doc update, a bit more diversity to black cap caverns

This commit is contained in:
FaceDeer
2018-05-21 13:23:25 -06:00
parent 84cbda2feb
commit cd433bb8eb
8 changed files with 394 additions and 151 deletions

View File

@ -10,6 +10,7 @@ local c_stone = minetest.get_content_id("default:stone")
local c_cobble = minetest.get_content_id("default:cobble")
local c_mossycobble = minetest.get_content_id("default:mossycobble")
local c_dirt = minetest.get_content_id("default:dirt")
local c_stone_with_coal = minetest.get_content_id("default:stone_with_coal")
local c_dirt_moss = minetest.get_content_id("dfcaverns:dirt_with_cave_moss")
local c_cobble_fungus = minetest.get_content_id("dfcaverns:cobble_with_floor_fungus")
@ -109,7 +110,7 @@ local level_2_black_cap_floor = function(area, data, ai, vi, bi, param2_data)
end
if math.random() < 0.25 then
data[bi] = c_dirt
data[bi] = c_stone_with_coal
else
data[bi] = c_cobble_fungus
end
@ -259,6 +260,20 @@ local level_2_dry_ceiling = function(area, data, ai, vi, bi, param2_data)
end
end
local level_2_black_cap_ceiling = function(area, data, ai, vi, bi, param2_data)
if data[ai] ~= c_stone then
return
end
local drip_rand = subterrane:vertically_consistent_random(vi, area)
if drip_rand < 0.075 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.075 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.dry_stalagmite_ids)
elseif math.random() < 0.25 then
data[ai] = c_stone_with_coal
end
end
local level_2_crystal_ceiling = function(area, data, ai, vi, bi, param2_data)
if data[ai] ~= c_stone then
return
@ -498,7 +513,7 @@ minetest.register_biome({
y_max = subsea_level,
heat_point = 50,
humidity_point = 20,
_subterrane_ceiling_decor = level_2_dry_ceiling,
_subterrane_ceiling_decor = level_2_black_cap_ceiling,
_subterrane_floor_decor = level_2_black_cap_floor,
_subterrane_fill_node = c_air,
_subterrane_column_node = c_dry_flowstone,
@ -513,7 +528,7 @@ minetest.register_biome({
y_max = dfcaverns.config.level1_min,
heat_point = 50,
humidity_point = 20,
_subterrane_ceiling_decor = level_2_dry_ceiling,
_subterrane_ceiling_decor = level_2_black_cap_ceiling,
_subterrane_floor_decor = level_2_black_cap_floor,
_subterrane_fill_node = c_air,
_subterrane_column_node = c_dry_flowstone,

View File

@ -12,6 +12,7 @@ local c_cobble = minetest.get_content_id("default:cobble")
local c_mossycobble = minetest.get_content_id("default:mossycobble")
local c_dirt = minetest.get_content_id("default:dirt")
local c_sand = minetest.get_content_id("default:sand")
local c_stone_with_coal = minetest.get_content_id("default:stone_with_coal")
local c_silver_sand = minetest.get_content_id("default:silver_sand")
local c_snow = minetest.get_content_id("default:snow")
@ -143,6 +144,21 @@ local level_3_dry_ceiling = function(area, data, ai, vi, bi, param2_data)
end
end
local level_3_black_cap_ceiling = function(area, data, ai, vi, bi, param2_data)
if data[ai] ~= c_stone then
return
end
local drip_rand = subterrane:vertically_consistent_random(vi, area)
if drip_rand < 0.075 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.075 * 5)
subterrane:stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.dry_stalagmite_ids)
elseif math.random() < 0.25 then
data[ai] = c_stone_with_coal
end
end
local level_3_crystal_ceiling = function(area, data, ai, vi, bi, param2_data)
if data[ai] ~= c_stone then
return
@ -173,7 +189,7 @@ local level_3_blood_thorn_floor = function(area, data, ai, vi, bi, param2_data)
local drip_rand = subterrane:vertically_consistent_random(vi, area)
if math.random() < 0.1 then
dfcaverns.place_shrub(data, vi, param2_data, {c_sweet_pod, c_sweet_pod, c_plump_helmet, c_dead_fungus, c_dead_fungus, c_dead_fungus, c_cavern_fungi})
dfcaverns.place_shrub(data, vi, param2_data, {c_sweet_pod, c_sweet_pod, c_dead_fungus, c_dead_fungus, c_dead_fungus, c_cavern_fungi})
elseif drip_rand < 0.05 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.05 * 5)
@ -201,7 +217,7 @@ local level_3_nether_cap_floor = function(area, data, ai, vi, bi, param2_data)
local drip_rand = subterrane:vertically_consistent_random(vi, area)
if math.random() < 0.01 and data[bi] ~= c_ice then
dfcaverns.place_shrub(data, vi, param2_data, {c_dimple_cup, c_plump_helmet, c_dead_fungus, c_dead_fungus, c_dead_fungus, c_cavern_fungi})
dfcaverns.place_shrub(data, vi, param2_data, {c_dimple_cup, c_dead_fungus, c_dead_fungus, c_dead_fungus, c_cavern_fungi})
elseif drip_rand < 0.1 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.1 * 5)
@ -269,7 +285,7 @@ local level_3_black_cap_floor = function(area, data, ai, vi, bi, param2_data)
end
if math.random() < 0.25 then
data[bi] = c_dirt
data[bi] = c_stone_with_coal
else
data[bi] = c_cobble_fungus
end
@ -303,7 +319,7 @@ local level_3_goblin_cap_floor = function(area, data, ai, vi, bi, param2_data)
local drip_rand = subterrane:vertically_consistent_random(vi, area)
if math.random() < 0.1 then
dfcaverns.place_shrub(data, vi, param2_data, {c_plump_helmet, c_sweet_pod, c_sweet_pod, c_quarry_bush, c_dead_fungus, c_cavern_fungi})
dfcaverns.place_shrub(data, vi, param2_data, {c_plump_helmet, c_plump_helmet, c_sweet_pod, c_dead_fungus, c_cavern_fungi})
elseif drip_rand < 0.1 then
local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
local height = math.floor(drip_rand/0.1 * 5)
@ -543,7 +559,7 @@ minetest.register_biome({
y_max = subsea_level,
heat_point = 50,
humidity_point = 15,
_subterrane_ceiling_decor = level_3_dry_ceiling,
_subterrane_ceiling_decor = level_3_black_cap_ceiling,
_subterrane_floor_decor = level_3_black_cap_floor,
_subterrane_fill_node = c_air,
_subterrane_column_node = c_dry_flowstone,
@ -560,7 +576,7 @@ minetest.register_biome({
y_max = dfcaverns.config.level2_min,
heat_point = 50,
humidity_point = 15,
_subterrane_ceiling_decor = level_3_dry_ceiling,
_subterrane_ceiling_decor = level_3_black_cap_ceiling,
_subterrane_floor_decor = level_3_black_cap_floor,
_subterrane_fill_node = c_air,
_subterrane_column_node = c_dry_flowstone,