diff --git a/chasms/init.lua b/chasms/init.lua index e1e9fe0..e0d0f84 100644 --- a/chasms/init.lua +++ b/chasms/init.lua @@ -4,11 +4,11 @@ local maxy = tonumber(minetest.settings:get("chasms_maxy")) or -50 local miny = tonumber(minetest.settings:get("chasms_miny")) or -3000 local falloff = tonumber(minetest.settings:get("chasms_falloff")) or 100 -local chasms_threshold = tonumber(minetest.settings:get("chasms_threshold")) or 1.0 +local chasms_threshold = tonumber(minetest.settings:get("chasms_threshold")) or 0.9 local np_chasms_default = { offset = 0, scale = 1, - spread = {x = 75, y = 500, z = 2000}, + spread = {x = 50, y = 1000, z = 3000}, seed = 94586, octaves = 2, persist = 0.63, diff --git a/chasms/settingtypes.txt b/chasms/settingtypes.txt index ad72ba7..96ada06 100644 --- a/chasms/settingtypes.txt +++ b/chasms/settingtypes.txt @@ -1,5 +1,5 @@ -chasms_params (Noise params for chasms) noise_params_3d 0, 1, (75, 500, 2000), 94586, 2, 0.63, 2.0 -chasms_threshold (Noise threshold for chasms) float 1.0 +chasms_params (Noise params for chasms) noise_params_3d 0, 1, (50, 1000, 3000), 94586, 2, 0.63, 2.0 +chasms_threshold (Noise threshold for chasms) float 0.9 chasms_maxy (Maximum Y) int -50 chasms_miny (Minimum Y) int -3000 -chasms_falloff (Taper distance) int 100 \ No newline at end of file +chasms_falloff (Taper range when approaching max or min) int 100 \ No newline at end of file diff --git a/hunter_statue/init.lua b/hunter_statue/init.lua index d3642bd..92f733a 100644 --- a/hunter_statue/init.lua +++ b/hunter_statue/init.lua @@ -114,7 +114,7 @@ hunter_statue.register_hunter_statue = function(node_name, statue_def) if fleshy_armour then armour_multiplier = fleshy_armour/100 end - nearest_player:add_player_velocity(vector.multiply(vector.direction(pos, nearest_pos), knockback)) + nearest_player:add_velocity(vector.multiply(vector.direction(pos, nearest_pos), knockback)) nearest_player:set_hp(math.max(nearest_player:get_hp() - damage*armour_multiplier, 0)) minetest.sound_play({name="hunter_statue_thud"}, {pos = nearest_pos}) return