local S = minetest.get_translator(minetest.get_current_modname()) local modmeta = minetest.get_mod_storage() local cairn_area = AreaStore() local existing_area = modmeta:get("areastore_cairn") if existing_area then cairn_area:from_string(existing_area) end local get_cairn_looted_by_list = function(pos) local loot_list_string = modmeta:get("cairn_" .. minetest.pos_to_string(pos)) if not loot_list_string then return {} end return minetest.deserialize(loot_list_string) end local set_cairn_looted_by_list = function(pos, list) modmeta:set_string("cairn_" .. minetest.pos_to_string(pos), minetest.serialize(list)) end local cairn_loot = function(pos, player_name) local list = get_cairn_looted_by_list(pos) if list[player_name] then return false end list[player_name] = true local lore_id = collectible_lore.lorebooks[math.random(#(collectible_lore.lorebooks))].id collectible_lore.unlock(player_name, lore_id) minetest.debug("unlocked " .. lore_id) list[player_name] = true set_cairn_looted_by_list(pos, list) return true end local range = 10 minetest.register_node("collectible_lore:cairn", { description = S("Cairn"), drawtype = "nodebox", tiles = {df_dependencies.texture_cobble}, drop = df_dependencies.node_name_cobble, paramtype = "light", paramtype2 = "facedir", node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, {-0.4375, 0, -0.4375, 0.4375, 0.5, 0.4375}, {-0.25, 0.5, -0.25, 0.25, 1, 0.25} } }, collision_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 1, 0.5} } }, selection_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, 1, 0.5} } }, on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) local player_name = clicker:get_player_name() if player_name then cairn_loot(pos, player_name) end end, is_ground_content = true, groups = {cracky = 3}, can_dig = function(pos, player) return minetest.check_player_privs(player, {server = true}) end, on_destruct = function(pos) modmeta:set_string("cairn_" .. minetest.pos_to_string(pos), "") local this_cairn = cairn_area:get_areas_for_pos(pos) for index, data in pairs(this_cairn) do minetest.debug("removing " .. dump(index)) cairn_area:remove_area(index) modmeta:set_string("areastore_cairn", cairn_area:to_string()) end end, on_construct = function(pos) local nearby = cairn_area:get_areas_in_area(vector.subtract(pos, range/2), vector.add(pos, range/2)) if next(nearby) then minetest.debug("Cairn placed too close to other cairns. Placed at: " .. minetest.pos_to_string(pos) .."\nnearby:\n" .. dump(nearby)) end cairn_area:insert_area(pos, pos, "") modmeta:set_string("areastore_cairn", cairn_area:to_string()) end, }) collectible_lore.get_nearby_cairns = function(pos) local nearby = cairn_area:get_areas_in_area(vector.subtract(pos, range/2), vector.add(pos, range/2)) if next(nearby) then return nearby end return nil end collectible_lore.place_cairn = function(pos) cairn_area:insert_area(pos, pos, "") modmeta:set_string("areastore_cairn", cairn_area:to_string()) end local player_state = {} local get_formspec_for_player = function(player_name) local selected local state = player_state[player_name] or 1 local unlocks = collectible_lore.get_player_unlocks(player_name) local form = {} table.insert(form, "formspec_version[6]size[10,8]") table.insert(form, "textlist[0,0;4,7;list;") local count = 1 for index, value in pairs(collectible_lore.lorebooks) do local unlocked = unlocks[value.id] if unlocked and state == count then selected = value end count = count + 1 if unlocked then table.insert(form, minetest.formspec_escape(value.title)) else table.insert(form, S("")) end table.insert(form, ",") end table.remove(form) -- removes trailing comma table.insert(form, ";" .. state .. "]") table.insert(form, "textarea[4.5,0;5.5,7;;text;") if selected then local str = selected.text table.insert(form, minetest.formspec_escape(str)) else table.insert(form, " ") end table.insert(form, "]") return table.concat(form) end minetest.register_craftitem("collectible_lore:ledger", { description = S("Collectible Ledger"), inventory_image = "collectible_lore_ledger.png", stack_max = 99, on_use = function(itemstack, user, pointed_thing) local player_name = user:get_player_name() minetest.show_formspec(player_name, "collectible_lore:formspec", get_formspec_for_player(player_name)) end }) minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= "collectible_lore:formspec" then return end if fields.list then local exploded = minetest.explode_textlist_event(fields.list) if exploded.type == "CHG" then local player_name = player:get_player_name() player_state[player_name] = exploded.index minetest.show_formspec(player_name, "collectible_lore:formspec", get_formspec_for_player(player_name)) end end end)