add spindlestems to cavern level 1, most level 1 warrens are now lit up

This commit is contained in:
FaceDeer 2019-08-04 11:17:32 -06:00
parent aa8185bd36
commit efee7bb029
2 changed files with 79 additions and 35 deletions

View File

@ -6,6 +6,8 @@ local c_dirt_moss = minetest.get_content_id("df_mapitems:dirt_with_cave_moss")
local c_wet_flowstone = minetest.get_content_id("df_mapitems:wet_flowstone")
local c_dry_flowstone = minetest.get_content_id("df_mapitems:dry_flowstone")
local c_spindleshroom_white = minetest.get_content_id("df_trees:spindleshroom_cap_white")
local tower_cap_shrublist
local fungiwood_shrublist
@ -51,8 +53,12 @@ local tower_cap_cavern_floor = function(abs_cracks, vert_rand, vi, area, data, d
if math.random() < 0.1 then
df_caverns.place_shrub(vi+ystride, area, data, data_param2, tower_cap_shrublist)
elseif math.random() < 0.01 and abs_cracks > 0.25 then
df_trees.spawn_tower_cap_vm(vi+ystride, area, data)
elseif abs_cracks > 0.25 then
if math.random() < 0.01 then
df_trees.spawn_tower_cap_vm(vi+ystride, area, data)
elseif math.random() < 0.03 then
df_trees.spawn_spindleshroom_vm(vi+ystride, area, data, data_param2, c_spindleshroom_white)
end
end
end
end
@ -203,6 +209,7 @@ local decorate_level_1 = function(minp, maxp, seed, vm, node_arrays, area, data)
local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
local biome_name = get_biome(heatmap[index2d], humiditymap[index2d])
local flooded_caverns = nvals_cave[cave_area:transform(area, vi)] < 0 -- this indicates if we're in the "flooded" set of caves or not.
local ystride = area.ystride
if not (flooded_caverns and minp.y < subsea_level and area:get_y(vi) < subsea_level) then
if flooded_caverns or biome_name ~= "barren" then
@ -211,6 +218,26 @@ local decorate_level_1 = function(minp, maxp, seed, vm, node_arrays, area, data)
else
df_caverns.tunnel_floor(minp, maxp, area, vi, nvals_cracks, data, data_param2, false)
end
if (not flooded_caverns) and biome_name ~= "barren" then
local cracks = nvals_cracks[index2d]
if cracks > 0.25 then
local rand = math.random()
if rand > cracks then
if math.random() < 0.25 then
data[vi] = c_dirt_moss
else
data[vi] = c_dirt
end
if data[vi+ystride] == c_air and math.random() < 0.25 then
df_caverns.place_shrub(vi+ystride, area, data, data_param2, tower_cap_shrublist)
end
end
if rand > cracks*2 then
df_trees.spawn_spindleshroom_vm(vi+ystride, area, data, data_param2)
end
end
end
end
end

View File

@ -4,9 +4,6 @@ local S, NS = dofile(MP.."/intllib.lua")
local vessels = minetest.get_modpath("vessels")
-- pre-declare
local get_cap_type
-- Copied from subterrane's features.lua
-- Figured that was nicer than adding a dependency for just this little bit
local stem_on_place = function(itemstack, placer, pointed_thing)
@ -215,22 +212,6 @@ local register_spindleshroom_type = function(item_suffix, colour_name, colour_co
}
})
end
-- mapgen function
return function(vi, area, data, data_param2)
local stem_height = math.random(1,5)-1
local param2 = math.random(1,4)-1
local i = 0
while i < stem_height do
index = vi + i * area.ystride
data[index] = c_stem
data_param2[index] = param2
i = i + 1
end
index = vi + i * area.ystride
data[index] = c_cap
data_param2[index] = param2
end
end
local seedling_construct = function(pos)
@ -264,7 +245,7 @@ minetest.register_node("df_trees:spindleshroom_seedling", {
on_construct = seedling_construct,
on_timer = function(pos, elapsed)
local cap_item = "df_trees:spindleshroom_cap_"..get_cap_type(pos)
local cap_item = minetest.get_name_from_content_id(df_trees.get_spindleshroom_cap_type(pos))
local node = minetest.get_node(pos)
minetest.set_node(pos, {name=cap_item, param2 = node.param2})
local meta = minetest.get_meta(pos)
@ -280,28 +261,64 @@ minetest.register_node("df_trees:spindleshroom_seedling", {
end,
})
df_trees.spawn_spindleshroom_white_vm = register_spindleshroom_type("white", S("White"), "FFFFFF", 0)
df_trees.spawn_spindleshroom_red_vm = register_spindleshroom_type("red", S("Red"), "FFC3C3", 3)
df_trees.spawn_spindleshroom_green_vm = register_spindleshroom_type("green", S("Green"), "C3FFC3", 4)
df_trees.spawn_spindleshroom_cyan_vm = register_spindleshroom_type("cyan", S("Cyan"), "C3FFFF", 6)
df_trees.spawn_spindleshroom_red_vm = register_spindleshroom_type("golden", S("Golden"), "FFFFC3", 12)
register_spindleshroom_type("white", S("White"), "FFFFFF", 0)
register_spindleshroom_type("red", S("Red"), "FFC3C3", 3)
register_spindleshroom_type("green", S("Green"), "C3FFC3", 4)
register_spindleshroom_type("cyan", S("Cyan"), "C3FFFF", 6)
register_spindleshroom_type("golden", S("Golden"), "FFFFC3", 12)
get_cap_type = function(pos)
local c_air = minetest.get_content_id("air")
local c_stem = minetest.get_content_id("df_trees:spindleshroom_stem")
df_trees.spawn_spindleshroom_vm = function(vi, area, data, data_param2, c_cap)
if data[vi] ~= c_air then return end
if c_cap == nil then
-- note: this won't account for rock removed by subterrane, so may not be entirely accurate. Good enough!
c_cap = df_trees.get_spindleshroom_cap_type(area:position(vi))
end
local stem_height = math.random(1,3)
local param2 = math.random(1,4)-1
local i = 0
local top = 0
while i <= stem_height do
index = vi + i * area.ystride
if data[index] == c_air then
data[index] = c_stem
data_param2[index] = param2
top = i
else
i = 100
end
i = i + 1
end
index = vi + top * area.ystride
data[index] = c_cap
end
local c_white = minetest.get_content_id("df_trees:spindleshroom_cap_white")
local c_red = minetest.get_content_id("df_trees:spindleshroom_cap_red")
local c_green = minetest.get_content_id("df_trees:spindleshroom_cap_green")
local c_cyan = minetest.get_content_id("df_trees:spindleshroom_cap_cyan")
local c_golden = minetest.get_content_id("df_trees:spindleshroom_cap_golden")
df_trees.get_spindleshroom_cap_type = function(pos)
if pos.y > -100 then
return "white"
return c_white
end
local iron = minetest.find_node_near(pos, 10, {"default:stone_with_iron", "default:steelblock"})
local copper = minetest.find_node_near(pos, 10, {"default:stone_with_copper", "default:copperblock"})
local mese = minetest.find_node_near(pos, 10, {"default:stone_with_mese", "default:mese"})
local possibilities = {}
if mese then table.insert(possibilities, "golden") end
if copper then table.insert(possibilities, "green") end
if iron then table.insert(possibilities, "red") end
if iron and copper then table.insert(possibilities, "cyan") end
if mese then table.insert(possibilities, c_golden) end
if copper then table.insert(possibilities, c_green) end
if iron then table.insert(possibilities, c_red) end
if iron and copper then table.insert(possibilities, c_cyan) end
if #possibilities == 0 then
return "white"
return c_white
else
local pick = math.random(1, #possibilities)
return possibilities[pick]