local S = minetest.get_translator(minetest.get_current_modname()) local use_timeout = {} local check_timeout = function(user) if not user:is_player() then return false end local player_name = user:get_player_name() local curr_time = minetest.get_gametime() -- minetest.get_us_time() for microsecond precision local last_used = use_timeout[player_name] if not last_used or curr_time > last_used + 1 then use_timeout[player_name] = curr_time return true end end local drill_particles = function(pos) minetest.add_particlespawner({ amount = 25, time = 0.5, minpos = pos, maxpos = pos, minvel = {x=-5, y=0, z=-5}, maxvel = {x=5, y=10, z=5}, minacc = {x=0, y=-10, z=0}, maxacc = {x=0, y=-10, z=0}, minexptime = 2.5, maxexptime = 7.5, minsize = 1, maxsize = 5, texture = "dfcaverns_glowpit_particle.png", collisiondetection = true, collision_removal = true, glow = 15, }) end local slade_drill_def = { _doc_items_longdesc = df_underworld_items.doc.slade_drill_desc, _doc_items_usagehelp = df_underworld_items.doc.slade_drill_usage, light_source = minetest.LIGHT_MAX, description = S("Slade Drill"), inventory_image = "dfcaverns_slade_drill.png", is_ground_content = false, groups = {cracky=3, stone=1, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1,creative_breakable=1, building_block=1, material_stone=1}, sounds = df_dependencies.sound_stone({ footstep = { name = "bedrock2_step", gain = 1 } }), paramtype = "light", sunlight_propagates = true, _mcl_blast_resistance = 8, _mcl_hardness = 5, on_use = function(itemstack, user, pointed_thing) if pointed_thing.type == "node" then local pos = pointed_thing.under local node = minetest.get_node(pos) if node.name == "df_underworld_items:slade" and check_timeout(user) then if not minetest.is_creative_enabled(user:get_player_name()) then itemstack:set_wear(itemstack:get_wear()+1) end minetest.sound_play("dfcaverns_slade_drill", {pos = user:get_pos()}) minetest.set_node(pos, {name="df_underworld_items:slade_sand"}) drill_particles(pointed_thing.above) return itemstack end end end, } local tnt_boom = df_dependencies.tnt_boom if tnt_boom then slade_drill_def.on_use = function(itemstack, user, pointed_thing) if not check_timeout(user) then return end local pos if pointed_thing.type == "node" then pos = pointed_thing.under elseif pointed_thing.type == "object" then pos = pointed_thing.ref:get_pos() end if pos then tnt_boom(pos, {radius=1}) minetest.sound_play("dfcaverns_slade_drill", {pos = user:get_pos()}) if not minetest.is_creative_enabled(user:get_player_name()) then itemstack:set_wear(itemstack:get_wear()+1) end drill_particles(pos) minetest.check_for_falling({x=pos.x, y=pos.y+1, z=pos.z}) return itemstack end end end minetest.register_tool("df_underworld_items:slade_drill", slade_drill_def)