From e8ddd1e4b14da9c20ff29236507613333c50bfa0 Mon Sep 17 00:00:00 2001 From: FaceDeer Date: Fri, 25 May 2018 23:52:46 -0600 Subject: [PATCH] switch stalagmite function call to new name --- biomes.lua | 4 ++-- biomes/level1.lua | 16 ++++++++-------- biomes/level2.lua | 28 ++++++++++++++-------------- biomes/level3.lua | 30 +++++++++++++++--------------- 4 files changed, 39 insertions(+), 39 deletions(-) diff --git a/biomes.lua b/biomes.lua index 7cdac02..0f968de 100644 --- a/biomes.lua +++ b/biomes.lua @@ -30,7 +30,7 @@ local shallow_cave_floor = function(area, data, ai, vi, bi, param2_data) if drip_rand < 0.025 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.025 * 4) - subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.dry_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.dry_stalagmite_ids) end end @@ -43,7 +43,7 @@ local shallow_cave_ceiling = function(area, data, ai, vi, bi, param2_data) if drip_rand < 0.025 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.025 * 5) - subterrane:stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.dry_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.dry_stalagmite_ids) end end diff --git a/biomes/level1.lua b/biomes/level1.lua index 55ee2e7..6427a51 100644 --- a/biomes/level1.lua +++ b/biomes/level1.lua @@ -41,7 +41,7 @@ local level_1_tower_cap_floor = function(area, data, ai, vi, bi, param2_data) elseif drip_rand < 0.1 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.1 * 5) - subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) elseif math.random() < 0.005 then dfcaverns.spawn_tower_cap_vm(vi, area, data) end @@ -67,7 +67,7 @@ local level_1_fungiwood_floor = function(area, data, ai, vi, bi, param2_data) elseif drip_rand < 0.1 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.1 * 5) - subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) elseif math.random() < 0.005 then dfcaverns.spawn_fungiwood_vm(vi, area, data) end @@ -83,7 +83,7 @@ local level_1_moist_ceiling = function(area, data, ai, vi, bi, param2_data) elseif drip_rand < 0.075 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.075 * 5) - subterrane:stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.wet_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.wet_stalagmite_ids) elseif math.random() < 0.03 then dfcaverns.glow_worm_ceiling(area, data, ai, vi, bi) end @@ -110,7 +110,7 @@ local level_1_wet_floor = function(area, data, ai, vi, bi, param2_data) elseif drip_rand < 0.025 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.025 * 5) - subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) end end @@ -134,7 +134,7 @@ local level_1_dry_floor = function(area, data, ai, vi, bi, param2_data) elseif drip_rand < 0.05 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.05 * 5) - subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.dry_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.dry_stalagmite_ids) end end @@ -148,7 +148,7 @@ local level_1_dry_ceiling = function(area, data, ai, vi, bi, param2_data) elseif drip_rand < 0.075 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.075 * 5) - subterrane:stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.dry_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.dry_stalagmite_ids) end end @@ -189,7 +189,7 @@ local level_1_cave_floor = function(area, data, ai, vi, bi, param2_data) if drip_rand < 0.075 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.075 * 4) - subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) end end @@ -203,7 +203,7 @@ local level_1_cave_ceiling = function(area, data, ai, vi, bi, param2_data) if drip_rand < 0.1 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.1 * 5) - subterrane:stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.wet_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.wet_stalagmite_ids) end end diff --git a/biomes/level2.lua b/biomes/level2.lua index 17028d3..7dfe901 100644 --- a/biomes/level2.lua +++ b/biomes/level2.lua @@ -50,7 +50,7 @@ local level_2_tower_cap_floor = function(area, data, ai, vi, bi, param2_data) elseif drip_rand < 0.1 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.1 * 5) - subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) elseif math.random() < 0.005 then dfcaverns.spawn_tower_cap_vm(vi, area, data) end @@ -74,7 +74,7 @@ local level_2_fungiwood_floor = function(area, data, ai, vi, bi, param2_data) elseif drip_rand < 0.1 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.1 * 5) - subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) elseif math.random() < 0.005 then dfcaverns.spawn_fungiwood_vm(vi, area, data) end @@ -98,7 +98,7 @@ local level_2_tunnel_tube_floor = function(area, data, ai, vi, bi, param2_data) elseif drip_rand < 0.1 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.1 * 5) - subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) elseif math.random() < 0.05 then dfcaverns.spawn_tunnel_tube_vm(vi, area, data, param2_data) end @@ -124,7 +124,7 @@ local level_2_black_cap_floor = function(area, data, ai, vi, bi, param2_data) elseif drip_rand < 0.1 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.1 * 5) - subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) elseif math.random() < 0.025 then dfcaverns.spawn_black_cap_vm(vi, area, data) end @@ -150,7 +150,7 @@ local level_2_spore_tree_floor = function(area, data, ai, vi, bi, param2_data) elseif drip_rand < 0.1 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.1 * 5) - subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) elseif math.random() < 0.05 then dfcaverns.spawn_spore_tree_vm(vi, area, data) end @@ -176,7 +176,7 @@ local level_2_goblin_cap_floor = function(area, data, ai, vi, bi, param2_data) elseif drip_rand < 0.1 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.1 * 5) - subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) elseif math.random() < 0.025 then dfcaverns.spawn_goblin_cap_vm(vi, area, data) end @@ -193,7 +193,7 @@ local level_2_moist_ceiling = function(area, data, ai, vi, bi, param2_data) elseif drip_rand < 0.07 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.07 * 5) - subterrane:stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.wet_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.wet_stalagmite_ids) elseif math.random() < 0.025 then dfcaverns.glow_worm_ceiling(area, data, ai, vi, bi) end @@ -220,7 +220,7 @@ local level_2_wet_floor = function(area, data, ai, vi, bi, param2_data) elseif drip_rand < 0.05 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.05 * 5) - subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) end end @@ -244,7 +244,7 @@ local level_2_dry_floor = function(area, data, ai, vi, bi, param2_data) elseif drip_rand < 0.05 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.05 * 5) - subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.dry_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.dry_stalagmite_ids) end end @@ -256,7 +256,7 @@ local level_2_dry_ceiling = function(area, data, ai, vi, bi, param2_data) if drip_rand < 0.075 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.075 * 5) - subterrane:stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.dry_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.dry_stalagmite_ids) end end @@ -268,7 +268,7 @@ local level_2_black_cap_ceiling = function(area, data, ai, vi, bi, param2_data) if drip_rand < 0.075 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.075 * 5) - subterrane:stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.dry_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.dry_stalagmite_ids) elseif math.random() < 0.25 then data[ai] = c_stone_with_coal end @@ -287,7 +287,7 @@ local level_2_crystal_ceiling = function(area, data, ai, vi, bi, param2_data) if drip_rand < 0.075 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.075 * 5) - subterrane:stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.dry_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.dry_stalagmite_ids) end end @@ -319,7 +319,7 @@ local level_2_cave_floor = function(area, data, ai, vi, bi, param2_data) if drip_rand < 0.075 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.075 * 4) - subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) end end @@ -333,7 +333,7 @@ local level_2_cave_ceiling = function(area, data, ai, vi, bi, param2_data) if drip_rand < 0.1 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.1 * 5) - subterrane:stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.wet_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.wet_stalagmite_ids) end end diff --git a/biomes/level3.lua b/biomes/level3.lua index cd8c213..08e8955 100644 --- a/biomes/level3.lua +++ b/biomes/level3.lua @@ -45,7 +45,7 @@ local level_3_moist_ceiling = function(area, data, ai, vi, bi, param2_data) elseif drip_rand < 0.075 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.075 * 5) - subterrane:stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.wet_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.wet_stalagmite_ids) elseif math.random() < 0.03 then dfcaverns.glow_worm_ceiling(area, data, ai, vi, bi) end @@ -71,7 +71,7 @@ local level_3_dry_floor = function(area, data, ai, vi, bi, param2_data) elseif drip_rand < 0.05 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.05 * 5) - subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.dry_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.dry_stalagmite_ids) end end @@ -93,7 +93,7 @@ local level_3_crystal_floor = function(area, data, ai, vi, bi, param2_data) elseif drip_rand < 0.025 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.025 * 5) - subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.dry_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.dry_stalagmite_ids) end end @@ -119,7 +119,7 @@ local level_3_wet_floor = function(area, data, ai, vi, bi, param2_data) elseif drip_rand < 0.05 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.05 * 5) - subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) end end @@ -140,7 +140,7 @@ local level_3_dry_ceiling = function(area, data, ai, vi, bi, param2_data) if drip_rand < 0.075 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.075 * 5) - subterrane:stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.dry_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.dry_stalagmite_ids) end end @@ -152,7 +152,7 @@ local level_3_black_cap_ceiling = function(area, data, ai, vi, bi, param2_data) if drip_rand < 0.075 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.075 * 5) - subterrane:stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.dry_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.dry_stalagmite_ids) elseif math.random() < 0.25 then data[ai] = c_stone_with_coal end @@ -172,7 +172,7 @@ local level_3_crystal_ceiling = function(area, data, ai, vi, bi, param2_data) if drip_rand < 0.025 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.025 * 5) - subterrane:stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.dry_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.dry_stalagmite_ids) end end @@ -193,7 +193,7 @@ local level_3_blood_thorn_floor = function(area, data, ai, vi, bi, param2_data) elseif drip_rand < 0.05 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.05 * 5) - subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.dry_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.dry_stalagmite_ids) elseif math.random() < 0.05 then dfcaverns.spawn_blood_thorn_vm(vi, area, data, param2_data) end @@ -222,7 +222,7 @@ local level_3_nether_cap_floor = function(area, data, ai, vi, bi, param2_data) local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.1 * 5) data[vi] = c_air - subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.icicle_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.icicle_ids) elseif math.random() < 0.005 then dfcaverns.spawn_nether_cap_vm(vi, area, data) end @@ -247,7 +247,7 @@ local level_3_tunnel_tube_floor = function(area, data, ai, vi, bi, param2_data) elseif drip_rand < 0.1 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.1 * 5) - subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) elseif math.random() < 0.05 then dfcaverns.spawn_tunnel_tube_vm(vi, area, data, param2_data) end @@ -273,7 +273,7 @@ local level_3_spore_tree_floor = function(area, data, ai, vi, bi, param2_data) elseif drip_rand < 0.1 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.1 * 5) - subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) elseif math.random() < 0.05 then dfcaverns.spawn_spore_tree_vm(vi, area, data) end @@ -299,7 +299,7 @@ local level_3_black_cap_floor = function(area, data, ai, vi, bi, param2_data) elseif drip_rand < 0.1 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.1 * 5) - subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.dry_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.dry_stalagmite_ids) elseif math.random() < 0.025 then dfcaverns.spawn_black_cap_vm(vi, area, data) end @@ -323,7 +323,7 @@ local level_3_goblin_cap_floor = function(area, data, ai, vi, bi, param2_data) elseif drip_rand < 0.1 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.1 * 5) - subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) elseif math.random() < 0.025 then dfcaverns.spawn_goblin_cap_vm(vi, area, data) end @@ -353,7 +353,7 @@ local level_3_cave_floor = function(area, data, ai, vi, bi, param2_data) if drip_rand < 0.075 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.075 * 4) - subterrane:stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, height, dfcaverns.wet_stalagmite_ids) end end @@ -367,7 +367,7 @@ local level_3_cave_ceiling = function(area, data, ai, vi, bi, param2_data) if drip_rand < 0.1 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.1 * 5) - subterrane:stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.wet_stalagmite_ids) + subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height, dfcaverns.wet_stalagmite_ids) end end