--dfcaverns.spawn_tunnel_tube_vm(vi, area, data, param2_data) --dfcaverns.spawn_spore_tree_vm(vi, data, area) --dfcaverns.spawn_nether_cap_vm(vi, area, data) --dfcaverns.spawn_goblin_cap_vm(vi, area, data) --dfcaverns.spawn_blood_thorn_vm(vi, area, data, data_param2) local c_water = minetest.get_content_id("default:water_source") local c_air = minetest.get_content_id("air") local c_stone = minetest.get_content_id("default:stone") local c_cobble = minetest.get_content_id("default:cobble") local c_dirt = minetest.get_content_id("default:dirt") local c_sand = minetest.get_content_id("default:sand") local c_dirt_moss = minetest.get_content_id("dfcaverns:dirt_with_cave_moss") local c_cobble_fungus = minetest.get_content_id("dfcaverns:cobble_with_floor_fungus") local c_dead_fungus = minetest.get_content_id("dfcaverns:dead_fungus") -- param2 = 0 local c_cavern_fungi = minetest.get_content_id("dfcaverns:cavern_fungi") -- param2 = 0 local subsea_level = (dfcaverns.config.level3_min - dfcaverns.config.level2_min) * 0.3 + dfcaverns.config.level3_min local level_3_blood_thorn_floor = function(area, data, ai, vi, bi, param2_data) if data[bi] ~= c_stone then return end if math.random() < 0.1 then data[bi] = c_dirt_moss else data[bi] = c_sand end local drip_rand = subterrane:vertically_consistent_random(vi, area) if math.random() < 0.1 then dfcaverns.place_shrub(data, vi, param2_data) elseif drip_rand < 0.05 then --subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone) local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.05 * 5) subterrane:stalagmite(vi, area, data, param2_data, param2, height, false) elseif math.random() < 0.05 then dfcaverns.spawn_blood_thorn_vm(vi, area, data, param2_data) end end local level_3_moist_ceiling = function(area, data, ai, vi, bi, param2_data) if data[ai] ~= c_stone then return end local drip_rand = subterrane:vertically_consistent_random(vi, area) if drip_rand < 0.075 then --subterrane:stalactite(ai, area, data, 6, 20, c_stone, c_stone, c_stone) local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.075 * 5) subterrane:stalagmite(vi, area, data, param2_data, param2, -height, true) elseif math.random() < 0.03 then dfcaverns.glow_worm_ceiling(area, data, ai, vi, bi) end end local level_3_dry_floor = function(area, data, ai, vi, bi, param2_data) if data[bi] ~= c_stone then return end if math.random() < 0.25 then data[bi] = c_cobble_fungus if math.random() < 0.1 then data[vi] = c_dead_fungus end elseif math.random() < 0.5 then data[bi] = c_cobble end local drip_rand = subterrane:vertically_consistent_random(vi, area) if drip_rand < 0.05 then --subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone) local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.05 * 5) subterrane:stalagmite(vi, area, data, param2_data, param2, height, false) end end local level_3_wet_floor = function(area, data, ai, vi, bi, param2_data) if data[bi] ~= c_stone then return end if math.random() < 0.25 then data[bi] = c_dirt_moss if math.random() < 0.1 then data[vi] = c_dead_fungus elseif math.random() < 0.1 then data[vi] = c_cavern_fungi end else data[bi] = c_dirt end local drip_rand = subterrane:vertically_consistent_random(vi, area) if drip_rand < 0.05 then --subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone) local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.05 * 5) subterrane:stalagmite(vi, area, data, param2_data, param2, height, true) end end local level_3_underwater_floor = function(area, data, ai, vi, bi, param2_data) if data[bi] ~= c_stone then return end data[bi] = c_dirt end local level_3_dry_ceiling = function(area, data, ai, vi, bi, param2_data) if data[ai] ~= c_stone then return end local drip_rand = subterrane:vertically_consistent_random(vi, area) if drip_rand < 0.075 then --subterrane:stalactite(ai, area, data, 6, 20, c_stone, c_stone, c_stone) local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.075 * 5) subterrane:stalagmite(vi, area, data, param2_data, param2, -height, false) end end local level_3_nether_cap_floor = function(area, data, ai, vi, bi, param2_data) if data[bi] ~= c_stone then return end if math.random() < 0.25 then data[bi] = c_dirt else data[bi] = c_dirt_moss end local drip_rand = subterrane:vertically_consistent_random(vi, area) if math.random() < 0.1 then dfcaverns.place_shrub(data, vi, param2_data) elseif drip_rand < 0.1 then --subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone) local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.1 * 5) subterrane:stalagmite(vi, area, data, param2_data, param2, height, true) elseif math.random() < 0.005 then dfcaverns.spawn_nether_cap_vm(vi, area, data) end end local level_3_tunnel_tube_floor = function(area, data, ai, vi, bi, param2_data) if data[bi] ~= c_stone then return end if math.random() < 0.25 then data[bi] = c_dirt else data[bi] = c_dirt_moss end local drip_rand = subterrane:vertically_consistent_random(vi, area) if math.random() < 0.1 then dfcaverns.place_shrub(data, vi, param2_data) elseif drip_rand < 0.1 then --subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone) local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.1 * 5) subterrane:stalagmite(vi, area, data, param2_data, param2, height, true) elseif math.random() < 0.05 then dfcaverns.spawn_tunnel_tube_vm(vi, area, data, param2_data) end end local level_3_spore_tree_floor = function(area, data, ai, vi, bi, param2_data) if data[bi] ~= c_stone then return end if math.random() < 0.25 then data[bi] = c_dirt else data[bi] = c_dirt_moss end local drip_rand = subterrane:vertically_consistent_random(vi, area) if math.random() < 0.1 then dfcaverns.place_shrub(data, vi, param2_data) elseif drip_rand < 0.1 then --subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone) local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.1 * 5) subterrane:stalagmite(vi, area, data, param2_data, param2, height, true) elseif math.random() < 0.05 then dfcaverns.spawn_spore_tree_vm(vi, area, data) end end local level_3_goblin_cap_floor = function(area, data, ai, vi, bi, param2_data) if data[bi] ~= c_stone then return end if math.random() < 0.25 then data[bi] = c_dirt else data[bi] = c_dirt_moss end local drip_rand = subterrane:vertically_consistent_random(vi, area) if math.random() < 0.1 then dfcaverns.place_shrub(data, vi, param2_data) elseif drip_rand < 0.1 then --subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone) local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.1 * 5) subterrane:stalagmite(vi, area, data, param2_data, param2, height, true) elseif math.random() < 0.025 then dfcaverns.spawn_goblin_cap_vm(vi, area, data) end end local level_3_cave_floor = function(area, data, ai, vi, bi, param2_data) if dfcaverns.can_support_vegetation[data[bi]] then data[bi] = c_dirt_moss if math.random() < 0.25 then if data[vi] == c_air then dfcaverns.place_shrub(data, vi, param2_data) end end return end if data[bi] == c_cobble and math.random() < 0.001 then data[bi] = c_cobble_fungus return end if data[bi] ~= c_stone then return end local drip_rand = subterrane:vertically_consistent_random(vi, area) if drip_rand < 0.075 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.075 * 4) subterrane:stalagmite(vi, area, data, param2_data, param2, height, true) end end local level_3_cave_ceiling = function(area, data, ai, vi, bi, param2_data) if data[ai] ~= c_stone then return end local drip_rand = subterrane:vertically_consistent_random(vi, area) if drip_rand < 0.1 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.1 * 5) subterrane:stalagmite(vi, area, data, param2_data, param2, -height, true) end end ------------------------------------------------------------------------------------------- minetest.register_biome({ name = "dfcaverns_level3_flooded_biome_lower", y_min = dfcaverns.config.level3_min, y_max = subsea_level, heat_point = 20, humidity_point = 0, _subterrane_fill_node = c_water, _subterrane_cave_fill_node = c_water, _subterrane_floor_decor = level_3_underwater_floor, }) minetest.register_biome({ name = "dfcaverns_level3_flooded_biome_upper", y_min = subsea_level, y_max = dfcaverns.config.level2_min, heat_point = 20, humidity_point = 0, _subterrane_ceiling_decor = level_3_moist_ceiling, _subterrane_floor_decor = level_3_wet_floor, _subterrane_fill_node = c_air, _subterrane_cave_fill_node = c_water, _subterrane_mitigate_lava = true, }) minetest.register_biome({ name = "dfcaverns_level3_blood_thorn_biome_lower", y_min = dfcaverns.config.level3_min, y_max = subsea_level, heat_point = 40, humidity_point = 100, _subterrane_ceiling_decor = level_3_dry_ceiling, _subterrane_floor_decor = level_3_blood_thorn_floor, _subterrane_fill_node = c_air, _subterrane_cave_floor_decor = level_3_cave_floor, _subterrane_cave_ceiling_decor = level_3_cave_ceiling, _subterrane_mitigate_lava = true, }) minetest.register_biome({ name = "dfcaverns_level3_blood_thorn_biome_upper", y_min = subsea_level, y_max = dfcaverns.config.level2_min, heat_point = 40, humidity_point = 100, _subterrane_ceiling_decor = level_3_dry_ceiling, _subterrane_floor_decor = level_3_blood_thorn_floor, _subterrane_fill_node = c_air, _subterrane_cave_floor_decor = level_3_cave_floor, _subterrane_cave_ceiling_decor = level_3_cave_ceiling, _subterrane_mitigate_lava = true, }) minetest.register_biome({ name = "dfcaverns_level3_nether_cap_biome_lower", y_min = dfcaverns.config.level3_min, y_max = subsea_level, heat_point = 80, humidity_point = 50, _subterrane_ceiling_decor = level_3_moist_ceiling, _subterrane_floor_decor = level_3_nether_cap_floor, _subterrane_fill_node = c_air, _subterrane_cave_floor_decor = level_3_cave_floor, _subterrane_cave_ceiling_decor = level_3_cave_ceiling, _subterrane_mitigate_lava = true, }) minetest.register_biome({ name = "dfcaverns_level3_nether_cap_biome_upper", y_min = subsea_level, y_max = dfcaverns.config.level2_min, heat_point = 80, humidity_point = 50, _subterrane_ceiling_decor = level_3_moist_ceiling, _subterrane_floor_decor = level_3_nether_cap_floor, _subterrane_fill_node = c_air, _subterrane_cave_floor_decor = level_3_cave_floor, _subterrane_cave_ceiling_decor = level_3_cave_ceiling, _subterrane_mitigate_lava = true, }) minetest.register_biome({ name = "dfcaverns_level3_goblin_cap_biome_lower", y_min = dfcaverns.config.level3_min, y_max = subsea_level, heat_point = 60, humidity_point = 20, _subterrane_ceiling_decor = level_3_moist_ceiling, _subterrane_floor_decor = level_3_goblin_cap_floor, _subterrane_fill_node = c_air, _subterrane_cave_floor_decor = level_3_cave_floor, _subterrane_cave_ceiling_decor = level_3_cave_ceiling, _subterrane_mitigate_lava = true, }) minetest.register_biome({ name = "dfcaverns_level3_goblin_cap_biome_upper", y_min = subsea_level, y_max = dfcaverns.config.level2_min, heat_point = 60, humidity_point = 20, _subterrane_ceiling_decor = level_3_moist_ceiling, _subterrane_floor_decor = level_3_goblin_cap_floor, _subterrane_fill_node = c_air, _subterrane_cave_floor_decor = level_3_cave_floor, _subterrane_cave_ceiling_decor = level_3_cave_ceiling, _subterrane_mitigate_lava = true, }) minetest.register_biome({ name = "dfcaverns_level3_spore_tree_biome_lower", y_min = dfcaverns.config.level3_min, y_max = subsea_level, heat_point = 60, humidity_point = 80, _subterrane_ceiling_decor = level_3_moist_ceiling, _subterrane_floor_decor = level_3_spore_tree_floor, _subterrane_fill_node = c_air, _subterrane_cave_floor_decor = level_3_cave_floor, _subterrane_cave_ceiling_decor = level_3_cave_ceiling, _subterrane_mitigate_lava = true, }) minetest.register_biome({ name = "dfcaverns_level3_spore_tree_biome_upper", y_min = subsea_level, y_max = dfcaverns.config.level2_min, heat_point = 60, humidity_point = 80, _subterrane_ceiling_decor = level_3_moist_ceiling, _subterrane_floor_decor = level_3_spore_tree_floor, _subterrane_fill_node = c_air, _subterrane_cave_floor_decor = level_3_cave_floor, _subterrane_cave_ceiling_decor = level_3_cave_ceiling, _subterrane_mitigate_lava = true, }) minetest.register_biome({ name = "dfcaverns_level3_tunnel_tube_biome_lower", y_min = dfcaverns.config.level3_min, heat_point = 40, humidity_point = 10, y_max = subsea_level, _subterrane_ceiling_decor = level_3_moist_ceiling, _subterrane_floor_decor = level_3_tunnel_tube_floor, _subterrane_fill_node = c_air, _subterrane_cave_floor_decor = level_3_cave_floor, _subterrane_cave_ceiling_decor = level_3_cave_ceiling, _subterrane_mitigate_lava = true, }) minetest.register_biome({ name = "dfcaverns_level3_tunnel_tube_biome_upper", y_min = subsea_level, y_max = dfcaverns.config.level2_min, heat_point = 40, humidity_point = 10, _subterrane_ceiling_decor = level_3_moist_ceiling, _subterrane_floor_decor = level_3_tunnel_tube_floor, _subterrane_fill_node = c_air, _subterrane_cave_floor_decor = level_3_cave_floor, _subterrane_cave_ceiling_decor = level_3_cave_ceiling, _subterrane_mitigate_lava = true, }) minetest.register_biome({ name = "dfcaverns_level3_dry_biome_lower", y_min = dfcaverns.config.level3_min, y_max = subsea_level, heat_point = 20, humidity_point = 110, _subterrane_ceiling_decor = level_3_dry_ceiling, _subterrane_floor_decor = level_3_dry_floor, _subterrane_fill_node = c_air, _subterrane_mitigate_lava = false, }) minetest.register_biome({ name = "dfcaverns_level3_dry_biome_upper", y_min = subsea_level, y_max = dfcaverns.config.level2_min, heat_point = 20, humidity_point = 110, _subterrane_ceiling_decor = level_3_dry_ceiling, _subterrane_floor_decor = level_3_dry_floor, _subterrane_fill_node = c_air, _subterrane_mitigate_lava = false, })