-strung elsewhere to aid in climbing."),
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tiles = {
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{name="big_webs.png"},
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},
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use_texture_alpha = "blend",
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connects_to = {"group:soil", "group:stone", "group:tree", "group:leaves", "group:sand", "group:wood", "group:webbing"},
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connect_sides = { "top", "bottom", "front", "left", "back", "right" },
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drawtype = "nodebox",
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node_box = get_node_box(0.0625),
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collision_box = get_node_box(0.0625),
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paramtype = "light",
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--light_source = 2,
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is_ground_content = false,
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climbable = true,
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walkable = false,
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floodable = true,
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groups = {choppy = 2, webbing = 1, flammable=1},
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sounds = sound,
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on_timer = function(pos, elapsed)
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local webs = {}
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local anchors = {}
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get_web_nodes(pos, webs, anchors)
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local first_anchor = next(anchors)
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-- if first_anchor then
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-- minetest.chat_send_all("supported")
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-- else
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-- minetest.chat_send_all("unsupported")
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-- end
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for hash, _ in pairs(webs) do
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local web_pos = minetest.get_position_from_hash(hash)
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if first_anchor == nil then
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-- unsupported web
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minetest.set_node(web_pos, {name="air"})
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end
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minetest.get_node_timer(web_pos):stop() -- no need to recheck
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end
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end,
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})
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11
big_webs/locale/template.txt
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11
big_webs/locale/template.txt
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# textdomain: big_webs
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### init.lua ###
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Big Spiderweb=
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Thick ropes of sticky silk, strung between cavern walls in hopes of catching bats and larger beasts.=
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Webbing can be collected and re-strung elsewhere to aid in climbing.=
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2
big_webs/mod.conf
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2
big_webs/mod.conf
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name=big_webs
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optional_depends=default
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BIN
big_webs/textures/big_webs.png
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BIN
big_webs/textures/big_webs.png
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Binary file not shown.
After Width: | Height: | Size: 309 B |
@ -4,6 +4,8 @@ local maxy = tonumber(minetest.settings:get("chasms_maxy")) or -50
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local miny = tonumber(minetest.settings:get("chasms_miny")) or -2500
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local miny = tonumber(minetest.settings:get("chasms_miny")) or -2500
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local falloff = tonumber(minetest.settings:get("chasms_falloff")) or 100
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local falloff = tonumber(minetest.settings:get("chasms_falloff")) or 100
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local web_probability = 0.1 -- the chance that a given mapblock will have webbing criss-crossing the chasm
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local chasms_threshold = tonumber(minetest.settings:get("chasms_threshold")) or 0.9
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local chasms_threshold = tonumber(minetest.settings:get("chasms_threshold")) or 0.9
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local np_chasms_default = {
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local np_chasms_default = {
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offset = 0,
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offset = 0,
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@ -61,12 +63,44 @@ local get_intensity = function(y)
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end
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end
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local c_air = minetest.get_content_id("air")
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local c_air = minetest.get_content_id("air")
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local c_web
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local big_webs_path = minetest.get_modpath("big_webs")
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if big_webs_path then
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c_web = minetest.get_content_id("big_webs:webbing")
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end
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local z_displace = 10000
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minetest.register_on_generated(function(minp, maxp, seed)
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minetest.register_on_generated(function(minp, maxp, seed)
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if minp.y >= maxy or maxp.y <= miny then
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if minp.y >= maxy or maxp.y <= miny then
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return
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return
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end
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end
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-- build a set of web patterns
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local webs
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if big_webs_path then
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local seed = math.random()*10000000
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math.randomseed(minp.y + z_displace*minp.z) -- use consistent seeds across the x axis
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if math.random() < web_probability then
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webs = {}
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for count = 1, math.random(10,30) do
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local width = math.random(5, 20)
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local direction_vertical = math.random() > 0.5
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local web_y = math.random(minp.y+8, maxp.y-8)
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local web_z = math.random(minp.z+8, maxp.z-8)
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for i = -math.floor(width/2), math.ceil(width/2) do
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if direction_vertical then
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webs[(web_y+i) + web_z*z_displace] = true
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else
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webs[web_y + (web_z+i)*z_displace] = true
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end
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end
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end
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end
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math.randomseed(seed)
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end
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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vm:get_data(data)
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vm:get_data(data)
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@ -83,9 +117,19 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local waver = math.min(math.max(math.floor(waver_data[i]+0.5), -waver_strength), waver_strength)
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local waver = math.min(math.max(math.floor(waver_data[i]+0.5), -waver_strength), waver_strength)
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local intensity = get_intensity(y)
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local intensity = get_intensity(y)
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if chasm_data[chasm_area:index(x+waver, y, z)]*intensity > chasms_threshold then
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if chasm_data[chasm_area:index(x+waver, y, z)]*intensity > chasms_threshold then
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data[i] = c_air
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if webs then
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if webs[y + z*z_displace] and math.random() < 0.85 then -- random holes in the web
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data[i] = c_web
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minetest.get_node_timer({x=x,y=y,z=z}):start(1) -- this timer will check for unsupported webs
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else
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data[i] = c_air
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end
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else
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data[i] = c_air
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end
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end
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end
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end
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end
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vm:set_data(data)
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vm:set_data(data)
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vm:calc_lighting()
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vm:calc_lighting()
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vm:write_to_map()
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vm:write_to_map()
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@ -1,3 +1,3 @@
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name=chasms
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name=chasms
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depends=mapgen_helper
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depends=mapgen_helper
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optional_depends=df_caverns
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optional_depends=df_caverns, big_webs
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