updating farming growth logic

Quarry bushes now require sand, since they're found in blood thorn caverns
Also, I think I've got the timers working better for marginal soil. Marginal soil conditions are controlled centrally through the growth_condition functions.
This commit is contained in:
FaceDeer
2023-02-04 20:42:54 -07:00
parent 22be60bdeb
commit fe203d0ca0
4 changed files with 54 additions and 22 deletions

View File

@ -77,6 +77,8 @@ df_dependencies.node_name_copperblock = select_required({"default:copperblock",
df_dependencies.node_name_dirt_furrowed = select_required({"farming:soil", "mcl_farming:soil"})
df_dependencies.node_name_dirt_wet = select_required({"farming:soil_wet", "mcl_farming:soil_wet"})
df_dependencies.node_name_desert_sand_soil_wet = select_required({"farming:desert_sand_soil_wet", "mcl_core:redsand"}) -- TODO: this is much easier in MCL due to the lack of wetted sand, see if there's a way to fix this
df_dependencies.node_name_desert_sand_soil_dry = select_required({"farming:desert_sand_soil", "mcl_core:redsand"})
--df_dependencies.node_name_mortar_pestle = select_optional({"farming:mortar_pestle"}) -- TODO where did this go?
df_dependencies.node_name_string = select_required({"farming:string", "mcl_mobitems:string"})