df_mapitems.sounds = {} df_mapitems.sounds.stone = default.node_sound_stone_defaults() df_mapitems.sounds.floor_fungus = default.node_sound_stone_defaults({footstep = {name = "dfcaverns_squish", gain = 0.25},}) df_mapitems.sounds.sandscum = default.node_sound_sand_defaults({footstep = {name = "dfcaverns_squish", gain = 0.25},}) df_mapitems.sounds.glass = default.node_sound_glass_defaults() df_mapitems.sounds.dirt = default.node_sound_dirt_defaults() df_mapitems.sounds.dirt_mossy = default.node_sound_dirt_defaults({footstep = {name = "default_grass_footstep", gain = 0.25},}) df_mapitems.node_id = {} df_mapitems.node_id.stone = minetest.get_content_id("default:stone") df_mapitems.node_id.water = minetest.get_content_id("default:water_source") df_mapitems.node_id.dirt = minetest.get_content_id("default:dirt") df_mapitems.texture = {} df_mapitems.texture.coral_skeleton = "default_coral_skeleton.png" df_mapitems.texture.cobble = "default_cobble.png" df_mapitems.texture.stone = "default_stone.png" df_mapitems.texture.ice = "default_ice.png" df_mapitems.texture.sand = "default_sand.png" df_mapitems.texture.dirt = "default_dirt.png" df_mapitems.node_name = {} df_mapitems.node_name.coral_skeleton = "default:coral_skeleton" df_mapitems.node_name.water = "default:water_source" df_mapitems.node_name.mese_crystal = "default:mese_crystal" df_mapitems.node_name.cobble = "default:cobble" df_mapitems.node_name.sand = "default:sand" df_mapitems.node_name.dirt = "default:dirt" df_mapitems.node_name.stone = "default:stone" df_mapitems.node_name.ice = "default:ice" df_mapitems.node_name.farming_soil = "farming:soil" df_mapitems.node_name.farming_soil_wet = "farming:soil_wet" -- This stuff should only be used during initialization minetest.after(0, function() df_mapitems.node_name = nil df_mapitems.sounds = nil df_mapitems.texture = nil df_mapitems.node_id = nil end)