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make webs snappy
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@ -367,7 +367,7 @@ local decorate_level_3 = function(minp, maxp, seed, vm, node_arrays, area, data)
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else
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df_caverns.tunnel_ceiling(minp, maxp, area, vi, nvals_cracks, data, data_param2, false)
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end
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if c_webs_egg and not flooded_caverns and biome_name == "barren" and nvals_cracks[index2d] > 0.5 and math.random() < 0.2 then
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if c_webs_egg and biome_name == "barren" and nvals_cracks[index2d] > 0.5 and math.random() < 0.1 then
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local index = vi-ystride
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if data[index] == c_air then
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data[index] = c_webs_egg
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