cleaning up some stuff with luacheck.

This commit is contained in:
FaceDeer
2023-09-29 16:09:25 -06:00
parent c9dedef095
commit f537af33bc
88 changed files with 1695 additions and 1644 deletions

View File

@ -40,7 +40,7 @@ local get_player_data = function(player, name)
if not pos then return end
local prop = player:get_properties()
local eyeh = prop.eye_height or 1.47 -- eye level with fallback
pos.y = pos.y + eyeh
local nod_head = pplus and name and playerplus[name]
and playerplus[name].nod_head or minetest.get_node(pos).name
@ -50,7 +50,7 @@ local get_player_data = function(player, name)
local ps, cn = minetest.find_nodes_in_area(
{x = pos.x - radius, y = pos.y - radius, z = pos.z - radius},
{x = pos.x + radius, y = pos.y + radius, z = pos.z + radius}, set_nodes)
return {
pos = pos,
head_node = nod_head,
@ -76,11 +76,11 @@ local get_ambience = function(player, name)
if random() < set.frequency then
local check_passed
local sound_check = set.sound_check
local set_nodes = set.nodes
if sound_check or set_nodes then
local nodes = set.nodes
if sound_check or nodes then
player_data = player_data or get_player_data(player, name)
end
if ((not set_nodes) or check_nodes(player_data.totals, set_nodes)) and
if ((not nodes) or check_nodes(player_data.totals, nodes)) and
((not sound_check) or sound_check(player_data)) then
return set
end

View File

@ -126,7 +126,7 @@ df_ambience.add_set({
sounds = {
{name = "dfcaverns_massive_digging", gain = 1.0},
{name = "dfcaverns_avalanche", gain = 1.0},
},
},
sound_check = function(def)
return df_caverns.get_biome(def.pos) == "lava_sea"
end,