local S = minetest.get_translator(minetest.get_current_modname()) local print_settingtypes = false local CONFIG_FILE_PREFIX = "bubblesponge_" local config = {} bubblesponge = {} bubblesponge.config = config local function setting(stype, name, default, description) local value if stype == "bool" then value = minetest.settings:get_bool(CONFIG_FILE_PREFIX..name) elseif stype == "string" then value = minetest.settings:get(CONFIG_FILE_PREFIX..name) elseif stype == "int" or stype == "float" then value = tonumber(minetest.settings:get(CONFIG_FILE_PREFIX..name)) end if value == nil then value = default end config[name] = value if print_settingtypes then minetest.debug(CONFIG_FILE_PREFIX..name.." ("..description..") "..stype.." "..tostring(default)) end end setting("int", "uses", 30, "Number of uses for a bubblesponge") setting("int", "growth_seconds", 1000, "Number of seconds between each growth check for bubblesponge stems") setting("int", "y_max", -300, "Maximum altitude at which bubblesponge will grow") local function use_airtank(itemstack, user) local breath = user:get_breath() if breath > 9 then return itemstack end breath = math.min(10, breath+5) user:set_breath(breath) minetest.sound_play("bubblesponge_bubbles", {pos = user:get_pos(), gain = 0.5}) --if not minetest.settings:get_bool("creative_mode") then local wdef = itemstack:get_definition() itemstack:add_wear(65535/(wdef._airtanks_uses-1)) if itemstack:get_count() == 0 then if wdef.sound and wdef.sound.breaks then minetest.sound_play(wdef.sound.breaks, {pos = user:get_pos(), gain = 0.5}) end end --end return itemstack end minetest.register_tool("bubblesponge:tank", { description = S("Bubblesponge Frond"), _doc_items_longdesc = S("A frond harvested from a bubblesponge."), _doc_items_usagehelp = S("If you're underwater and you're running out of breath, wield this item and use it to replenish 5 bubbles on your breath bar. When fully charged this frond has @1 uses before it becomes empty.", config.uses), _airtanks_uses = config.uses, inventory_image = "bubblesponge_frond.png", wield_image = "bubblesponge_frond.png", stack_max = 1, groups = {bubblesponge_tank = 1}, on_place = function(itemstack, user, pointed_thing) return use_airtank(itemstack, user) end, on_use = function(itemstack, user, pointed_thing) return use_airtank(itemstack, user) end, }) minetest.register_tool("bubblesponge:bundle", { description = S("Bubblesponge Bundle"), _doc_items_longdesc = S("A bundle of fronds harvested from a bubblesponge."), _doc_items_usagehelp = S("If you're underwater and you're running out of breath, wield this item and use it to replenish 5 bubbles on your breath bar. When fully charged this frond has @1 uses before it becomes empty.", config.uses * 9), _airtanks_uses = config.uses * 9, inventory_image = "bubblesponge_bundle.png", wield_image = "bubblesponge_bundle.png", stack_max = 1, groups = {bubblesponge_tank = 1}, on_place = function(itemstack, user, pointed_thing) return use_airtank(itemstack, user) end, on_use = function(itemstack, user, pointed_thing) return use_airtank(itemstack, user) end, }) minetest.register_craft({ recipe = { {"bubblesponge:tank", "bubblesponge:tank", "bubblesponge:tank"}, {"bubblesponge:tank", "bubblesponge:tank", "bubblesponge:tank"}, {"bubblesponge:tank", "bubblesponge:tank", "bubblesponge:tank"}, }, output = "bubblesponge:bundle", }) local water_node = df_dependencies.node_name_water_source minetest.register_node("bubblesponge:stem", { description = S("Bubblesponge Trunk"), _doc_items_longdesc = S("The trunk of a massive sponge. Bubblesponges grow deep underwater in caverns and their fronds have uniquely helpful properties for divers."), _doc_items_usagehelp = S("If you're underwater and you're running out of breath you can squeeze a lungful of air from a wielded Bubblesponge frond"), groups = {oddly_breakable_by_hand = 1, handy = 1}, sounds = df_trees.node_sound_tree_soft_fungus_defaults(), tiles = {"bubblesponge_bubblesponge.png"}, use_texture_alpha = "clip", drawtype = "normal", paramtype = "light", is_ground_content = false, light_source = 6, on_timer = function(pos, elapsed) local timer = minetest.get_node_timer(pos) elapsed = elapsed - config.growth_seconds timer:set(config.growth_seconds, elapsed) if pos.y > config.y_max then return end pos.y = pos.y + 1 if minetest.find_node_near(pos, 4, "air", true) then return end local tries = 0 while tries < 3 do local this_node = minetest.get_node(pos).name if minetest.get_node(pos).name == water_node then minetest.set_node(pos, {name = "bubblesponge:frond"}) return else pos = {x = pos.x + math.random(-1, 1), y = pos.y + math.random(0, 1), z = pos.z + math.random(-1, 1)} tries = tries + 1 end end end, on_construct = function(pos) minetest.get_node_timer(pos):start(config.growth_seconds + math.random(-0.1, 0.1)*config.growth_seconds) --minetest.get_node_timer(pos):set(1, config.growth_seconds * 6) -- immediate growth end, on_destruct = function(pos) minetest.get_node_timer(pos):stop() end, }) minetest.register_node("bubblesponge:frond", { description = S("Bubblesponge Frond"), drawtype = "plantlike", visual_scale = 1.2, tiles = {"bubblesponge_growth.png"}, paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy=3, oddly_breakable_by_hand = 1, handy = 1, not_in_creatove_inventory=1}, sounds = default.node_sound_leaves_defaults(), drop = "bubblesponge:tank", }) local function use_any_airtank_in_hotbar(player) local inv = player:get_inventory() local hotbar = player:hud_get_hotbar_itemcount() for i=1, hotbar do local itemstack = inv:get_stack("main", i) if minetest.get_item_group(itemstack:get_name(), "bubblesponge_tank") >= 1 then itemstack = use_airtank(itemstack, player) inv:set_stack("main", i, itemstack) return true end end return false end local function player_event_handler(player, eventname) if player:is_player() and eventname == "breath_changed" and player:get_breath() < 2 then use_any_airtank_in_hotbar(player) end return false end minetest.register_playerevent(player_event_handler)