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make webs snappy
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126efd8a67
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@ -137,7 +137,7 @@ minetest.register_node("big_webs:webbing", {
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is_ground_content = false,
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climbable = true,
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floodable = true,
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groups = {choppy = 2, webbing = 1, flammable=1, fall_damage_add_percent=-100, bouncy=20},
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groups = {snappy = 2, choppy = 2, webbing = 1, flammable=1, fall_damage_add_percent=-100, bouncy=20},
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sounds = sound,
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(30)
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@ -185,7 +185,7 @@ minetest.register_node("big_webs:web_egg", {
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is_ground_content = false,
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climbable = true,
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floodable = true,
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groups = {choppy = 2, webbing = 1, flammable=1, fall_damage_add_percent=-100, bouncy=20},
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groups = {snappy = 2, choppy = 2, webbing = 1, flammable=1, fall_damage_add_percent=-100, bouncy=20},
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sounds = sound,
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(1)
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@ -367,7 +367,7 @@ local decorate_level_3 = function(minp, maxp, seed, vm, node_arrays, area, data)
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else
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df_caverns.tunnel_ceiling(minp, maxp, area, vi, nvals_cracks, data, data_param2, false)
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end
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if c_webs_egg and not flooded_caverns and biome_name == "barren" and nvals_cracks[index2d] > 0.5 and math.random() < 0.2 then
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if c_webs_egg and biome_name == "barren" and nvals_cracks[index2d] > 0.5 and math.random() < 0.1 then
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local index = vi-ystride
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if data[index] == c_air then
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data[index] = c_webs_egg
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