-- internationalization boilerplate local MP = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(MP.."/intllib.lua") minetest.register_node("dfcaverns:glow_water_source", { description = S("Mese Water"), _doc_items_longdesc = dfcaverns.doc.glow_water_desc, _doc_items_usagehelp = dfcaverns.doc.glow_water_usage, drawtype = "liquid", tiles = { { name = "default_water_source_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, }, }, special_tiles = { { name = "default_water_source_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, backface_culling = false, }, }, alpha = 204, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "source", liquid_alternative_flowing = "dfcaverns:glow_water_flowing", liquid_alternative_source = "dfcaverns:glow_water_source", liquid_viscosity = 7, liquid_renewable = false, liquid_range = 2, light_source = default.LIGHT_MAX, post_effect_color = {a = 204, r = 250, g = 250, b = 10}, groups = {liquid = 3, flammable = 2}, sounds = default.node_sound_water_defaults(), }) minetest.register_node("dfcaverns:glow_water_flowing", { description = S("Flowing Mese Water"), _doc_items_longdesc = dfcaverns.doc.glow_water_desc, _doc_items_usagehelp = dfcaverns.doc.glow_water_usage, drawtype = "flowingliquid", tiles = {"default_water.png"}, special_tiles = { { name = "default_water_flowing_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.8, }, }, { name = "default_water_flowing_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.8, }, }, }, alpha = 204, paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 1, liquidtype = "flowing", liquid_alternative_flowing = "dfcaverns:glow_water_flowing", liquid_alternative_source = "dfcaverns:glow_water_source", liquid_viscosity = 7, liquid_renewable = false, liquid_range = 2, light_source = 8, post_effect_color = {a = 204, r = 250, g = 250, b = 10}, groups = {liquid = 3, flammable = 2, not_in_creative_inventory = 1}, sounds = default.node_sound_water_defaults(), }) local random_direction ={ {x=0,y=0,z=1}, {x=0,y=0,z=-1}, {x=0,y=1,z=0}, {x=0,y=-1,z=0}, {x=1,y=0,z=0}, {x=-1,y=0,z=0}, } local get_node = minetest.get_node local set_node = minetest.set_node local spark_spawner = { amount = 5, time = 0.1, minvel = {x=1, y=1, z=1}, maxvel = {x=-1, y=-1, z=-1}, minacc = {x=0, y= 2, z=0}, maxacc = {x=0, y= 2, z=0}, minexptime = 0.5, maxexptime = 1, minsize = 1, maxsize = 1, collisiondetection = true, vertical = false, texture = "dfcaverns_spark.png", } minetest.register_abm({ label = "dfcaverns glow_water", nodenames = {"dfcaverns:glow_water_source"}, neighbors = {"default:water_source"}, interval = 2, chance = 2, catch_up = false, action = function(pos,node) -- Do everything possible to optimize this method spark_spawner.minpos = vector.add(pos, -0.5) spark_spawner.maxpos = vector.add(pos, 0.5) minetest.add_particlespawner(spark_spawner) local check_pos = vector.add(pos, random_direction[math.random(6)]) local check_node = get_node(check_pos) local check_node_name = check_node.name if check_node_name == "default:water_source" then set_node(pos, check_node) set_node(check_pos, node) end end }) if minetest.get_modpath("bucket") then bucket.register_liquid( "dfcaverns:glow_water_source", "dfcaverns:glow_water_flowing", "dfcaverns:glow_water_bucket", "dfcaverns_bucket_glow_water.png", S("Glow Water Bucket") ) end if minetest.get_modpath("dynamic_liquid") then dynamic_liquid.liquid_abm("dfcaverns:glow_water_source", "dfcaverns:glow_water_flowing", 5) end