local S = df_primordial_items.S --------------------------------------------------------------------------------------- -- Glownode and stalk minetest.register_node("df_primordial_items:glownode", { description = S("Primordial Fungal Lantern"), _doc_items_longdesc = df_primordial_items.doc.glownode_desc, _doc_items_usagehelp = df_primordial_items.doc.glownode_usage, drawtype = "glasslike", tiles = {"dfcaverns_mush_glownode.png"}, paramtype = "light", sunlight_propagates = true, is_ground_content = false, groups = {cracky = 3, oddly_breakable_by_hand = 3}, sounds = df_primordial_items.sounds.glass, light_source = minetest.LIGHT_MAX, }) minetest.register_node("df_primordial_items:glownode_stalk", { description = S("Primordial Fungal Lantern Stalk"), _doc_items_longdesc = df_primordial_items.doc.glownode_stalk_desc, _doc_items_usagehelp = df_primordial_items.doc.glownode_stalk_usage, tiles = {"dfcaverns_mush_stalk_top.png", "dfcaverns_mush_stalk_top.png", "dfcaverns_mush_stalk_side.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = df_primordial_items.sounds.wood, on_place = minetest.rotate_node }) minetest.register_node("df_primordial_items:glow_orb_hanging", { description = S("Primordial Fungal Orb"), _doc_items_longdesc = df_primordial_items.doc.glow_orb_desc, _doc_items_usagehelp = df_primordial_items.doc.glow_orb_usage, tiles = {"dfcaverns_mush_orb_vert.png"}, inventory_image = "dfcaverns_mush_orb_vert.png", wield_image = "dfcaverns_mush_orb_vert.png", groups = {snappy = 3, flora = 1, flammable = 1}, paramtype = "light", paramtype2 = "degrotate", drawtype = "plantlike", buildable_to = true, is_ground_content = false, walkable = false, light_source = 6, sounds = df_primordial_items.sounds.leaves, use_texture_alpha = "clip", sunlight_propagates = true, }) local c_stalk = minetest.get_content_id("df_primordial_items:glownode_stalk") local c_node = minetest.get_content_id("df_primordial_items:glownode") local c_air = minetest.get_content_id("air") df_primordial_items.spawn_ceiling_spire_vm = function(vi, area, data) local spire_height = math.random(1,10) local ystride = area.ystride local zstride = area.zstride for i = 0, spire_height do if data[vi-i*ystride] == c_air then data[vi-i*ystride] = c_stalk end end local bottom = vi - (spire_height +1) * ystride if data[bottom] == c_air then data[bottom] = c_node end if spire_height > 4 then -- thicken it all up for i = 0, math.floor(spire_height/2) do local current_vi = vi-i*ystride if data[current_vi+1] == c_air then data[current_vi+1] = c_stalk end if data[current_vi-1] == c_air then data[current_vi-1] = c_stalk end if data[current_vi+zstride] == c_air then data[current_vi+zstride] = c_stalk end if data[current_vi-zstride] == c_air then data[current_vi-zstride] = c_stalk end end if spire_height > 7 then bottom = bottom-ystride if data[bottom] == c_air then data[bottom] = c_node end if data[bottom-ystride] == c_air then data[bottom-ystride] = c_node end if data[bottom+1] == c_air then data[bottom+1] = c_node end if data[bottom-1] == c_air then data[bottom-1] = c_node end if data[bottom+zstride] == c_air then data[bottom+zstride] = c_node end if data[bottom-zstride] == c_air then data[bottom-zstride] = c_node end end end end