local S = minetest.get_translator(minetest.get_current_modname()) local nethercap_name = df_dependencies.nethercap_name local hoe_texture = df_dependencies.texture_tool_steelhoe local soil_texture = df_dependencies.texture_farming_soil local ice_texture = df_dependencies.texture_ice local coal_ore = "(".. df_dependencies.texture_stone .."^".. df_dependencies.texture_mineral_coal ..")" local make_texture = function(plant_texture, bg_tex) bg_tex = bg_tex or soil_texture return "dfcaverns_awards_backgroundx32.png^[combine:32x32:3,4="..bg_tex.."^[combine:32x32:3,2="..plant_texture.."^[combine:32x32:14,13="..hoe_texture.."^dfcaverns_awards_foregroundx32.png" end -- forestry local plant_node_achievements = { ["df_trees:black_cap_sapling"] = {achievement="dfcaverns_plant_black_cap", title=S("Plant Black Cap"), desc=S(""), icon=make_texture("dfcaverns_black_cap_sapling.png", coal_ore)}, ["df_trees:fungiwood_sapling"] = {achievement="dfcaverns_plant_fungiwood", title=S("Plant Fungiwood"), desc=S(""), icon=make_texture("dfcaverns_fungiwood_sapling.png")}, ["df_trees:goblin_cap_sapling"] = {achievement="dfcaverns_plant_goblin_cap", title=S("Plant Goblin Cap"), desc=S(""), icon=make_texture("dfcaverns_goblin_cap_sapling.png")}, ["df_trees:nether_cap_sapling"] = {achievement="dfcaverns_plant_nethercap", title=S("Plant @1", nethercap_name), desc=S(""), icon=make_texture("dfcaverns_nether_cap_sapling.png", ice_texture)}, ["df_trees:spore_tree_sapling"] = {achievement="dfcaverns_plant_spore_tree", title=S("Plant Spore Tree"), desc=S(""), icon=make_texture("dfcaverns_spore_tree_sapling.png")}, ["df_trees:tower_cap_sapling"] = {achievement="dfcaverns_plant_tower_cap", title=S("Plant Tower Cap"), desc=S(""), icon=make_texture("dfcaverns_tower_cap_sapling.png")}, ["df_trees:tunnel_tube_sapling"] = {achievement="dfcaverns_plant_tunnel_tube", title=S("Plant Tunnel Tube"), desc=S(""), icon=make_texture("dfcaverns_tunnel_tube_sapling.png")}, ["df_trees:torchspine_ember"] = {achievement="dfcaverns_plant_torchspine", title=S("Plant Torchspine"), desc=S(""), icon=make_texture("dfcaverns_torchspine_achievement.png", coal_ore)}, ["df_trees:spindlestem_seedling"] = {achievement="dfcaverns_plant_spindlestem", title=S("Plant Spindlestem"), desc=S(""), icon=make_texture("dfcaverns_spindlestem_achievement.png")}, ["df_trees:blood_thorn"] = {achievement="dfcaverns_plant_bloodthorn", title=S("Plant Bloodthorn"), desc=S(""), icon=make_texture("dfcaverns_bloodthorn_achievement.png")}, ["df_primordial_items:giant_hypha_apical_meristem"] = {achievement="dfcaverns_plant_giant_mycelium", title=S("Plant Primordial Mycelium"), desc=S(""), icon=make_texture("dfcaverns_mush_soil.png")}, ["df_primordial_items:fern_sapling"] = {achievement="dfcaverns_plant_primordial_fern", title=S("Plant Primordial Fern"), desc=S(""), icon=make_texture("dfcaverns_jungle_fern_03.png")}, ["df_primordial_items:jungle_mushroom_sapling"] = {achievement="dfcaverns_plant_primordial_jungle_mushroom", title=S("Plant Primordial Jungle Mushroom"), desc=S(""), icon=make_texture("dfcaverns_jungle_mushroom_02.png")}, ["df_primordial_items:jungletree_sapling"] = {achievement="dfcaverns_plant_primordial_jungletree", title=S("Plant Primordial Jungle Tree"), desc=S(""), icon=make_texture("dfcaverns_jungle_sapling.png")}, ["df_primordial_items:mush_sapling"] = {achievement="dfcaverns_plant_primordial_mushroom", title=S("Plant Primordial Mushroom"), desc=S(""), icon=make_texture("dfcaverns_mush_sapling.png")}, ["df_farming:cave_wheat_seed"] = {achievement="dfcaverns_plant_cave_wheat", title=S("Plant Cave Wheat"), desc=S(""), icon=make_texture("dfcaverns_cave_wheat_8.png")}, ["df_farming:dimple_cup_seed"] = {achievement="dfcaverns_plant_dimple_cup", title=S("Plant Dimple Cup"), desc=S(""), icon=make_texture("dfcaverns_dimple_cup_4.png")}, ["df_farming:pig_tail_seed"] = {achievement="dfcaverns_plant_pig_tail", title=S("Plant Pig Tail"), desc=S(""), icon=make_texture("dfcaverns_pig_tail_8.png")}, ["df_farming:plump_helmet_spawn"] = {achievement="dfcaverns_plant_plump_helmet", title=S("Plant Plump Helmet"), desc=S(""), icon=make_texture("dfcaverns_plump_helmet_achievement.png")}, ["df_farming:quarry_bush_seed"] = {achievement="dfcaverns_plant_quarry_bush", title=S("Plant Quarry Bush"), desc=S(""), icon=make_texture("dfcaverns_quarry_bush_5.png")}, ["df_farming:sweet_pod_seed"] = {achievement="dfcaverns_plant_sweet_pod", title=S("Plant Sweet Pod"), desc=S(""), icon=make_texture("dfcaverns_sweet_pod_6.png")}, } minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing) local player_name = placer:get_player_name() if player_name == nil then return end local player_awards = awards.player(player_name) local achievement = plant_node_achievements[newnode.name] if not achievement then return end local achievement_name = achievement.achievement if not player_awards or player_awards.unlocked[achievement_name] ~= achievement_name then -- all of the growable plants in DFCaverns are timer-based. If you place -- a seedling or seed and the resulting node has a timer running, then -- it's passed the checks to see if it was placed in a growable area. if minetest.get_node_timer(pos):is_started() then awards.unlock(player_name, achievement_name) end end end) --"dfcaverns_plant_all_farmables", local all_farmable_achievements = {"dfcaverns_plant_cave_wheat", "dfcaverns_plant_dimple_cup", "dfcaverns_plant_pig_tail", "dfcaverns_plant_plump_helmet", "dfcaverns_plant_quarry_bush", "dfcaverns_plant_sweet_pod",} --"dfcaverns_plant_all_primordial", local all_primordial_achievements = {"dfcaverns_plant_giant_mycelium", "dfcaverns_plant_primordial_fern", "dfcaverns_plant_primordial_jungle_mushroom", "dfcaverns_plant_primordial_jungletree", "dfcaverns_plant_primordial_mushroom",} --"dfcaverns_plant_all_underground_trees", local all_underground_trees_achievements = {"dfcaverns_plant_all_upper_trees", "dfcaverns_plant_all_primordial"} --"dfcaverns_plant_all_upper_trees", local all_upper_trees = {"dfcaverns_plant_black_cap", "dfcaverns_plant_fungiwood", "dfcaverns_plant_goblin_cap", "dfcaverns_plant_nethercap", "dfcaverns_plant_spore_tree", "dfcaverns_plant_tower_cap", "dfcaverns_plant_tunnel_tube", "dfcaverns_plant_torchspine","dfcaverns_plant_spindlestem"} local test_list = df_achievements.test_list -- name is the player name -- def is the award def. awards.register_on_unlock(function(player_name, def) local player_awards = awards.player(player_name) if not player_awards or not player_awards.unlocked then return end local unlocked = player_awards.unlocked test_list(player_name, "dfcaverns_plant_all_farmables", unlocked, all_farmable_achievements) test_list(player_name, "dfcaverns_plant_all_primordial", unlocked, all_primordial_achievements) test_list(player_name, "dfcaverns_plant_all_underground_trees", unlocked, all_underground_trees_achievements) test_list(player_name, "dfcaverns_plant_all_upper_trees", unlocked, all_upper_trees) end) for _, def in pairs(plant_node_achievements) do awards.register_achievement(def.achievement, { title = def.title, description = def.desc, icon = def.icon, }) end awards.register_achievement("dfcaverns_plant_all_upper_trees", { title = S("Plant All Fungal Tree Types"), description = S(""), --icon =, }) awards.register_achievement("dfcaverns_plant_all_primordial", { title = S("Plant All Primordial Tree Types"), description = S(""), --icon =, }) awards.register_achievement("dfcaverns_plant_all_underground_trees", { title = S("Plant All Underground Tree Types"), description = S(""), --icon =, }) awards.register_achievement("dfcaverns_plant_all_farmables", { title = S("Plant All Farmable Underground Plants"), description = S(""), --icon =, })