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	cleaning up some stuff with luacheck.
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		@@ -7,13 +7,13 @@ looped_node_sound = {}
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--	cycle_time =,
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--	gain_per_node =,
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--	max_gain =,
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--	max_hear_distance =,	
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--	max_hear_distance =,
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--})
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looped_node_sound.register = function(def)
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	local handles = {}
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	local timer = 0
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	-- Parameters
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	local radius = def.radius or 8 -- node search radius around player
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	local cycle = def.cycle_time or 3 -- Cycle time for sound updates
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