primordial column material, add sealed shafts to underworld

This commit is contained in:
FaceDeer 2019-11-29 16:04:50 -07:00
parent ce5c6f807d
commit d352178244
12 changed files with 156 additions and 51 deletions

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@ -20,6 +20,8 @@ local perlin_wave_primordial = {
persist = 0.63 persist = 0.63
} }
local c_air = minetest.get_content_id("air")
----------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------
-- Fungal biome -- Fungal biome
@ -50,7 +52,7 @@ local mushroom_cavern_floor = function(abs_cracks, humidity, vi, area, data, dat
local rand = math.random() * math.min(abs_cracks, 1) * humidityfactor local rand = math.random() * math.min(abs_cracks, 1) * humidityfactor
if rand < 0.001 then if rand < 0.001 then
data[vi+ystride] = c_giant_mycelium data[vi+ystride] = c_giant_mycelium
elseif rand < 0.01 then elseif rand < 0.005 then
local schematic = df_primordial_items.get_primordial_mushroom() local schematic = df_primordial_items.get_primordial_mushroom()
local rotation = (math.random(1,4)-1)*90 local rotation = (math.random(1,4)-1)*90
mapgen_helper.place_schematic_on_data_if_it_fits(data, data_param2, area, area:position(vi+ystride), schematic, rotation) mapgen_helper.place_schematic_on_data_if_it_fits(data, data_param2, area, area:position(vi+ystride), schematic, rotation)
@ -133,6 +135,7 @@ local c_jungle_dirt = minetest.get_content_id("df_primordial_items:dirt_with_jun
local c_plant_matter = minetest.get_content_id("df_primordial_items:plant_matter") local c_plant_matter = minetest.get_content_id("df_primordial_items:plant_matter")
local c_packed_roots = minetest.get_content_id("df_primordial_items:packed_roots") local c_packed_roots = minetest.get_content_id("df_primordial_items:packed_roots")
local c_glowstone = minetest.get_content_id("df_underworld_items:glowstone") local c_glowstone = minetest.get_content_id("df_underworld_items:glowstone")
local c_ivy = minetest.get_content_id("df_primordial_items:jungle_ivy")
local jungle_cavern_floor = function(abs_cracks, humidity, vi, area, data, data_param2) local jungle_cavern_floor = function(abs_cracks, humidity, vi, area, data, data_param2)
local ystride = area.ystride local ystride = area.ystride
@ -141,13 +144,13 @@ local jungle_cavern_floor = function(abs_cracks, humidity, vi, area, data, data_
data[vi] = c_jungle_dirt data[vi] = c_jungle_dirt
local rand = math.random() local rand = math.random()
if rand < 0.05 * humidityfactor then if rand < 0.025 * humidityfactor then
local fern_schematic = df_primordial_items.get_fern_schematic() local fern_schematic = df_primordial_items.get_fern_schematic()
local rotation = (math.random(1,4)-1)*90 local rotation = (math.random(1,4)-1)*90
mapgen_helper.place_schematic_on_data_if_it_fits(data, data_param2, area, area:position(vi+ystride), fern_schematic, rotation) mapgen_helper.place_schematic_on_data_if_it_fits(data, data_param2, area, area:position(vi+ystride), fern_schematic, rotation)
elseif rand < 0.075 * (1-humidityfactor) then elseif rand < 0.05 * (1-humidityfactor) then
df_primordial_items.spawn_jungle_mushroom_vm(vi+ystride, area, data) df_primordial_items.spawn_jungle_mushroom_vm(vi+ystride, area, data)
elseif rand < 0.125 * (1-humidityfactor) then elseif rand < 0.1 * (1-humidityfactor) then
df_primordial_items.spawn_jungle_tree_vm(math.random(8,14), vi+ystride, area, data) df_primordial_items.spawn_jungle_tree_vm(math.random(8,14), vi+ystride, area, data)
elseif rand < 0.3 then elseif rand < 0.3 then
data[vi+ystride] = jungle_plants[math.random(1,#jungle_plants)] data[vi+ystride] = jungle_plants[math.random(1,#jungle_plants)]
@ -157,12 +160,38 @@ end
local jungle_cavern_ceiling = function(abs_cracks, vi, area, data, data_param2) local jungle_cavern_ceiling = function(abs_cracks, vi, area, data, data_param2)
if abs_cracks < 0.25 then if abs_cracks < 0.25 then
data[vi] = c_glowstone data[vi] = c_glowstone
elseif abs_cracks > 0.75 and math.random() < 0.1 then
local ystride = area.ystride
local index = vi - ystride
for i = 1, math.random(16) do
if data[index] == c_air then
data[index] = c_ivy
index = index - ystride
else
break
end
end
end end
end end
local jungle_warren_ceiling = function(abs_cracks, vi, area, data, data_param2) local jungle_warren_ceiling = function(abs_cracks, vi, area, data, data_param2)
if abs_cracks < 0.1 then
data[vi] = c_glowstone
end
end end
local jungle_warren_floor = function(abs_cracks, vi, area, data, data_param2)
local ystride = area.ystride
if abs_cracks < 0.7 then
data[vi] = c_jungle_dirt
local rand = math.random() * abs_cracks
if rand < 0.1 then
data[vi+ystride] = jungle_plants[math.random(1,#jungle_plants)]
end
elseif abs_cracks < 1 then
data[vi] = c_dirt
end
end
--------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------
local decorate_primordial = function(minp, maxp, seed, vm, node_arrays, area, data) local decorate_primordial = function(minp, maxp, seed, vm, node_arrays, area, data)
@ -233,11 +262,11 @@ local decorate_primordial = function(minp, maxp, seed, vm, node_arrays, area, da
local abs_cracks = math.abs(cracks) local abs_cracks = math.abs(cracks)
local jungle = nvals_cave[vi] < 0 local jungle = nvals_cave[vi] < 0
-- if jungle then if jungle then
-- jungle_warren_ceiling(abs_cracks, vi, area, data, data_param2) jungle_warren_ceiling(abs_cracks, vi, area, data, data_param2)
-- else else
mushroom_warren_ceiling(abs_cracks, vi, area, data, data_param2) mushroom_warren_ceiling(abs_cracks, vi, area, data, data_param2)
-- end end
end end
@ -250,17 +279,21 @@ local decorate_primordial = function(minp, maxp, seed, vm, node_arrays, area, da
local abs_cracks = math.abs(cracks) local abs_cracks = math.abs(cracks)
local jungle = nvals_cave[vi] < 0 local jungle = nvals_cave[vi] < 0
-- if jungle then if jungle then
-- jungle_warren_floor(abs_cracks, vi, area, data, data_param2) jungle_warren_floor(abs_cracks, vi, area, data, data_param2)
-- else else
mushroom_warren_floor(abs_cracks, vi, area, data, data_param2) mushroom_warren_floor(abs_cracks, vi, area, data, data_param2)
-- end end
end end
-- columns -- columns
-- no flowstone below the Sunless Sea, replace with something else
for _, vi in ipairs(node_arrays.column_nodes) do for _, vi in ipairs(node_arrays.column_nodes) do
local jungle = nvals_cave[vi] < 0 local jungle = nvals_cave[vi] < 0
if jungle then if jungle then
data[vi] = c_plant_matter
else
data[vi] = c_mycelial_dirt
end end
end end
@ -276,14 +309,14 @@ subterrane.register_layer({
perlin_cave = perlin_cave_primordial, perlin_cave = perlin_cave_primordial,
perlin_wave = perlin_wave_primordial, perlin_wave = perlin_wave_primordial,
solidify_lava = true, solidify_lava = true,
columns = { -- columns = {
maximum_radius = 20, -- maximum_radius = 20,
minimum_radius = 5, -- minimum_radius = 5,
node = "df_mapitems:wet_flowstone", --TODO: no flowstone below the Sunless Sea, replace with something else -- node = "df_mapitems:wet_flowstone", -- no flowstone below the Sunless Sea, replace with something else
weight = 0.5, -- weight = 0.5,
maximum_count = 60, -- maximum_count = 60,
minimum_count = 10, -- minimum_count = 10,
}, -- },
decorate = decorate_primordial, decorate = decorate_primordial,
double_frequency = true, double_frequency = true,
is_ground_content = df_caverns.is_ground_content, is_ground_content = df_caverns.is_ground_content,

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@ -211,7 +211,6 @@ end
--------------------------------------------------------------------------------- ---------------------------------------------------------------------------------
-- This method allows subterrane to overgenerate caves without destroying any of the decorations -- This method allows subterrane to overgenerate caves without destroying any of the decorations
-- Water is included so that the sunless sea won't have gaps torn in it
local dfcaverns_nodes = nil local dfcaverns_nodes = nil
local dfcaverns_mods = { local dfcaverns_mods = {
"df_farming:", "df_farming:",

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@ -5,6 +5,7 @@ end
local bones_loot_path = minetest.get_modpath("bones_loot") local bones_loot_path = minetest.get_modpath("bones_loot")
local c_slade = minetest.get_content_id("df_underworld_items:slade") local c_slade = minetest.get_content_id("df_underworld_items:slade")
local c_slade_block = minetest.get_content_id("df_underworld_items:slade_block")
local c_air = minetest.get_content_id("air") local c_air = minetest.get_content_id("air")
local c_water = minetest.get_content_id("default:water_source") local c_water = minetest.get_content_id("default:water_source")
@ -60,6 +61,9 @@ local y_min = median - 2*wave_mult + floor_displace - 2*floor_mult
--df_caverns.config.underworld_min = y_min --df_caverns.config.underworld_min = y_min
--local poisson = mapgen_helper.get_poisson_points({x=-32000, z=-32000}, {x=32000, z=32000}, 1000)
--minetest.debug(dump(poisson.objects))
--------------------------------------------------------- ---------------------------------------------------------
-- Buildings -- Buildings
@ -207,21 +211,24 @@ local get_corner = function(pos)
return {x = math.floor((pos.x+32) / pit_region_size) * pit_region_size - 32, z = math.floor((pos.z+32) / pit_region_size) * pit_region_size - 32} return {x = math.floor((pos.x+32) / pit_region_size) * pit_region_size - 32, z = math.floor((pos.z+32) / pit_region_size) * pit_region_size - 32}
end end
local mapgen_seed = tonumber(minetest.get_mapgen_setting("seed")) local mapgen_seed = tonumber(minetest.get_mapgen_setting("seed")) % 2^21
local get_pit = function(pos) local get_pit = function(pos)
if region_mapblocks < 1 then return nil end if region_mapblocks < 1 then return nil end
local corner_xz = get_corner(pos) local corner_xz = get_corner(pos)
local next_seed = math.floor(math.random() * 2^31) local next_seed = math.floor(math.random() * 2^21)
math.randomseed(corner_xz.x + corner_xz.z * 2 ^ 8 + mapgen_seed) math.randomseed(corner_xz.x + corner_xz.z * 2 ^ 8 + mapgen_seed)
local location = scatter_2d(corner_xz, pit_region_size, radius_pit_max + radius_pit_variance) local location = scatter_2d(corner_xz, pit_region_size, radius_pit_max + radius_pit_variance)
local variance_multiplier = math.random() local variance_multiplier = math.random()
local radius = variance_multiplier * (radius_pit_max - 15) + 15 local radius = variance_multiplier * (radius_pit_max - 15) + 15
local variance = radius_pit_variance/2 + radius_pit_variance*variance_multiplier/2 local variance = radius_pit_variance/2 + radius_pit_variance*variance_multiplier/2
local depth = math.random(plasma_depth_min, plasma_depth_max) local depth = math.random(plasma_depth_min, plasma_depth_max)
local shaft_seed = math.random()
local shaft_location = corner_xz
math.randomseed(next_seed) math.randomseed(next_seed)
return {location = location, radius = radius, variance = variance, depth = depth} return {location = location, radius = radius, variance = variance, depth = depth}, {seed = shaft_seed, location = shaft_location}
end end
local perlin_pit = { local perlin_pit = {
@ -241,12 +248,14 @@ minetest.register_chatcommand("find_pit", {
decription = "find a nearby glowing pit", decription = "find a nearby glowing pit",
func = function(name, param) func = function(name, param)
local player = minetest.get_player_by_name(name) local player = minetest.get_player_by_name(name)
local pit = get_pit(player:get_pos()) local pit, shaft = get_pit(player:get_pos())
minetest.chat_send_player(name, "Pit location: x=" .. math.floor(pit.location.x) .. " z=" .. math.floor(pit.location.z)) if pit then
minetest.chat_send_player(name, "Pit location: x=" .. math.floor(pit.location.x) .. " z=" .. math.floor(pit.location.z))
minetest.chat_send_player(name, "Shaft location: x=" .. math.floor(shaft.location.x) .. " z=" .. math.floor(shaft.location.z))
end
end, end,
}) })
minetest.register_on_generated(function(minp, maxp, seed) minetest.register_on_generated(function(minp, maxp, seed)
--if out of range of cave definition limits, abort --if out of range of cave definition limits, abort
@ -264,7 +273,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
local nvals_wave = mapgen_helper.perlin2d("df_caverns:underworld_wave", emin, emax, perlin_wave) --cave noise for structure local nvals_wave = mapgen_helper.perlin2d("df_caverns:underworld_wave", emin, emax, perlin_wave) --cave noise for structure
local nvals_zone = mapgen_helper.perlin2d("df_caverns:underworld_zone", emin, emax, perlin_zone) --building zones local nvals_zone = mapgen_helper.perlin2d("df_caverns:underworld_zone", emin, emax, perlin_zone) --building zones
local pit = get_pit(minp) local pit, shaft = get_pit(minp)
--minetest.chat_send_all(minetest.pos_to_string(pit.location)) --minetest.chat_send_all(minetest.pos_to_string(pit.location))
local buildings = get_buildings(emin, emax, nvals_zone) local buildings = get_buildings(emin, emax, nvals_zone)
@ -279,8 +288,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
local wave = nvals_wave[index2d] * wave_mult local wave = nvals_wave[index2d] * wave_mult
local floor_height = math.floor(abs_cave * floor_mult + median + floor_displace + wave) local floor_height = math.floor(abs_cave * floor_mult + median + floor_displace + wave)
local underside_height = y_min + math.abs(wave) / 5
local ceiling_height = math.floor(abs_cave * ceiling_mult + median + ceiling_displace + wave) local ceiling_height = math.floor(abs_cave * ceiling_mult + median + ceiling_displace + wave)
if y < floor_height and y > y_min + math.abs(wave) / 5 then -- divide wave by five to smooth out the underside of the slade, we only want the interface to ripple a little down here if y < floor_height and y > underside_height then -- divide wave by five to smooth out the underside of the slade, we only want the interface to ripple a little down here
data[vi] = c_slade data[vi] = c_slade
if pit and if pit and
pit.location.x - radius_pit_max - radius_pit_variance < maxp.x and pit.location.x - radius_pit_max - radius_pit_variance < maxp.x and
@ -389,6 +399,50 @@ minetest.register_on_generated(function(minp, maxp, seed)
end end
end end
-- puzzle shaft
local puzzle_init = nil
if pit_uninitialized and minp.x == shaft.location.x and minp.z == shaft.location.z then
local index2d = mapgen_helper.index2d(emin, emax, minp.x + 3, minp.z + 3)
local abs_cave = math.abs(nvals_cave[index2d]) -- range is from 0 to approximately 2, with 0 being connected and 2s being islands
local wave = nvals_wave[index2d] * wave_mult
local floor_height = math.floor(abs_cave * floor_mult + median + floor_displace + wave)
local underside_height = math.floor(y_min + math.abs(wave) / 5)
local shaftwallmin = {x=minp.x, y=math.max(underside_height-3, minp.y), z=minp.z}
local shaftwallmax = {x=minp.x+4, y=math.min(floor_height, maxp.y), z=minp.z+4}
local shaftcoremin = {x=minp.x+1, y=shaftwallmin.y, z=minp.z+1}
local shaftcoremax = {x=minp.x+3, y=math.min(floor_height+3, maxp.y), z=minp.z+3}
minetest.debug("minp,maxp")
minetest.debug(minetest.pos_to_string(minp))
minetest.debug(minetest.pos_to_string(maxp))
minetest.debug("wall")
minetest.debug(minetest.pos_to_string(shaftwallmin))
minetest.debug(minetest.pos_to_string(shaftwallmax))
for wall_vi in area:iterp(shaftwallmin, shaftwallmax) do
data[wall_vi] = c_slade_block
end
minetest.debug("core")
minetest.debug(minetest.pos_to_string(shaftcoremin))
minetest.debug(minetest.pos_to_string(shaftcoremax))
for core_vi in area:iterp(shaftcoremin, shaftcoremax) do
data[core_vi] = c_air
end
local puzzle_seal_y = floor_height-1--math.floor((floor_height+underside_height)/2)
if puzzle_seal_y < maxp.y and puzzle_seal_y > minp.y then
for seal_vi in area:iter(minp.x+1, puzzle_seal_y, minp.z+1, minp.x+3, puzzle_seal_y, minp.z+3) do
data[seal_vi] = c_slade_block
end
puzzle_init = {x=minp.x+2, y=puzzle_seal_y, z=minp.z+2}
end
end
--send data back to voxelmanip --send data back to voxelmanip
vm:set_data(data) vm:set_data(data)
vm:set_param2_data(data_param2) vm:set_param2_data(data_param2)
@ -399,6 +453,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
--write it to world --write it to world
vm:write_to_map() vm:write_to_map()
if puzzle_init ~= nil then
end
if bones_loot_path then if bones_loot_path then
for i = 1, 30 do for i = 1, 30 do
local x = math.random(minp.x, maxp.x) local x = math.random(minp.x, maxp.x)

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@ -1,4 +0,0 @@
default
mapgen_helper
subterrane
df_underworld_items

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@ -26,7 +26,7 @@ minetest.register_node("df_primordial_items:fungal_grass_1", {
}) })
minetest.register_node("df_primordial_items:fungal_grass_2", { minetest.register_node("df_primordial_items:fungal_grass_2", {
description = S("Primordial Jungle Grass"), description = S("Primordial Fungal Grass"),
_doc_items_longdesc = df_primordial_items.doc.fungal_grass_desc, _doc_items_longdesc = df_primordial_items.doc.fungal_grass_desc,
_doc_items_usagehelp = df_primordial_items.doc.fungal_grass_usage, _doc_items_usagehelp = df_primordial_items.doc.fungal_grass_usage,
tiles = {"dfcaverns_mush_grass_02.png"}, tiles = {"dfcaverns_mush_grass_02.png"},

View File

@ -33,7 +33,7 @@ minetest.register_node("df_primordial_items:giant_hypha_root", {
light_source = 2, light_source = 2,
is_ground_content = false, is_ground_content = false,
groups = {oddly_breakable_by_hand = 1, choppy = 2, hypha = 1}, groups = {oddly_breakable_by_hand = 1, choppy = 2, hypha = 1},
sounds = default.node_sound_wood_defaults(), sounds = df_trees.node_sound_tree_soft_fungus_defaults(),
drop = { drop = {
max_items = 1, max_items = 1,
items = { items = {
@ -60,7 +60,7 @@ minetest.register_node("df_primordial_items:giant_hypha", {
light_source = 2, light_source = 2,
is_ground_content = false, is_ground_content = false,
groups = {oddly_breakable_by_hand = 1, choppy = 2, hypha = 1}, groups = {oddly_breakable_by_hand = 1, choppy = 2, hypha = 1},
sounds = default.node_sound_wood_defaults(), sounds = df_trees.node_sound_tree_soft_fungus_defaults(),
drop = { drop = {
max_items = 1, max_items = 1,
items = { items = {
@ -300,7 +300,7 @@ minetest.register_node("df_primordial_items:giant_hypha_apical_meristem", {
is_ground_content = false, is_ground_content = false,
groups = {oddly_breakable_by_hand = 1, choppy = 2, hypha = 1, light_sensitive_fungus = 13}, groups = {oddly_breakable_by_hand = 1, choppy = 2, hypha = 1, light_sensitive_fungus = 13},
_dfcaverns_dead_node = "df_primordial_items:giant_hypha_root", _dfcaverns_dead_node = "df_primordial_items:giant_hypha_root",
sounds = default.node_sound_wood_defaults(), sounds = df_trees.node_sound_tree_soft_fungus_defaults(),
on_construct = function(pos) on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(min_growth_delay, max_growth_delay)) minetest.get_node_timer(pos):start(math.random(min_growth_delay, max_growth_delay))
end, end,
@ -362,7 +362,7 @@ minetest.register_node("df_primordial_items:giant_hypha_apical_mapgen", {
is_ground_content = false, is_ground_content = false,
groups = {oddly_breakable_by_hand = 1, choppy = 2, hypha = 1, not_in_creative_inventory = 1}, groups = {oddly_breakable_by_hand = 1, choppy = 2, hypha = 1, not_in_creative_inventory = 1},
sounds = default.node_sound_wood_defaults(), sounds = df_trees.node_sound_tree_soft_fungus_defaults(),
}) })
local grow_mycelium_immediately = function(pos) local grow_mycelium_immediately = function(pos)

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@ -13,7 +13,7 @@ minetest.register_node("df_primordial_items:jungle_mushroom_trunk", {
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false, is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(), sounds = df_trees.node_sound_tree_soft_fungus_defaults(),
on_place = minetest.rotate_node on_place = minetest.rotate_node
}) })
@ -25,7 +25,7 @@ minetest.register_node("df_primordial_items:jungle_mushroom_cap_1", {
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false, is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(), sounds = df_trees.node_sound_tree_soft_fungus_defaults(),
on_place = minetest.rotate_node, on_place = minetest.rotate_node,
drop = { drop = {
max_items = 1, max_items = 1,
@ -49,7 +49,7 @@ minetest.register_node("df_primordial_items:jungle_mushroom_cap_2", {
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false, is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(), sounds = df_trees.node_sound_tree_soft_fungus_defaults(),
on_place = minetest.rotate_node, on_place = minetest.rotate_node,
drop = { drop = {
max_items = 1, max_items = 1,

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@ -174,19 +174,21 @@ minetest.register_node("df_primordial_items:jungle_ivy", {
tiles = {"dfcaverns_jungle_ivy_01.png"}, tiles = {"dfcaverns_jungle_ivy_01.png"},
inventory_image = "dfcaverns_jungle_ivy_01.png", inventory_image = "dfcaverns_jungle_ivy_01.png",
wield_image = "dfcaverns_jungle_ivy_01.png", wield_image = "dfcaverns_jungle_ivy_01.png",
groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1}, groups = {snappy = 3, flora = 1, flammable = 1},
paramtype = "light", paramtype = "light",
paramtype2 = "wallmounted", drawtype = "plantlike",
drawtype = "signlike", place_param2 = 3,
--paramtype2 = "wallmouinted",
--drawtype = "signlike",
sounds = default.node_sound_leaves_defaults(), sounds = default.node_sound_leaves_defaults(),
use_texture_alpha = true, use_texture_alpha = true,
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
walkable = false, walkable = false,
climbable = true, climbable = true,
selection_box = { -- selection_box = {
type = "wallmounted", -- type = "wallmounted",
}, -- },
}) })
------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------
@ -259,6 +261,18 @@ minetest.register_node("df_primordial_items:packed_roots", {
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
}) })
minetest.register_abm({
label = "Plant matter converting to roots",
nodenames = {"df_primordial_items:plant_matter"},
interval = 10.0,
chance = 5,
action = function(pos, node, active_object_count, active_object_count_wider)
if minetest.find_node_near(pos, 1, {"air"}) == nil then
minetest.set_node(pos, {name="df_primordial_items:packed_roots"})
end
end
})
---------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------
-- Roots -- Roots

View File

@ -10,6 +10,7 @@ minetest.register_node("df_primordial_items:jungle_leaves", {
drawtype = "plantlike", drawtype = "plantlike",
walkable = false, walkable = false,
waving = 2, waving = 2,
visual_scale = 1.2,
tiles = {"dfcaverns_jungle_leaves_01.png"}, tiles = {"dfcaverns_jungle_leaves_01.png"},
inventory_image = "dfcaverns_jungle_leaves_01.png", inventory_image = "dfcaverns_jungle_leaves_01.png",
wield_image = "dfcaverns_jungle_leaves_01.png", wield_image = "dfcaverns_jungle_leaves_01.png",
@ -40,6 +41,7 @@ minetest.register_node("df_primordial_items:jungle_leaves_glowing", {
drawtype = "plantlike", drawtype = "plantlike",
walkable = false, walkable = false,
waving = 2, waving = 2,
visual_scale = 1.2,
tiles = {"dfcaverns_jungle_leaves_02.png"}, tiles = {"dfcaverns_jungle_leaves_02.png"},
inventory_image = "dfcaverns_jungle_leaves_02.png", inventory_image = "dfcaverns_jungle_leaves_02.png",
wield_image = "dfcaverns_jungle_leaves_02.png", wield_image = "dfcaverns_jungle_leaves_02.png",

View File

@ -1,3 +1,3 @@
name = df_primordial_items name = df_primordial_items
description = A collection of flora found in the "primordial" cavern layer of DF Caverns description = A collection of flora found in the "primordial" cavern layer of DF Caverns
depends = default, mapgen_helper, subterrane depends = default, mapgen_helper, subterrane, df_underworld_items, df_trees

View File

@ -10,7 +10,7 @@ minetest.register_node("df_primordial_items:mushroom_trunk", {
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false, is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(), sounds = df_trees.node_sound_tree_soft_fungus_defaults(),
on_place = minetest.rotate_node on_place = minetest.rotate_node
}) })
@ -22,7 +22,7 @@ minetest.register_node("df_primordial_items:mushroom_cap", {
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false, is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(), sounds = df_trees.node_sound_tree_soft_fungus_defaults(),
on_place = minetest.rotate_node on_place = minetest.rotate_node
}) })

View File

@ -393,6 +393,10 @@ df_trees.spawn_tunnel_tube_vm = function(vi, area, data, param2_data, height, di
local previous_vi = vi local previous_vi = vi
local pattern = tunnel_tube_patterns[height] local pattern = tunnel_tube_patterns[height]
if pattern == nil then
minetest.log("error", "Tunnel tube pattern was nil somehow. height: " .. string(height) .. " location: " .. minetest.pos_to_string(area:position(vi)))
return nil
end
for i, nodepattern in ipairs(pattern) do for i, nodepattern in ipairs(pattern) do
local current_vi = vi + nodepattern[1] * increment local current_vi = vi + nodepattern[1] * increment
if data[current_vi] == c_air or data[current_vi] == c_ignore then if data[current_vi] == c_air or data[current_vi] == c_ignore then