add new carpet vegetation to some cavern layers

This commit is contained in:
FaceDeer
2020-07-11 13:05:33 -06:00
parent 24615891d6
commit e6ebf1a14d
5 changed files with 22 additions and 13 deletions

View File

@ -353,7 +353,7 @@ local decorate_level_3 = function(minp, maxp, seed, vm, node_arrays, area, data)
-- we're in flooded areas or are not barren
df_caverns.tunnel_floor(minp, maxp, area, vi, nvals_cracks, data, data_param2, true)
else
df_caverns.tunnel_floor(minp, maxp, area, vi, nvals_cracks, data, data_param2, false)
df_caverns.tunnel_floor(minp, maxp, area, vi, nvals_cracks, data, data_param2, false, c_gravel)
end
end
end
@ -463,7 +463,7 @@ local decorate_level_3 = function(minp, maxp, seed, vm, node_arrays, area, data)
if flooded_caverns or biome_name == "blackcap" then
df_caverns.tunnel_floor(minp, maxp, area, vi, nvals_cracks, data, data_param2, true)
else
df_caverns.tunnel_floor(minp, maxp, area, vi, nvals_cracks, data, data_param2, false)
df_caverns.tunnel_floor(minp, maxp, area, vi, nvals_cracks, data, data_param2, false, c_gravel)
end
end
end