used the wrong drop method

This commit is contained in:
FaceDeer 2022-08-22 22:54:03 -06:00
parent 434da63501
commit c7f1718b86
2 changed files with 9 additions and 7 deletions

View File

@ -356,9 +356,12 @@ local digging_seal_def = {
}) })
if minetest.get_item_group(below_node.name, "slade") == 0 then if minetest.get_item_group(below_node.name, "slade") == 0 then
tnt_boom({x=pos.x, y=pos.y-2, z=pos.z}, {radius=3})
if df_underworld_items.config.enable_slade_drill then if df_underworld_items.config.enable_slade_drill then
minetest.item_drop("df_underworld_items:slade_drill", nil, pos) minetest.set_node(pos, {name="air"})
if tnt_boom then
tnt_boom({x=pos.x, y=pos.y-2, z=pos.z}, {radius=3})
end
minetest.add_item(pos, "df_underworld_items:slade_drill")
else else
minetest.set_node(pos, {name=lava_source}) minetest.set_node(pos, {name=lava_source})
end end
@ -379,7 +382,9 @@ local digging_seal_def = {
minetest.place_schematic({x=pos.x-3, y=pos.y-2, z=pos.z-3}, df_underworld_items.seal_stair_schem, 270, {}, true) minetest.place_schematic({x=pos.x-3, y=pos.y-2, z=pos.z-3}, df_underworld_items.seal_stair_schem, 270, {}, true)
node.param2 = 0 node.param2 = 0
else else
tnt_boom(pos, {radius=3}) if tnt_boom then
tnt_boom(pos, {radius=3})
end
minetest.set_node(pos, {name=lava_source}) minetest.set_node(pos, {name=lava_source})
return return
end end

View File

@ -40,11 +40,8 @@ local slade_drill_def = {
light_source = minetest.LIGHT_MAX, light_source = minetest.LIGHT_MAX,
description = S("Slade Drill"), description = S("Slade Drill"),
inventory_image = "dfcaverns_slade_drill.png", inventory_image = "dfcaverns_slade_drill.png",
is_ground_content = false, groups = {cracky=3, stone=1, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1,creative_breakable=1, material_stone=1},
groups = {cracky=3, stone=1, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1,creative_breakable=1, building_block=1, material_stone=1},
sounds = df_dependencies.sound_stone({ footstep = { name = "bedrock2_step", gain = 1 } }), sounds = df_dependencies.sound_stone({ footstep = { name = "bedrock2_step", gain = 1 } }),
paramtype = "light",
sunlight_propagates = true,
_mcl_blast_resistance = 8, _mcl_blast_resistance = 8,
_mcl_hardness = 5, _mcl_hardness = 5,
on_use = function(itemstack, user, pointed_thing) on_use = function(itemstack, user, pointed_thing)