local c_water = minetest.get_content_id("default:water_source") local c_air = minetest.get_content_id("air") local c_stone = minetest.get_content_id("default:stone") local c_sweet_pod = minetest.get_content_id("dfcaverns:sweet_pod_6") -- param2 = 0 local c_quarry_bush = minetest.get_content_id("dfcaverns:quarry_bush_5") -- param2 = 4 local c_plump_helmet = minetest.get_content_id("dfcaverns:plump_helmet_4") -- param2 = 0-3 local c_pig_tail = minetest.get_content_id("dfcaverns:pig_tail_8") -- param2 = 3 local c_dimple_cup = minetest.get_content_id("dfcaverns_dimple_cup_4") -- param2 = 0 local c_cave_wheat = minetest.get_content_id("dfcaverns:cave_wheat_8") -- param2 = 3 local c_dead_fungus = minetest.get_content_id("dfcaverns:dead_fungus") -- param2 = 0 local c_cavern_fungi = minetest.get_content_id("dfcaverns:cavern_fungi") -- param2 = 0 local c_dirt_moss = minetest.get_content_id("dfcaverns:dirt_with_cave_moss") local c_dirt = minetest.get_content_id("default:dirt") local c_cobble = minetest.get_content_id("default:cobble") local c_cobble_fungus = minetest.get_content_id("dfcaverns:cobble_with_floor_fungus") --dfcaverns.spawn_tunnel_tube_vm(vi, area, data, param2_data) --dfcaverns.spawn_tower_cap_vm(vi, area, data) --dfcaverns.spawn_spore_tree_vm(vi, data, area) --dfcaverns.spawn_nether_cap_vm(vi, area, data) --dfcaverns.spawn_goblin_cap_vm(vi, area, data) --dfcaverns.spawn_fungiwood_vm(vi, area, data) --dfcaverns.spawn_blood_thorn_vm(vi, area, data, data_param2) ----------------------------------------------------------------------------------------------------------- -- Coal Dust local test_biome_floor = function(area, data, ai, vi, bi, param2_data) if data[bi] ~= c_stone then return end if math.random() < 0.25 then data[bi] = c_dirt else data[bi] = c_dirt_moss end local drip_rand = subterrane:vertically_consistent_random(vi, area) if math.random() < 0.1 then --data[vi] = c_plump_helmet --param2_data[vi] = math.random(0,3) data[vi] = c_cavern_fungi elseif drip_rand < 0.1 then --subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone) local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.1 * 5) subterrane:small_stalagmite(vi, area, data, param2_data, param2, height) elseif math.random() < 0.002 then dfcaverns.spawn_tower_cap_vm(bi, area, data) end end local test_biome_cave_floor = function(area, data, ai, vi, bi, param2_data) if data[bi] ~= c_stone then return end local drip_rand = subterrane:vertically_consistent_random(vi, area) if math.random() < 0.25 then data[bi] = c_dirt_moss if math.random() < 0.25 then --data[vi] = c_plump_helmet --param2_data[vi] = math.random(0,3) data[vi] = c_cavern_fungi end elseif drip_rand < 0.075 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.075 * 4) subterrane:small_stalagmite(vi, area, data, param2_data, param2, height) end end local test_biome_cave_ceiling = function(area, data, ai, vi, bi, param2_data) if data[ai] ~= c_stone then return end local drip_rand = subterrane:vertically_consistent_random(vi, area) if drip_rand < 0.1 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.1 * 5) subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height) end end local test_biome_ceiling = function(area, data, ai, vi, bi, param2_data) if data[ai] ~= c_stone then return end local drip_rand = subterrane:vertically_consistent_random(vi, area) if drip_rand < 0.075 then --subterrane:stalactite(ai, area, data, 6, 20, c_stone, c_stone, c_stone) local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.075 * 5) subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height) elseif math.random() < 0.03 then dfcaverns.glow_worm_ceiling(area, data, ai, vi, bi) end end ------------------------------------------------------------------------------------------- minetest.register_biome({ name = "dfcaverns_test_biome", y_min = -2000, y_max = -300, heat_point = 50, humidity_point = 50, _subterrane_ceiling_decor = test_biome_ceiling, _subterrane_floor_decor = test_biome_floor, _subterrane_fill_node = c_air, _subterrane_cave_floor_decor = test_biome_cave_floor, _subterrane_cave_ceiling_decor = test_biome_cave_ceiling, })