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https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-14 14:40:29 +01:00
add spindlestems to cavern level 1, most level 1 warrens are now lit up
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@ -6,6 +6,8 @@ local c_dirt_moss = minetest.get_content_id("df_mapitems:dirt_with_cave_moss")
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local c_wet_flowstone = minetest.get_content_id("df_mapitems:wet_flowstone")
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local c_dry_flowstone = minetest.get_content_id("df_mapitems:dry_flowstone")
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local c_spindleshroom_white = minetest.get_content_id("df_trees:spindleshroom_cap_white")
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local tower_cap_shrublist
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local fungiwood_shrublist
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@ -51,8 +53,12 @@ local tower_cap_cavern_floor = function(abs_cracks, vert_rand, vi, area, data, d
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if math.random() < 0.1 then
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df_caverns.place_shrub(vi+ystride, area, data, data_param2, tower_cap_shrublist)
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elseif math.random() < 0.01 and abs_cracks > 0.25 then
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elseif abs_cracks > 0.25 then
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if math.random() < 0.01 then
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df_trees.spawn_tower_cap_vm(vi+ystride, area, data)
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elseif math.random() < 0.03 then
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df_trees.spawn_spindleshroom_vm(vi+ystride, area, data, data_param2, c_spindleshroom_white)
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end
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end
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end
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end
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@ -203,6 +209,7 @@ local decorate_level_1 = function(minp, maxp, seed, vm, node_arrays, area, data)
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
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local flooded_caverns = nvals_cave[cave_area:transform(area, vi)] < 0 -- this indicates if we're in the "flooded" set of caves or not.
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local ystride = area.ystride
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if not (flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level) then
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if flooded_caverns or biome_name ~= "barren" then
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@ -211,6 +218,26 @@ local decorate_level_1 = function(minp, maxp, seed, vm, node_arrays, area, data)
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else
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df_caverns.tunnel_floor(minp, maxp, area, vi, nvals_cracks, data, data_param2, false)
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end
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if (not flooded_caverns) and biome_name ~= "barren" then
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local cracks = nvals_cracks[index2d]
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if cracks > 0.25 then
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local rand = math.random()
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if rand > cracks then
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if math.random() < 0.25 then
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data[vi] = c_dirt_moss
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else
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data[vi] = c_dirt
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end
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if data[vi+ystride] == c_air and math.random() < 0.25 then
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df_caverns.place_shrub(vi+ystride, area, data, data_param2, tower_cap_shrublist)
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end
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end
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if rand > cracks*2 then
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df_trees.spawn_spindleshroom_vm(vi+ystride, area, data, data_param2)
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end
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end
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end
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end
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end
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@ -4,9 +4,6 @@ local S, NS = dofile(MP.."/intllib.lua")
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local vessels = minetest.get_modpath("vessels")
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-- pre-declare
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local get_cap_type
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-- Copied from subterrane's features.lua
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-- Figured that was nicer than adding a dependency for just this little bit
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local stem_on_place = function(itemstack, placer, pointed_thing)
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@ -215,22 +212,6 @@ local register_spindleshroom_type = function(item_suffix, colour_name, colour_co
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}
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})
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end
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-- mapgen function
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return function(vi, area, data, data_param2)
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local stem_height = math.random(1,5)-1
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local param2 = math.random(1,4)-1
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local i = 0
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while i < stem_height do
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index = vi + i * area.ystride
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data[index] = c_stem
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data_param2[index] = param2
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i = i + 1
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end
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index = vi + i * area.ystride
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data[index] = c_cap
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data_param2[index] = param2
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end
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end
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local seedling_construct = function(pos)
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@ -264,7 +245,7 @@ minetest.register_node("df_trees:spindleshroom_seedling", {
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on_construct = seedling_construct,
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on_timer = function(pos, elapsed)
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local cap_item = "df_trees:spindleshroom_cap_"..get_cap_type(pos)
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local cap_item = minetest.get_name_from_content_id(df_trees.get_spindleshroom_cap_type(pos))
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local node = minetest.get_node(pos)
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minetest.set_node(pos, {name=cap_item, param2 = node.param2})
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local meta = minetest.get_meta(pos)
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@ -280,28 +261,64 @@ minetest.register_node("df_trees:spindleshroom_seedling", {
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end,
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})
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df_trees.spawn_spindleshroom_white_vm = register_spindleshroom_type("white", S("White"), "FFFFFF", 0)
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df_trees.spawn_spindleshroom_red_vm = register_spindleshroom_type("red", S("Red"), "FFC3C3", 3)
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df_trees.spawn_spindleshroom_green_vm = register_spindleshroom_type("green", S("Green"), "C3FFC3", 4)
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df_trees.spawn_spindleshroom_cyan_vm = register_spindleshroom_type("cyan", S("Cyan"), "C3FFFF", 6)
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df_trees.spawn_spindleshroom_red_vm = register_spindleshroom_type("golden", S("Golden"), "FFFFC3", 12)
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register_spindleshroom_type("white", S("White"), "FFFFFF", 0)
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register_spindleshroom_type("red", S("Red"), "FFC3C3", 3)
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register_spindleshroom_type("green", S("Green"), "C3FFC3", 4)
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register_spindleshroom_type("cyan", S("Cyan"), "C3FFFF", 6)
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register_spindleshroom_type("golden", S("Golden"), "FFFFC3", 12)
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get_cap_type = function(pos)
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local c_air = minetest.get_content_id("air")
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local c_stem = minetest.get_content_id("df_trees:spindleshroom_stem")
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df_trees.spawn_spindleshroom_vm = function(vi, area, data, data_param2, c_cap)
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if data[vi] ~= c_air then return end
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if c_cap == nil then
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-- note: this won't account for rock removed by subterrane, so may not be entirely accurate. Good enough!
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c_cap = df_trees.get_spindleshroom_cap_type(area:position(vi))
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end
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local stem_height = math.random(1,3)
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local param2 = math.random(1,4)-1
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local i = 0
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local top = 0
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while i <= stem_height do
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index = vi + i * area.ystride
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if data[index] == c_air then
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data[index] = c_stem
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data_param2[index] = param2
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top = i
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else
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i = 100
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end
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i = i + 1
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end
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index = vi + top * area.ystride
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data[index] = c_cap
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end
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local c_white = minetest.get_content_id("df_trees:spindleshroom_cap_white")
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local c_red = minetest.get_content_id("df_trees:spindleshroom_cap_red")
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local c_green = minetest.get_content_id("df_trees:spindleshroom_cap_green")
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local c_cyan = minetest.get_content_id("df_trees:spindleshroom_cap_cyan")
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local c_golden = minetest.get_content_id("df_trees:spindleshroom_cap_golden")
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df_trees.get_spindleshroom_cap_type = function(pos)
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if pos.y > -100 then
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return "white"
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return c_white
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end
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local iron = minetest.find_node_near(pos, 10, {"default:stone_with_iron", "default:steelblock"})
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local copper = minetest.find_node_near(pos, 10, {"default:stone_with_copper", "default:copperblock"})
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local mese = minetest.find_node_near(pos, 10, {"default:stone_with_mese", "default:mese"})
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local possibilities = {}
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if mese then table.insert(possibilities, "golden") end
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if copper then table.insert(possibilities, "green") end
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if iron then table.insert(possibilities, "red") end
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if iron and copper then table.insert(possibilities, "cyan") end
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if mese then table.insert(possibilities, c_golden) end
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if copper then table.insert(possibilities, c_green) end
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if iron then table.insert(possibilities, c_red) end
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if iron and copper then table.insert(possibilities, c_cyan) end
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if #possibilities == 0 then
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return "white"
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return c_white
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else
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local pick = math.random(1, #possibilities)
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return possibilities[pick]
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