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add new carpet vegetation to some cavern layers
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@ -353,7 +353,7 @@ local decorate_level_3 = function(minp, maxp, seed, vm, node_arrays, area, data)
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-- we're in flooded areas or are not barren
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df_caverns.tunnel_floor(minp, maxp, area, vi, nvals_cracks, data, data_param2, true)
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else
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df_caverns.tunnel_floor(minp, maxp, area, vi, nvals_cracks, data, data_param2, false)
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df_caverns.tunnel_floor(minp, maxp, area, vi, nvals_cracks, data, data_param2, false, c_gravel)
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end
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end
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end
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@ -463,7 +463,7 @@ local decorate_level_3 = function(minp, maxp, seed, vm, node_arrays, area, data)
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if flooded_caverns or biome_name == "blackcap" then
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df_caverns.tunnel_floor(minp, maxp, area, vi, nvals_cracks, data, data_param2, true)
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else
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df_caverns.tunnel_floor(minp, maxp, area, vi, nvals_cracks, data, data_param2, false)
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df_caverns.tunnel_floor(minp, maxp, area, vi, nvals_cracks, data, data_param2, false, c_gravel)
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end
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end
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end
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