-- internationalization boilerplate local MP = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(MP.."/intllib.lua") local sweet_names = {} local register_sweet_pod = function(number) local def = { description = S("Sweet Pod"), drawtype = "plantlike", tiles = {"dfcaverns_sweet_pod_"..tostring(number)..".png"}, inventory_image = "dfcaverns_sweet_pod_"..tostring(number)..".png", paramtype = "light", walkable = false, groups = {flammable=4, oddly_breakable_by_hand=1, light_sensitive_fungus = 11}, sounds = default.node_sound_leaves_defaults(), } if number < 6 then def._dfcaverns_next_stage = "dfcaverns:sweet_pod_"..tostring(number+1) table.insert(sweet_names, "dfcaverns:sweet_pod_"..tostring(number)) end minetest.register_node("dfcaverns:sweet_pod_"..tostring(number), def) end for i = 1,6 do register_sweet_pod(i) end dfcaverns.register_seed("sweet_pod_seed", S("Sweet Pod Spores"), "dfcaverns_sweet_pod_seed.png", "dfcaverns:sweet_pod_1") table.insert(sweet_names, "dfcaverns:sweet_pod_seed") dfcaverns.register_grow_abm(sweet_names, 10, 1)