local S = minetest.get_translator(minetest.get_current_modname()) local glass_bottle = df_dependencies.node_name_glass_bottle -- pre-declare local get_spindlestem_cap_type -- Copied from subterrane's features.lua -- Figured that was nicer than adding a dependency for just this little bit local function copy_pointed_thing(pointed_thing) return { type = pointed_thing.type, above = pointed_thing.above and vector.copy(pointed_thing.above), under = pointed_thing.under and vector.copy(pointed_thing.under), ref = pointed_thing.ref, } end local stem_on_place = function(itemstack, placer, pointed_thing) local pt = pointed_thing -- check if pointing at a node if not pt then return itemstack end if pt.type ~= "node" then return itemstack end local under = minetest.get_node(pt.under) local above = minetest.get_node(pt.above) if minetest.is_protected(pt.above, placer:get_player_name()) then minetest.record_protection_violation(pt.above, placer:get_player_name()) return end -- return if any of the nodes is not registered if not minetest.registered_nodes[under.name] or not minetest.registered_nodes[above.name] then return itemstack end -- check if you can replace the node above the pointed node if not minetest.registered_nodes[above.name].buildable_to then return itemstack end local new_param2 -- check if pointing at an existing spindlestem if minetest.get_item_group(under.name, "spindlestem") > 0 then new_param2 = under.param2 else new_param2 = math.random(0,3) end -- add the node and remove 1 item from the itemstack local newnode= {name = itemstack:get_name(), param2 = new_param2, param1=0} local oldnode= minetest.get_node(pt.above) minetest.add_node(pt.above, newnode) -- Run script hook local take_item = true for _, callback in ipairs(core.registered_on_placenodes) do -- Deepcopy pos, node and pointed_thing because callback can modify them local place_to_copy = vector.copy(pt.above) local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2} local oldnode_copy = {name=oldnode.name, param1=oldnode.param1, param2=oldnode.param2} local pointed_thing_copy = copy_pointed_thing(pointed_thing) if callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy) then take_item = false end end if not minetest.is_creative_enabled(placer:get_player_name()) and take_item then itemstack:take_item() end return itemstack end local growth_delay = function() return math.random( df_trees.config.tower_cap_delay_multiplier*df_trees.config.tree_min_growth_delay, df_trees.config.tower_cap_delay_multiplier*df_trees.config.tree_max_growth_delay) end local disp = 0.0625 -- adjusting position a bit minetest.register_node("df_trees:spindlestem_stem", { description = S("Spindlestem"), _doc_items_longdesc = df_trees.doc.spindlestem_desc, _doc_items_usagehelp = df_trees.doc.spindlestem_usage, is_ground_content = false, groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, spindlestem = 1, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5}, sounds = df_dependencies.sound_wood(), tiles = { "dfcaverns_tower_cap.png", }, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, node_box = { type = "fixed", fixed = { {-0.0625+disp, -0.5, -0.125+disp, 0.1875+disp, 0.5, 0.25+disp}, {-0.125+disp, -0.5, -0.0625+disp, 0.25+disp, 0.5, 0.1875+disp}, } }, on_place = stem_on_place, _mcl_blast_resistance = 2, _mcl_hardness = 2, }) minetest.register_craft({ type = "fuel", recipe = "df_trees:spindlestem_stem", burntime = 5, }) local register_spindlestem_type = function(item_suffix, colour_name, colour_code, light_level, extract_color_group) local cap_item = "df_trees:spindlestem_cap_"..item_suffix local cap_item_harvested = "df_trees:spindlestem_cap_harvested_"..item_suffix local cap_def = { description = S("@1 Spindlestem Cap", colour_name), is_ground_content = false, _doc_items_longdesc = df_trees.doc["spindlestem_cap_"..item_suffix.."_desc"], _doc_items_usagehelp = df_trees.doc["spindlestem_cap_"..item_suffix.."_usage"], groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, spindlestem = 1, not_in_creative_inventory = 1, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5}, sounds = df_dependencies.sound_wood(), tiles = { "dfcaverns_tower_cap.png^[multiply:#"..colour_code, "dfcaverns_spindlestem_cap.png^[multiply:#"..colour_code, "dfcaverns_tower_cap.png^[multiply:#"..colour_code, "dfcaverns_tower_cap.png^[multiply:#"..colour_code, "dfcaverns_tower_cap.png^[multiply:#"..colour_code, "dfcaverns_tower_cap.png^[multiply:#"..colour_code, }, light_source = light_level, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, node_box = { type = "fixed", fixed = { {-0.1875+disp, -0.5, -0.3125+disp, 0.3125+disp, -0.3125, 0.4375+disp}, {-0.3125+disp, -0.5, -0.1875+disp, 0.4375+disp, -0.3125, 0.3125+disp}, {-0.0625+disp, -0.1875, -0.0625+disp, 0.1875+disp, -0.125, 0.1875+disp}, {-0.1875+disp, -0.3125, -0.1875+disp, 0.3125+disp, -0.1875, 0.3125+disp}, } }, _mcl_blast_resistance = 2, _mcl_hardness = 2, drop = { -- Maximum number of items to drop max_items = 1, -- Choose max_items randomly from this list items = { { items = {cap_item_harvested, "df_trees:spindlestem_seedling"}, -- Items to drop rarity = 2, -- Probability of dropping is 1 / rarity }, { items = {cap_item_harvested, "df_trees:spindlestem_seedling", "df_trees:spindlestem_seedling"}, -- Items to drop rarity = 2, -- Probability of dropping is 1 / rarity }, { items = {cap_item_harvested, "df_trees:spindlestem_seedling", "df_trees:spindlestem_seedling", "df_trees:spindlestem_seedling"}, -- Items to drop rarity = 2, -- Probability of dropping is 1 / rarity }, { items = {cap_item_harvested}, -- Items to drop rarity = 1, -- Probability of dropping is 1 / rarity }, }, }, on_place = stem_on_place, on_timer = function(pos, elapsed) local meta = minetest.get_meta(pos) local height = meta:get_int("spindlestem_to_grow") local delay = meta:get_int("spindlestem_delay") if delay == 0 then delay = growth_delay() -- compatibility code to ensure no crash for previous version end local node = minetest.get_node(pos) while height > 0 and elapsed >= delay do elapsed = elapsed - delay local this_pos = pos pos = vector.add(this_pos, {x=0,y=1,z=0}) local node_above = minetest.get_node(pos) local above_def = minetest.registered_nodes[node_above.name] if not above_def or not above_def.buildable_to then -- can't grow any more, exit return end minetest.set_node(this_pos, {name="df_trees:spindlestem_stem", param2 = node.param2}) minetest.set_node(pos, {name=cap_item, param2 = node.param2}) height = height - 1 end if height > 0 then meta = minetest.get_meta(pos) meta:set_int("spindlestem_to_grow", height) meta:set_int("spindlestem_delay", delay) minetest.get_node_timer(pos):start(delay-elapsed) end end, } local cap_def_harvested = {} for key, val in pairs(cap_def) do cap_def_harvested[key] = val end cap_def_harvested.groups = {} for key, val in pairs(cap_def.groups) do cap_def_harvested.groups[key] = val end cap_def_harvested.drop = nil -- harvested caps shouldn't drop spawn cap_def_harvested.on_timer = nil -- harvested caps shouldn't grow, just in case a timer and node metadata are set up where it's placed cap_def_harvested.groups.not_in_creative_inventory = nil minetest.register_node(cap_item, cap_def) minetest.register_node(cap_item_harvested, cap_def_harvested) minetest.register_craft({ type = "fuel", recipe = cap_item_harvested, burntime = 10, }) if glass_bottle and light_level > 0 then local tex = "dfcaverns_vessels_glowing_liquid.png^[multiply:#"..colour_code.."^"..df_dependencies.texture_glass_bottle local new_light = light_level + math.floor((minetest.LIGHT_MAX-light_level)/2) local groups = {vessel = 1, dig_immediate = 3, attached_node = 1, material_glass = 1, destroy_by_lava_flow=1} if extract_color_group then groups[extract_color_group] = 1 end minetest.register_node("df_trees:glowing_bottle_"..item_suffix, { description = S("@1 Spindlestem Extract", colour_name), drawtype = "plantlike", _doc_items_longdesc = df_trees.doc["spindlestem_extract_"..item_suffix.."_desc"], _doc_items_usagehelp = df_trees.doc["spindlestem_extract_"..item_suffix.."_usage"], tiles = {tex}, inventory_image = tex, wield_image = tex, paramtype = "light", is_ground_content = false, walkable = false, selection_box = { type = "fixed", fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25} }, groups = groups, sounds = df_dependencies.sound_glass(), light_source = new_light, _mcl_blast_resistance = 0.5, _mcl_hardness = 0.5, }) minetest.register_craft( { output = "df_trees:glowing_bottle_"..item_suffix.." 3", type = "shapeless", recipe = { glass_bottle, glass_bottle, glass_bottle, cap_item_harvested, } }) minetest.register_craft( { output = glass_bottle, type = "shapeless", recipe = { "df_trees:glowing_bottle_"..item_suffix, } }) end end minetest.register_node("df_trees:spindlestem_seedling", { description = S("Spindlestem Spawn"), _doc_items_longdesc = df_trees.doc.spindlestem_desc, _doc_items_usagehelp = df_trees.doc.spindlestem_usage, tiles = { "dfcaverns_tower_cap.png", }, groups = {snappy = 3, flammable = 2, plant = 1, attached_node = 1, light_sensitive_fungus = 11, digtron_on_place=1, dig_immediate=3,dig_by_piston=1,destroy_by_lava_flow=1,deco_block=1, compostability=30}, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", is_ground_content = false, walkable = false, floodable = true, node_box = { type = "fixed", fixed = { {-0.0625 + 0.125, -0.5, -0.125 + 0.125, 0.125 + 0.125, -0.375, 0.0625 + 0.125}, } }, _mcl_blast_resistance = 0.2, _mcl_hardness = 0.2, on_place = stem_on_place, on_construct = function(pos) if df_trees.spindlestem_growth_permitted(pos) then minetest.get_node_timer(pos):start(growth_delay()) end end, on_destruct = function(pos) minetest.get_node_timer(pos):stop() end, on_timer = function(pos, elapsed) if df_farming and df_farming.kill_if_sunlit(pos) then return end df_trees.spawn_spindlestem(pos) end, }) df_trees.spawn_spindlestem = function(pos) local cap_item = minetest.get_name_from_content_id(get_spindlestem_cap_type(pos)) local node = minetest.get_node(pos) minetest.set_node(pos, {name=cap_item, param2 = node.param2}) local disp = {x=3, y=3, z=3} local nearby = minetest.find_nodes_in_area(vector.add(pos, disp), vector.subtract(pos, disp), {"group:spindlestem"}) local count = #nearby local height = math.random(1,3) if count > 10 then height = height + 2 end -- if there are a lot of nearby spindlestems, grow taller if height > 0 then local delay = growth_delay() local meta = minetest.get_meta(pos) meta:set_int("spindlestem_to_grow", height) meta:set_int("spindlestem_delay", delay) minetest.get_node_timer(pos):start(delay) end end register_spindlestem_type("white", S("White"), "FFFFFF", 0) register_spindlestem_type("red", S("Red"), "FFC3C3", 3, "color_red") register_spindlestem_type("green", S("Green"), "C3FFC3", 4, "color_green") register_spindlestem_type("cyan", S("Cyan"), "C3FFFF", 6, "color_cyan") register_spindlestem_type("golden", S("Golden"), "FFFFC3", 12, "color_yellow") local c_air = minetest.get_content_id("air") local c_stem = minetest.get_content_id("df_trees:spindlestem_stem") df_trees.spawn_spindlestem_vm = function(vi, area, data, data_param2, c_cap) if data[vi] ~= c_air then return end if c_cap == nil then -- note: this won't account for rock removed by subterrane, so may not be entirely accurate. Good enough! c_cap = get_spindlestem_cap_type(area:position(vi)) end local stem_height = math.random(1,3) local param2 = math.random(1,4)-1 local i = 0 local top = 0 local index while i <= stem_height do index = vi + i * area.ystride if data[index] == c_air then data[index] = c_stem data_param2[index] = param2 top = i else i = 100 end i = i + 1 end index = vi + top * area.ystride data[index] = c_cap end local c_white = minetest.get_content_id("df_trees:spindlestem_cap_white") local c_red = minetest.get_content_id("df_trees:spindlestem_cap_red") local c_green = minetest.get_content_id("df_trees:spindlestem_cap_green") local c_cyan = minetest.get_content_id("df_trees:spindlestem_cap_cyan") local c_golden = minetest.get_content_id("df_trees:spindlestem_cap_golden") local iron_nodes = df_dependencies.data_iron_containing_nodes local copper_nodes = df_dependencies.data_copper_containing_nodes local mese_nodes = df_dependencies.data_mese_containing_nodes get_spindlestem_cap_type = function(pos) if minetest.find_node_near(pos, 15, "group:tower_cap") then return c_white end if minetest.find_node_near(pos, 15, "group:goblin_cap") then return c_red end local iron = minetest.find_node_near(pos, 5, iron_nodes) local copper = minetest.find_node_near(pos, 5, copper_nodes) local mese = minetest.find_node_near(pos, 5, mese_nodes) local possibilities = {} if mese then table.insert(possibilities, c_golden) end if copper then table.insert(possibilities, c_green) end if iron then table.insert(possibilities, c_red) end if iron and copper then table.insert(possibilities, c_cyan) end if #possibilities == 0 then return c_white else local pick = math.random(1, #possibilities) return possibilities[pick] end end