-- This file defines a type of root-like growth that spreads over the surface of the ground in a random web-like pattern -- internationalization boilerplate local MP = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(MP.."/intllib.lua") -- hub_thickness -- the bit in the middle that's seen at the ends and corners of long hypha runs -- connector_thickness local get_node_box = function(hub_thickness, connector_thickness) return { type = "connected", fixed = {-hub_thickness,-hub_thickness,-hub_thickness,hub_thickness,hub_thickness,hub_thickness}, connect_top = {-connector_thickness, 0, -connector_thickness, connector_thickness, 0.5, connector_thickness}, connect_bottom = {-connector_thickness, -0.5, -connector_thickness, connector_thickness, 0, connector_thickness}, connect_back = {-connector_thickness, -connector_thickness, 0, connector_thickness, connector_thickness, 0.5}, connect_right = {0, -connector_thickness, -connector_thickness, 0.5, connector_thickness, connector_thickness}, connect_front = {-connector_thickness, -connector_thickness, -0.5, connector_thickness, connector_thickness, 0}, connect_left = {-0.5, -connector_thickness, -connector_thickness, 0, connector_thickness, connector_thickness}, disconnected = {-connector_thickness, -connector_thickness, -connector_thickness, connector_thickness, connector_thickness, connector_thickness}, } end minetest.register_node("df_primordial_items:giant_hypha_root", { description = S("Rooted Giant Hypha"), tiles = { {name="dfcaverns_mush_giant_hypha.png"}, }, connects_to = {"group:soil", "group:hypha"}, connect_sides = { "top", "bottom", "front", "left", "back", "right" }, drawtype = "nodebox", node_box = get_node_box(0.1875, 0.25), paramtype = "light", light_source = 2, is_ground_content = false, groups = {oddly_breakable_by_hand = 1, choppy = 2, hypha = 1}, sounds = default.node_sound_wood_defaults(), drop = { max_items = 1, items = { { items = {"df_primordial_items:mycelial_fibers","df_primordial_items:giant_hypha_apical_meristem"}, rarity = 100, }, { items = {"df_primordial_items:mycelial_fibers"}, }, }, }, }) minetest.register_node("df_primordial_items:giant_hypha", { description = S("Giant Hypha"), tiles = { {name="dfcaverns_mush_giant_hypha.png"}, }, connects_to = {"group:hypha"}, connect_sides = { "top", "bottom", "front", "left", "back", "right" }, drawtype = "nodebox", node_box = get_node_box(0.1875, 0.25), paramtype = "light", light_source = 2, is_ground_content = false, groups = {oddly_breakable_by_hand = 1, choppy = 2, hypha = 1}, sounds = default.node_sound_wood_defaults(), drop = { max_items = 1, items = { { items = {"df_primordial_items:mycelial_fibers","df_primordial_items:giant_hypha_apical_meristem"}, rarity = 100, }, { items = {"df_primordial_items:mycelial_fibers"}, }, }, }, }) minetest.register_craftitem("df_primordial_items:mycelial_fibers", { description = S("Giant Mycelial Fibers"), groups = {wool = 1}, inventory_image = "dfcaverns_mush_mycelial_fibers.png", }) minetest.register_craftitem("df_primordial_items:mycelial_thread", { description = S("Mycelial thread"), inventory_image = "dfcaverns_pig_tail_thread.png", groups = {flammable = 1, thread = 1}, }) minetest.register_craft({ output = "df_primordial_items:mycelial_thread 4", type = "shapeless", recipe = { "df_primordial_items:mycelial_fibers"}, }) -- Check each of the six cardinal directions to see if it's buildable-to, -- if it has an adjacent "soil" node (or if it's going out over the corner of an adjacent soil node), -- and does *not* have an adjacent hypha already. -- By growing with these conditions hyphae will hug the ground and will not immediately loop back on themselves -- (though they can run into other pre-existing growths, forming larger loops - which is fine, large loops are nice) local find_mycelium_growth_targets = function(pos) local nodes = {} for x = -1, 1 do nodes[x] = {} for y = -1, 1 do nodes[x][y] = {} for z = -1, 1 do if not (x == y and y == z) then -- we don't care about the diagonals or the center node local node = minetest.get_node({x=pos.x+x, y=pos.y+y, z=pos.z+z}) if node.name == "ignore" then -- Pause growth! We're at the edge of the known world. return nil end local state = {} if minetest.get_item_group(node.name, "soil") > 0 or minetest.get_item_group(node.name, "stone") > 0 and math.random() < 0.5 then -- let hyphae explore out over stone state.soil = true elseif minetest.get_item_group(node.name, "hypha") > 0 then state.hypha = true elseif minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].buildable_to then state.buildable = true end nodes[x][y][z] = state end end end end --TODO there's probably some clever way to turn this into a subroutine, but I'm tired right now and --copy and pasting is easy and nobody's going to decide whether to hire or fire me based on this --particular snippet of code so what the hell. I'll fix it later when that clever way comes to me. local valid_targets = {} if nodes[-1][0][0].buildable and -- test for soil to directly support new growth (nodes[-1][-1][0].soil or nodes[-1][1][0].soil or nodes[-1][0][-1].soil or nodes[-1][0][1].soil or -- test for soil "around the corner" to allow for growth over an edge nodes[0][-1][0].soil or nodes[0][1][0].soil or nodes[0][0][-1].soil or nodes[0][0][1].soil) and not -- no adjacent hypha (nodes[-1][-1][0].hypha or nodes[-1][1][0].hypha or nodes[-1][0][-1].hypha or nodes[-1][0][1].hypha) then table.insert(valid_targets, {x=pos.x-1, y=pos.y, z=pos.z}) end if nodes[1][0][0].buildable and -- test for soil to directly support new growth (nodes[1][-1][0].soil or nodes[1][1][0].soil or nodes[1][0][-1].soil or nodes[1][0][1].soil or -- test for soil "around the corner" to allow for growth over an edge nodes[0][-1][0].soil or nodes[0][1][0].soil or nodes[0][0][-1].soil or nodes[0][0][1].soil) and not -- no adjacent hypha (nodes[1][-1][0].hypha or nodes[1][1][0].hypha or nodes[1][0][-1].hypha or nodes[1][0][1].hypha) then table.insert(valid_targets, {x=pos.x+1, y=pos.y, z=pos.z}) end if nodes[0][-1][0].buildable and -- test for soil to directly support new growth (nodes[-1][-1][0].soil or nodes[1][-1][0].soil or nodes[0][-1][-1].soil or nodes[0][-1][1].soil or -- test for soil "around the corner" to allow for growth over an edge nodes[-1][0][0].soil or nodes[1][0][0].soil or nodes[0][0][-1].soil or nodes[0][0][1].soil) and not -- no adjacent hypha (nodes[-1][-1][0].hypha or nodes[1][-1][0].hypha or nodes[0][-1][-1].hypha or nodes[0][-1][1].hypha) then table.insert(valid_targets, {x=pos.x, y=pos.y-1, z=pos.z}) end if nodes[0][1][0].buildable and -- test for soil to directly support new growth (nodes[-1][1][0].soil or nodes[1][1][0].soil or nodes[0][1][-1].soil or nodes[0][1][1].soil or -- test for soil "around the corner" to allow for growth over an edge nodes[-1][0][0].soil or nodes[1][0][0].soil or nodes[0][0][-1].soil or nodes[0][0][1].soil) and not -- no adjacent hypha (nodes[-1][1][0].hypha or nodes[1][1][0].hypha or nodes[0][1][-1].hypha or nodes[0][1][1].hypha) then table.insert(valid_targets, {x=pos.x, y=pos.y+1, z=pos.z}) end if nodes[0][0][-1].buildable and -- test for soil to directly support new growth (nodes[-1][0][-1].soil or nodes[1][0][-1].soil or nodes[0][-1][-1].soil or nodes[0][1][-1].soil or -- test for soil "around the corner" to allow for growth over an edge nodes[-1][0][0].soil or nodes[1][0][0].soil or nodes[0][-1][0].soil or nodes[0][1][0].soil) and not -- no adjacent hypha (nodes[-1][0][-1].hypha or nodes[1][0][-1].hypha or nodes[0][-1][-1].hypha or nodes[0][1][-1].hypha) then table.insert(valid_targets, {x=pos.x, y=pos.y, z=pos.z-1}) end if nodes[0][0][1].buildable and -- test for soil to directly support new growth (nodes[-1][0][1].soil or nodes[1][0][1].soil or nodes[0][-1][1].soil or nodes[0][1][1].soil or -- test for soil "around the corner" to allow for growth over an edge nodes[-1][0][0].soil or nodes[1][0][0].soil or nodes[0][-1][0].soil or nodes[0][1][0].soil) and not -- no adjacent hypha (nodes[-1][0][1].hypha or nodes[1][0][1].hypha or nodes[0][-1][1].hypha or nodes[0][1][1].hypha) then table.insert(valid_targets, {x=pos.x, y=pos.y, z=pos.z+1}) end return valid_targets end local grow_mycelium = function(pos, meristem_name) local new_meristems = {} -- Can we grow? If so, pick a random direction and add a new meristem there local targets = find_mycelium_growth_targets(pos) if targets == nil then return nil -- We hit the edge of the known world, pause! end local target_count = #targets if target_count > 0 then local target = targets[math.random(1,target_count)] minetest.set_node(target, {name=meristem_name}) table.insert(new_meristems, target) else --nowhere to grow, turn into a rooted hypha and we're done minetest.set_node(pos, {name="df_primordial_items:giant_hypha_root"}) return new_meristems end if math.random() < 0.06 then -- Note: hypha growth pattern is very sensitive to this branching factor. Higher than about 0.06 will blanket the landscape with fungus. -- Split - try again from here next time table.insert(new_meristems, pos) -- Otherwise, just turn into a hypha and we're done elseif math.random() < 0.333 then minetest.set_node(pos, {name="df_primordial_items:giant_hypha_root"}) else minetest.set_node(pos, {name="df_primordial_items:giant_hypha"}) end return new_meristems end local min_growth_delay = tonumber(minetest.settings:get("dfcaverns_mycelium_min_growth_delay")) or 240 local max_growth_delay = tonumber(minetest.settings:get("dfcaverns_mycelium_max_growth_delay")) or 400 local avg_growth_delay = (min_growth_delay + max_growth_delay) / 2 minetest.register_node("df_primordial_items:giant_hypha_apical_meristem", { description = S("Giant Hypha Apical Meristem"), tiles = { {name="dfcaverns_mush_giant_hypha.png^[brighten"}, }, connects_to = {"group:hypha"}, connect_sides = { "top", "bottom", "front", "left", "back", "right" }, drawtype = "nodebox", light_source = 6, node_box = get_node_box(0.25, 0.375), paramtype = "light", is_ground_content = false, groups = {oddly_breakable_by_hand = 1, choppy = 2, hypha = 1, light_sensitive_fungus = 13}, _dfcaverns_dead_node = "df_primordial_items:giant_hypha_root", sounds = default.node_sound_wood_defaults(), on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(min_growth_delay, max_growth_delay)) end, on_destruct = function(pos) minetest.get_node_timer(pos):stop() end, on_timer = function(pos, elapsed) if elapsed > max_growth_delay then -- We've been unloaded for a while, need to do multiple growth iterations. local iterations = math.floor(elapsed / avg_growth_delay) -- the number of iterations we've missed local stack = {pos} -- initialize with the current location for i = 1, iterations do local new_stack = {} -- populate this with new node output. for _, stackpos in ipairs(stack) do -- for each currently growing location local ret = grow_mycelium(stackpos, "df_primordial_items:giant_hypha_apical_meristem") if ret == nil then -- We hit the edge of the known world, stop and retry later minetest.get_node_timer(stackpos):start(math.random(min_growth_delay,max_growth_delay)) else for _, retpos in ipairs(ret) do -- put the new locations into new_stack table.insert(new_stack, retpos) end end end stack = new_stack -- replace the old stack with the new end for _, donepos in ipairs(stack) do -- After all the iterations are done, if there's any leftover growing positions set a timer for each of them minetest.get_node_timer(donepos):start(math.random(min_growth_delay,max_growth_delay)) end else -- just do one iteration. local new_meristems = grow_mycelium(pos, "df_primordial_items:giant_hypha_apical_meristem") if new_meristems == nil then -- We hit the end of the known world, try again later. Unlikely in this case, but theoretically possible I guess. minetest.get_node_timer(pos):start(math.random(min_growth_delay,max_growth_delay)) else for _, newpos in ipairs(new_meristems) do minetest.get_node_timer(newpos):start(math.random(min_growth_delay,max_growth_delay)) end end end end, }) -- this version grows instantly via ABM, it is meant for mapgen usage minetest.register_node("df_primordial_items:giant_hypha_apical_mapgen", { description = S("Giant Hypha Apical Meristem"), tiles = { {name="dfcaverns_mush_giant_hypha.png^[brighten"}, }, connects_to = {"group:hypha"}, connect_sides = { "top", "bottom", "front", "left", "back", "right" }, drawtype = "nodebox", light_source = 6, node_box = get_node_box(0.25, 0.375), paramtype = "light", is_ground_content = false, groups = {oddly_breakable_by_hand = 1, choppy = 2, hypha = 1, not_in_creative_inventory = 1}, sounds = default.node_sound_wood_defaults(), }) local grow_mycelium_immediately = function(pos) local stack = {pos} while #stack > 0 do local pos = table.remove(stack) local new_poses = grow_mycelium(pos, "df_primordial_items:giant_hypha_apical_mapgen") if new_poses then -- if we hit the end of the world, just stop. There'll be a mapgen meristem left here, the abm will re-trigger it when the player gets close. for _, new_pos in ipairs(new_poses) do table.insert(stack, new_pos) end end end end minetest.register_abm({ label = "Mycelium mapgen growth", nodenames = {"df_primordial_items:giant_hypha_apical_mapgen"}, interval = 1.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) grow_mycelium_immediately(pos) end })