local S = minetest.get_translator(minetest.get_current_modname()) local sum_square = function(input) return {input[1] + input[2], input[3] + input[4], input[1] + input[3], input[2] + input[4]} end local initialize = function(pos, meta) if not meta:contains("key") then local inv = meta:get_inventory() inv:set_size("main", 8) local next_seed = math.random() * 2^21 math.randomseed(pos.x + pos.y^8 + pos.z^16) -- Key is consistent with location local key = {math.random(0,7), math.random(0,7), math.random(0,7), math.random(0,7)} math.randomseed(next_seed) local state = {math.random(0,7), math.random(0,7), math.random(0,7), math.random(0,7)} local key_sum = sum_square(key) local state_sum = sum_square(state) if (key_sum[1] == state_sum[1] and key_sum[2] == state_sum[2] and key_sum[3] == state_sum[3] and key_sum[4] == state_sum[4]) then -- if we randomly start off solved change one of the states to make it unsolved. -- lucky player gets an easy one. state[1] = (state[1] + 1) % 8 end meta:set_string("key", minetest.serialize(key)) meta:set_string("state", minetest.serialize(state)) meta:mark_as_private("key") meta:mark_as_private("state") -- not really necessary, but for consistency end end -- 1 2 -- 3 4 local formspec_dial = function(identifier, state) return "image[0.5,0;2,1;dfcaverns_chest_dial_"..tostring(state)..".png]" .. "button[0,0.25;0.5,0.5;"..identifier.."+;<]" .. "button[2.5,0.25;0.5,0.5;"..identifier.."-;>]" end local formspec_bar = function(horizontal, state, key) if horizontal then return "box[0,0;".. tostring(key/14 * 2 + 0.1) ..",1;#222222ff]box[0.1,0.1;".. tostring(state/14 * 2)..",0.85;#ff00ff44]" end return "box[0,0;1,".. tostring(key/14 * 2 + 0.1) ..";#222222ff]box[0.1,0.1;0.85,".. tostring(state/14 * 2)..";#ff00ff44]" end local prefix = "df_underworld_items:puzzle_chest" local prefix_len = string.len("df_underworld_items:puzzle_chest") local itemslot_bg = df_dependencies.get_itemslot_bg_padded local show_formspec = function(pos, node, clicker, itemstack, pointed_thing) local meta = minetest.get_meta(pos) initialize(pos, meta) local key = minetest.deserialize(meta:get_string("key")) local state = minetest.deserialize(meta:get_string("state")) local key_sum = sum_square(key) local state_sum = sum_square(state) local solved = key_sum[1] == state_sum[1] and key_sum[2] == state_sum[2] and key_sum[3] == state_sum[3] and key_sum[4] == state_sum[4] local playername = clicker:get_player_name() local formname = prefix .. minetest.pos_to_string(pos) local formspec = "formspec_version[6]" .. "size[11,12]" .. "container[1.5,0.5]" .. "container[0,0]" .. formspec_dial("dial1", state[1]) .. "container_end[]" .. "container[3,0]" .. formspec_dial("dial2", state[2]) .. "container_end[]" .. "container[0,1.5]" .. formspec_dial("dial3", state[3]) .. "container_end[]" .. "container[3,1.5]" .. formspec_dial("dial4", state[4]) .. "container_end[]" .. "container[6.1,0]" .. formspec_bar(true, state_sum[1], key_sum[1]) .. "container_end[]" .. "container[6.1,1.5]" .. formspec_bar(true, state_sum[2], key_sum[2]) .. "container_end[]" .. "container[1,2.75]" .. formspec_bar(false, state_sum[3], key_sum[3]) .. "container_end[]" .. "container[4,2.75]" .. formspec_bar(false, state_sum[4], key_sum[4]) .. "container_end[]" .. "container_end[]" .. itemslot_bg(0.6,6.7,8,4,0.25) .. "list[current_player;main;0.6,6.7;8,4;]" if solved then local nodemeta = "nodemeta:"..pos.x..","..pos.y..","..pos.z formspec = formspec .. itemslot_bg(0.6,5.4,8,1,0.25) .. "list["..nodemeta..";main;0.6,5.4;8,1;]" .. "listring[]" if meta:get_string("solved") ~= "true" then minetest.sound_play("dfcaverns_puzzle_chest_open", {pos = pos}) meta:set_string("solved", "true") local old_node = minetest.get_node(pos) minetest.swap_node(pos, {name="df_underworld_items:puzzle_chest_opened", param2=old_node.param2}) end elseif meta:get_string("solved") == "true" then minetest.sound_play("dfcaverns_puzzle_chest_close", {pos = pos}) meta:set_string("solved", "") local old_node = minetest.get_node(pos) minetest.swap_node(pos, {name="df_underworld_items:puzzle_chest_closed", param2=old_node.param2}) end minetest.show_formspec(playername, formname, formspec) end minetest.register_on_player_receive_fields(function(player, formname, fields) if string.sub(formname, 1, prefix_len) ~= prefix then return end if fields.quit then return end local pos = minetest.string_to_pos(string.sub(formname, prefix_len+1, -1)) local meta = minetest.get_meta(pos) local state = minetest.deserialize(meta:get_string("state")) for i = 1,4 do if fields["dial"..tostring(i).."+"] then state[i] = (state[i] + 1) % 8 break elseif fields["dial"..tostring(i).."-"] then state[i] = (state[i] - 1) % 8 break end end meta:set_string("state", minetest.serialize(state)) show_formspec(pos, nil, player) end) local puzzle_chest_can_dig = function(pos, player) local meta = minetest.get_meta(pos) initialize(pos, meta) local inv = meta:get_inventory() return inv:is_empty("main") end minetest.register_node("df_underworld_items:puzzle_chest_closed", { description = S("Puzzle Chest"), _doc_items_longdesc = df_underworld_items.doc.puzzle_chest_desc, _doc_items_usagehelp = df_underworld_items.doc.puzzle_chest_usage, tiles = { "dfcaverns_slade_block.png^dfcaverns_chest_mask_top.png", "dfcaverns_slade_block.png^dfcaverns_chest_mask_top.png", "dfcaverns_slade_block.png^dfcaverns_chest_mask_side.png", "dfcaverns_slade_block.png^dfcaverns_chest_mask_side.png", "dfcaverns_slade_block.png^dfcaverns_chest_mask_side.png", "dfcaverns_slade_block.png^dfcaverns_chest_mask_side.png^dfcaverns_chest_lock_plate.png^dfcaverns_chest_lock_colours.png", }, paramtype2="facedir", is_ground_content = false, groups = {stone=1, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1, cracky = 3, building_block=1, material_stone=1}, sounds = df_dependencies.sound_stone({ footstep = { name = "bedrock2_step", gain = 1 } }), _mcl_blast_resistance = 1200, _mcl_hardness = 50, on_rightclick = show_formspec, can_dig = puzzle_chest_can_dig, }) minetest.register_node("df_underworld_items:puzzle_chest_opened", { description = S("Puzzle Chest"), _doc_items_longdesc = df_underworld_items.doc.puzzle_chest_desc, _doc_items_usagehelp = df_underworld_items.doc.puzzle_chest_usage, tiles = { {name = "dfcaverns_slade_block.png^dfcaverns_chest_mask_top.png", backface_culling = true}, {name = "dfcaverns_slade_block.png^dfcaverns_chest_mask_top.png", backface_culling = true}, {name = "dfcaverns_slade_block.png^dfcaverns_chest_mask_side.png", backface_culling = true}, {name = "dfcaverns_slade_block.png^dfcaverns_chest_mask_side.png", backface_culling = true}, {name = "dfcaverns_slade_block.png^dfcaverns_chest_mask_side.png^dfcaverns_chest_lock_plate.png^dfcaverns_chest_lock_colours.png", backface_culling = true}, {name = "([combine:16x32:0,0=dfcaverns_slade_block.png:0,16=dfcaverns_slade_block.png)^dfcaverns_chest_mask_interior.png", backface_culling = true}, }, is_ground_content = false, mesh = "dfcaverns_chest_open.obj", drawtype= "mesh", visual = "mesh", paramtype2="facedir", groups = {stone=1, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1, cracky = 3, building_block=1, material_stone=1, not_in_creative_inventory=1}, drop = "df_underworld_items:puzzle_chest_closed", sounds = df_dependencies.sound_stone({ footstep = { name = "bedrock2_step", gain = 1 } }), _mcl_blast_resistance = 1200, _mcl_hardness = 50, on_rightclick = show_formspec, can_dig = puzzle_chest_can_dig, })