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used the wrong drop method
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434da63501
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c7f1718b86
@ -356,9 +356,12 @@ local digging_seal_def = {
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})
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if minetest.get_item_group(below_node.name, "slade") == 0 then
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tnt_boom({x=pos.x, y=pos.y-2, z=pos.z}, {radius=3})
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if df_underworld_items.config.enable_slade_drill then
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minetest.item_drop("df_underworld_items:slade_drill", nil, pos)
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minetest.set_node(pos, {name="air"})
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if tnt_boom then
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tnt_boom({x=pos.x, y=pos.y-2, z=pos.z}, {radius=3})
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end
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minetest.add_item(pos, "df_underworld_items:slade_drill")
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else
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minetest.set_node(pos, {name=lava_source})
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end
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@ -379,7 +382,9 @@ local digging_seal_def = {
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minetest.place_schematic({x=pos.x-3, y=pos.y-2, z=pos.z-3}, df_underworld_items.seal_stair_schem, 270, {}, true)
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node.param2 = 0
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else
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if tnt_boom then
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tnt_boom(pos, {radius=3})
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end
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minetest.set_node(pos, {name=lava_source})
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return
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end
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@ -40,11 +40,8 @@ local slade_drill_def = {
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light_source = minetest.LIGHT_MAX,
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description = S("Slade Drill"),
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inventory_image = "dfcaverns_slade_drill.png",
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is_ground_content = false,
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groups = {cracky=3, stone=1, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1,creative_breakable=1, building_block=1, material_stone=1},
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groups = {cracky=3, stone=1, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1,creative_breakable=1, material_stone=1},
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sounds = df_dependencies.sound_stone({ footstep = { name = "bedrock2_step", gain = 1 } }),
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paramtype = "light",
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sunlight_propagates = true,
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_mcl_blast_resistance = 8,
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_mcl_hardness = 5,
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on_use = function(itemstack, user, pointed_thing)
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