bunch of work on mineclone ores, moved main config into df_dependencies

This commit is contained in:
FaceDeer
2022-08-15 01:45:26 -06:00
parent 79d4b95c2b
commit e1eb163386
8 changed files with 198 additions and 41 deletions

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@ -0,0 +1,59 @@
local CONFIG_FILE_PREFIX = "dfcaverns_"
local config = {}
df_dependencies.config = config
local print_settingtypes = false
local function setting(stype, name, default, description)
local value
if stype == "bool" then
value = minetest.settings:get_bool(CONFIG_FILE_PREFIX..name, default)
elseif stype == "string" then
value = minetest.settings:get(CONFIG_FILE_PREFIX..name)
elseif stype == "int" or stype == "float" then
value = tonumber(minetest.settings:get(CONFIG_FILE_PREFIX..name))
end
if value == nil then
value = default
end
config[name] = value
if print_settingtypes then
minetest.debug(CONFIG_FILE_PREFIX..name.." ("..description..") "..stype.." "..tostring(default))
end
end
--Caverns
setting("float", "vertical_cavern_scale", 256, "Vertical cavern dimension scale")
setting("float", "horizontal_cavern_scale", 256, "Horizontal cavern dimension scale")
setting("float", "cavern_threshold", 0.5, "Cavern threshold")
setting("float", "sunless_sea_threshold", 0.4, "Cavern threshold for sunless seas (higher number means sparser caverns)")
setting("float", "tunnel_flooding_threshold", 0.25, "Threshold for flooding tunnels around flooded caverns")
setting("int", "ymax", -193, "Upper limit of level 1")
setting("int", "level1_min", -832, "Upper limit of level 2")
setting("int", "level2_min", -1472, "Upper limit of level 3")
setting("int", "level3_min", -2112, "Upper limit of the sunless seas")
setting("int", "sunless_sea_min", -2512, "Lower limit of the sunless seas")
setting("bool", "enable_oil_sea", true, "Enable oil sea")
config.enable_oil_sea = config.enable_oil_sea and minetest.get_modpath("oil") ~= nil
setting("int", "oil_sea_level", -2700, "Oil sea level")
setting("bool", "enable_lava_sea", true, "Enable magma sea")
setting("int", "lava_sea_level", -2900, "Lava sea level")
setting("bool", "enable_underworld", true, "Enable underworld")
config.enable_underworld = config.enable_underworld and minetest.get_modpath("df_underworld_items") ~= nil
setting("int", "underworld_level", -3200, "Underworld level")
setting("int", "underworld_glowing_pit_mapblocks", 8, "Average pit spacing measured in mapblocks")
setting("bool", "enable_primordial", true, "Enable primordial cavern")
setting("int", "primordial_max", -3393, "Upper limit to primordial caverns")
setting("int", "primordial_min", -4032, "Lower limit to primordial caverns")
setting("bool", "restrict_trees_to_biomes", false, "Restrict underground tree growth to their home biomes")
setting("bool", "restrict_farmables_to_biomes", false, "Restrict underground farmable plant growth to their home biomes")

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@ -31,6 +31,7 @@ df_dependencies.select_optional = function(def)
return ret
end
dofile(modpath.."/config.lua")
dofile(modpath.."/sounds.lua")
dofile(modpath.."/helper_functions.lua")
dofile(modpath.."/nodes.lua")

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@ -1,20 +1,31 @@
local S = minetest.get_translator(minetest.get_current_modname())
local prefix = "dfcaverns_"
-- NOTE: These defaults are from df_caverns' config. Update them if those change.
local function deep_copy(table_in)
local table_out = {}
for index, value in pairs(table_in) do
if type(value) == "table" then
table_out[index] = deep_copy(value)
else
table_out[index] = value
end
end
return table_out
end
local lowest_elevation = tonumber(minetest.settings:get(prefix.."sunless_sea_min")) or -2512
if minetest.settings:get_bool(prefix.."enable_oil_sea", true) then
lowest_elevation = (tonumber(minetest.settings:get(prefix.."oil_sea_level")) or -2700)
local config = df_dependencies.config
local lowest_elevation = config.sunless_sea_min
if config.enable_oil_sea then
lowest_elevation = config.oil_sea_level
end
if minetest.settings:get_bool(prefix.."enable_lava_sea", true) then
lowest_elevation = (tonumber(minetest.settings:get(prefix.."lava_sea_level")) or -2900)
if config.enable_lava_sea then
lowest_elevation = config.lava_sea_level
end
if minetest.settings:get_bool(prefix.."enable_underworld", true) then
lowest_elevation = (tonumber(minetest.settings:get(prefix.."underworld_level")) or -3200)
if config.enable_underworld then
lowest_elevation = config.underworld_level
end
if minetest.settings:get_bool(prefix.."enable_primordial", true) then
lowest_elevation = (tonumber(minetest.settings:get(prefix.."primordial_min")) or -4032)
if config.enable_primordial then
lowest_elevation = config.primordial_min
end
lowest_elevation = lowest_elevation - 193 -- add a little buffer space
@ -26,19 +37,162 @@ df_dependencies.mods_required.mcl_mapgen = true
local old_overworld_min
local extend_ores = function()
local ores_registered = {}
for key, val in pairs(minetest.registered_ores) do
ores_registered[val.ore] = true
end
local wherein_stonelike = {"mcl_core:stone"}
local localseed = 12345
local stone_blobs = {
wherein = wherein_stonelike,
clust_scarcity = 1000,
clust_size = 7,
y_min = lowest_elevation,
y_max = old_overworld_min,
ore_type = "blob",
clust_num_ores = 58,
noise_params = {
octaves = 3,
seed = 12345,
lacunarity = 2,
spread = {
y = 250,
x = 250,
z = 250
},
persist = 0.6,
flags = "defaults",
offset = 0,
scale = 1
},
}
local register_blob = function(ore, cluster_size, cluster_scarcity_cuberoot, ymin, ymax)
localseed = localseed + 1 -- increment this every time it's called to ensure different distributions
local blob_copy = deep_copy(stone_blobs)
blob_copy.ore = ore
blob_copy.clust_num_ores = cluster_size
blob_copy.seed = localseed
blob_copy.cluster_scarcity = cluster_scarcity_cuberoot*cluster_scarcity_cuberoot*cluster_scarcity_cuberoot
blob_copy.y_min = ymin or stone_blobs.y_min
blob_copy.y_max = ymax or stone_blobs.y_max
end
local scattered_ore = {
wherein = wherein_stonelike,
ore_type = "scatter",
ore = "mcl_core:stone_with_coal",
clust_scarcity = 525*3,
clust_num_ores = 5,
clust_size = 3,
y_min = lowest_elevation,
y_max = old_overworld_min,
noise_params = deep_copy(stone_blobs.noise_params), -- since there's so much volume to scatter ore in, using noise to make some regions "rich" and others "poor" for variety
noise_threshold= 0,
}
local register_scattered_internal = function(ore, cluster_size, cluster_scarcity_cuberoot, threshold, ymin, ymax)
local scattered_copy = deep_copy(scattered_ore)
scattered_copy.ore = ore
scattered_copy.cluster_size = cluster_size*cluster_size*cluster_size
scattered_copy.clust_num_ores = math.ceil(scattered_copy.cluster_size/3)
scattered_copy.seed = localseed
scattered_copy.cluster_scarcity = cluster_scarcity_cuberoot*cluster_scarcity_cuberoot*cluster_scarcity_cuberoot
scattered_copy.threshold = threshold
scattered_copy.y_min = ymin or scattered_ore.y_min
scattered_copy.y_max = ymax or scattered_ore.y_max
end
local register_scattered = function(ore, cluster_size, cluster_scarcity_cuberoot, ymin, ymax)
assert(not (ymin and ymax) or ymin < ymax, "Elevation parameter error for register_scattered")
localseed = localseed + 1 -- increment this every time it's called to ensure different distributions
-- same seed makes the noise patterns overlap.
-- one produces widespread smaller clusters, other produces larger clusters at the peaks of the noise in addition to the smaller ones
register_scattered_internal(ore, cluster_size, cluster_scarcity_cuberoot, 0, ymin)
register_scattered_internal(ore, cluster_size*2, cluster_scarcity_cuberoot, 0.25, ymax)
end
if ores_registered["mcl_core:diorite"] then
register_blob("mcl_core:diorite", 58, 10)
register_blob("mcl_core:diorite", 33, 15)
table.insert(wherein_stonelike, "mcl_core:diorite")
end
if ores_registered["mcl_core:andesite"] then
register_blob("mcl_core:andesite", 58, 10)
register_blob("mcl_core:andesite", 33, 15)
table.insert(wherein_stonelike, "mcl_core:andesite")
end
if ores_registered["mcl_core:granite"] then
register_blob("mcl_core:granite", 58, 10)
register_blob("mcl_core:granite", 33, 15)
table.insert(wherein_stonelike, "mcl_core:granite")
end
if ores_registered["mcl_core:dirt"] then
register_blob("mcl_core:dirt", 33, 15)
end
if ores_registered["mcl_core:gravel"] then
register_blob("mcl_core:gravel", 33, 14)
end
if ores_registered["mcl_core:stone_with_iron"] then
register_scattered("mcl_core:stone_with_iron", 3, 12)
end
if ores_registered["mcl_core:stone_with_coal"] then
register_scattered("mcl_core:stone_with_coal", 3, 12)
if config.enable_oil_sea then
register_blob("mcl_core:stone_with_coal", 80, 10, config.oil_sea_level-200, config.oil_sea_level+200) -- tons of coal in the oil sea
end
end
if ores_registered["mcl_core:stone_with_lapis"] then
register_scattered("mcl_core:stone_with_lapis", 3, 25, config.sunless_sea_min, config.level3_min) -- Lapis is an ocean gem, I decided
if config.enable_primordial then
register_scattered("mcl_core:stone_with_lapis", 3, 25, config.primordial_min, config.primordial_max)
end
end
if ores_registered["mcl_core:stone_with_redstone"] then
register_scattered("mcl_core:stone_with_redstone", 3, 15, config.level3_min, config.level2_min) -- Level 3 is the most magical, scatter redstone there
if config.enable_lava_sea then
register_scattered("mcl_core:stone_with_redstone", 4, 15, config.lava_sea_level-200, config.lava_sea_level+100) -- and of course plenty of redstone in the lava sea
end
end
--"mcl_core:stone_with_diamond"
if ores_registered["mcl_core:stone_with_gold"] then
register_scattered("mcl_core:stone_with_gold", 2, 18)
end
--"mcl_copper:stone_with_copper"
-- more blobs
--"mcl_deepslate:deepslate"
--"mcl_deepslate:tuff"
-- apparently very rare
--"mcl_deepslate:deepslate_with_emerald"
--"mcl_core:stone_with_emerald"
end
if minetest.get_modpath("mcl_init") then -- Mineclone 2
old_overworld_min = mcl_vars.mg_overworld_min -- remember this for weather control
mcl_vars.mg_overworld_min = lowest_elevation
mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min + 10
mcl_vars.mg_end_max = mcl_vars.mg_overworld_min - 2000
-- Important note. This doesn't change the values for the various ores and mobs and biomes and whatnot that have already been registered.
-- TODO
dofile(minetest.get_modpath(minetest.get_current_modname()).."/ores.lua")
if minetest.settings:get_bool("mcl_generate_ores", true) then
extend_ores()
end
df_dependencies.mods_required.mcl_structures = true
-- never mind - add dependency on mcl_strongholds and these will get generated before overworld_min gets changed.
--if minetest.get_modpath("mcl_structures") and minetest.get_modpath("mcl_strongholds") then
-- local elevation_delta = old_overworld_min - lowest_elevation

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@ -1,17 +1,13 @@
local S = minetest.get_translator(minetest.get_current_modname())
local required_nodes = {}
local function select_required(...)
local newdef = {}
for _, node in pairs({...}) do
newdef[string.match(node, "(.-):")] = node
end
local ret = df_dependencies.select_required(newdef)
minetest.after(0, function()
-- "after" needs to be used here because some of these nodes actually get registered in DF Caverns itself
-- stair nodes, for example, depend on the stairs mod but get registered from here. Kind of weird but
-- one goes to war with the mods one has.
assert(minetest.registered_items[ret] ~= nil, "Node " .. ret .. " was returned by a selection call but is not registered.")
end)
table.insert(required_nodes, ret)
return ret
end
@ -21,14 +17,26 @@ local function select_optional(...)
newdef[string.match(node, "(.-):")] = node
end
local ret = df_dependencies.select_optional(newdef)
if ret ~= nil then
minetest.after(0, function()
assert(minetest.registered_items[ret] ~= nil, "Node " .. ret .. " was returned by an optional selection call but is not registered.")
end)
end
table.insert(required_nodes, ret)
return ret
end
minetest.after(0, function()
-- "after" needs to be used here because some of these nodes actually get registered in DF Caverns itself
-- stair nodes, for example, depend on the stairs mod but get registered from here. Kind of weird but
-- one goes to war with the mods one has.
local problem_nodes = {}
for _, node_name in pairs(required_nodes) do
if minetest.registered_items[node_name] == nil then
table.insert(problem_nodes, node_name)
end
end
assert(#problem_nodes == 0, "Nodes " .. table.concat(problem_nodes, ", ") .. " were returned by a selection call but are not registered.")
end)
df_dependencies.node_name_apple = select_required("default:apple", "mcl_core:apple")
df_dependencies.node_name_chest = select_required("default:chest", "mcl_chests:chest")
df_dependencies.node_name_coalblock = select_required("default:coalblock", "mcl_core:coalblock")

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@ -1,8 +0,0 @@
-- copied from mcl_mapgen_core with tweaked altitudes to cover the added depth
if minetest.settings:get_bool("mcl_generate_ores", true) then
end

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@ -0,0 +1,81 @@
[Cavern dimensions]
#Note that this doesn't guarantee caverns of this setting's size. This setting
#affects the scale of features in the perlin noise that is used to build caverns.
#Most caverns will be smaller than this (and a few might be larger)
dfcaverns_vertical_cavern_scale (Vertical cavern dimension scale) float 256
#Note that this doesn't guarantee caverns of this setting's size. This setting
#affects the scale of features in the perlin noise that is used to build caverns.
#Most caverns will be smaller than this (and a few might be larger)
dfcaverns_horizontal_cavern_scale (Horizontal cavern dimension scale) float 256
#Determines threshold for cave generation. Higher number means sparser, smaller caverns
dfcaverns_cavern_threshold (Cavern threshold) float 0.5 0.0 1.0
#Determines threshold for lower sea cave generation. Higher number means sparser, smaller caverns
dfcaverns_sunless_sea_threshold (Cavern threshold for sunless sea) float 0.4 0.0 1.0
#Determines how far out water extends into tunnels below the 'sea level' of from flooded
#caverns. Lower numbers give more flooded tunnel. If this number equals the cavern
#threshold tunnels will not be flooded at all, if it is 0 then half the tunnels will be flooded.
dfcaverns_tunnel_flooding_threshold (Tunnel flooding threshold) float 0.25 0.0 1.0
[Cavern depth borders]
#maximum boundary for cavern depths are most efficient when they fit the formula (x*80-32-1)
#where x is an integer. That way you don't get map blocks that straddle two cavern layers.
dfcaverns_ymax (Upper limit of level 1) int -193
#minimum boundaries for cavern depths are most efficient when they fit the formula (x*80-32)
#where x is an integer. that way you don't get map blocks that straddle two cavern layers.
dfcaverns_level1_min (Upper limit of level 2) int -832
dfcaverns_level2_min (Upper limit of level 3) int -1472
dfcaverns_level3_min (Upper limit of the sunless sea) int -2112
dfcaverns_sunless_sea_min (Lower limit of the sunless sea) int -2512
[Lower Levels]
dfcaverns_enable_oil_sea (Generate oil sea) bool true
dfcaverns_oil_sea_level (Oil sea level) int -2700
dfcaverns_enable_lava_sea (Generate magma sea) bool true
dfcaverns_lava_sea_level (Lava sea level) int -2900
dfcaverns_enable_underworld (Generate underworld) bool true
dfcaverns_underworld_level (Underworld level) int -3200
#Set this to 0 to disable glowing pit generation entirely.
dfcaverns_underworld_glowing_pit_mapblocks(Average pit spacing measured in mapblocks) int 8
[Underworld feature HUD]
dfcaverns_underworld_hud_requires_item (Require an item to view waypoints) bool true
#Players can still discover the locations of volcanoes without this, but waypoints
#will only be visible in their hud if they have this item in their inventory. You can also
#specify "group:groupname" here. Leave it blank to default to map:mapping_kit.
dfcaverns_underworld_hud_item_required (Specify the item or group required) string map:mapping_kit
dfcaverns_show_pits_in_hud (Show pit locations in HUD) bool true
dfcaverns_pit_discovery_range (Pit discovery range) int 60
dfcaverns_pit_visibility_range (Pit visibility range) int 500
dfcaverns_show_seals_in_hud (Seal locations in HUD) bool true
dfcaverns_seal_discovery_range (Seal discovery range) int 10
dfcaverns_seal_visibility_range (Seal visibility range) int 200
dfcaverns_show_ruins_in_hud (Ruin locations visible in HUD) bool true
dfcaverns_ruin_discovery_range (Ruin discovery range) int 40
dfcaverns_ruin_visibility_range (Ruin visibility range) int 250
[Primordial]
dfcaverns_enable_primordial (Generate primordial caverns) bool true
dfcaverns_primordial_max (Upper limit of primordial caverns) int -3393
dfcaverns_primordial_min (Lower limit of primordial caverns) int -4032
# This setting is pretty technical, it spreads out the
# construction of giant mycelium networks on mapgen
# over this many seconds. If you're experiencing lag spikes
# during mapgen of Primordial cavern layer mushroom caverns
# then increasing this number may help.
dcaverns_giant_mycelium_timer_spread (Giant Mycelium mapgen timer spread) int 10
[Plant growth restrictions]
dfcaverns_restrict_trees_to_biomes (Restrict underground tree growth to their home biomes) bool false
dfcaverns_restrict_farmables_to_biomes (Restrict underground farmable plant growth to their home biomes) bool false