if not minetest.get_modpath("awards") then minetest.log("warning", "[df_achievements] the df_achievements mod was installed but the [awards] mod was not." .. " df_achievements depends on awards, but it is listed as an optional dependency so that installing the" .. " dfcaverns modpack won't automatically enable it. If you want df_achievements to function please" .. " install awards as well, otherwise you should disable df_achievements.") return end df_achievements = {} local old_awards_version = false if awards.run_trigger_callbacks then -- older versions of awards crash when attempting to use newer versions of triggers -- this "run_trigger_callbacks" API call is present in those older versions, so using that -- as a fingerprint to discover them old_awards_version = true minetest.register_on_dignode(function(pos, oldnode, digger) -- the old version of awards doesn't handle groups when triggering dug nodes, use this to hack around that local node_name = oldnode.name if minetest.get_item_group(node_name, "dfcaverns_big_crystal") > 0 then awards.unlock(digger:get_player_name(), "dfcaverns_ruby_crystals") elseif minetest.get_item_group(node_name, "dfcaverns_cave_coral") > 0 then awards.unlock(digger:get_player_name(), "dfcaverns_cave_coral") end end) else -- used to track the progress of achievements that are based off of other achievements awards.register_trigger("dfcaverns_achievements", { type="counted_key", progress = "@1/@2", -- awards seems to use a conflicting syntax with internationalization, ick. Avoid words here. get_key = function(self, def) return def.trigger.achievement_name end, }) end local achievement_parents = {} df_achievements.get_child_achievement_count = function(parent_achievement) return #achievement_parents[parent_achievement] end local register_achievement_old = awards.register_achievement awards.register_achievement = function(achievement_name, achievement_def, ...) if old_awards_version and achievement_def.trigger and achievement_def.trigger.type=="dfcaverns_achievements" then -- there's a significant difference between how triggers work -- in older versions of the awards mod. The new version of the trigger doesn't -- work with the old. Rather than do a bunch of work to support old versions, strip them out. achievement_def.trigger = nil end -- The achievement being registered has "parent" achievements that progress when it is unlocked, -- track that here if achievement_def._dfcaverns_achievements then for _, parent_achievement in pairs(achievement_def._dfcaverns_achievements) do local parent_source_list = achievement_parents[parent_achievement] or {} achievement_parents[parent_achievement] = parent_source_list table.insert(parent_source_list, achievement_name) end end register_achievement_old(achievement_name, achievement_def, ...) end local modpath = minetest.get_modpath(minetest.get_current_modname()) awards.register_on_unlock(function(player_name, def) local def_dfcaverns_achievements = def._dfcaverns_achievements if not def_dfcaverns_achievements then return end local player_awards = awards.player(player_name) if not player_awards then return end local unlocked = player_awards.unlocked if not unlocked then return end -- the achievement that just got unlocked had one or more "parent" achievements associated with it. for _, achievement_parent in pairs(def_dfcaverns_achievements) do player_awards.dfcaverns_achievements = player_awards.dfcaverns_achievements or {} local source_list = achievement_parents[achievement_parent] local total = #source_list local count = 0 for _, source_achievement in pairs(source_list) do if unlocked[source_achievement] == source_achievement then count = count + 1 end end player_awards.dfcaverns_achievements[achievement_parent] = count awards.save() if count >= total then minetest.after(4, awards.unlock, player_name, achievement_parent) end end end) dofile(modpath.."/travel.lua") dofile(modpath.."/farming.lua") dofile(modpath.."/dig.lua") dofile(modpath.."/food.lua") dofile(modpath.."/misc.lua") -- not used outside this mod df_achievements.test_list = nil