-- internationalization boilerplate local MP = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(MP.."/intllib.lua") local vessels = minetest.get_modpath("vessels") -- pre-declare local get_spindlestem_cap_type -- Copied from subterrane's features.lua -- Figured that was nicer than adding a dependency for just this little bit local stem_on_place = function(itemstack, placer, pointed_thing) local pt = pointed_thing -- check if pointing at a node if not pt then return itemstack end if pt.type ~= "node" then return itemstack end local under = minetest.get_node(pt.under) local above = minetest.get_node(pt.above) if minetest.is_protected(pt.above, placer:get_player_name()) then minetest.record_protection_violation(pt.above, placer:get_player_name()) return end -- return if any of the nodes is not registered if not minetest.registered_nodes[under.name] or not minetest.registered_nodes[above.name] then return itemstack end -- check if you can replace the node above the pointed node if not minetest.registered_nodes[above.name].buildable_to then return itemstack end local new_param2 -- check if pointing at an existing spindlestem if minetest.get_item_group(under.name, "spindlestem") > 0 then new_param2 = under.param2 else new_param2 = math.random(0,3) end -- add the node and remove 1 item from the itemstack minetest.add_node(pt.above, {name = itemstack:get_name(), param2 = new_param2}) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end local growth_delay = function() return math.random( df_trees.config.tower_cap_delay_multiplier*df_trees.config.tree_min_growth_delay, df_trees.config.tower_cap_delay_multiplier*df_trees.config.tree_max_growth_delay) end local disp = 0.0625 -- adjusting position a bit minetest.register_node("df_trees:spindlestem_stem", { description = S("Spindlestem"), _doc_items_longdesc = df_trees.doc.spindlestem_desc, _doc_items_usagehelp = df_trees.doc.spindlestem_usage, is_ground_content = false, groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, spindlestem = 1}, sounds = default.node_sound_wood_defaults(), tiles = { "dfcaverns_tower_cap.png", }, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, node_box = { type = "fixed", fixed = { {-0.0625+disp, -0.5, -0.125+disp, 0.1875+disp, 0.5, 0.25+disp}, {-0.125+disp, -0.5, -0.0625+disp, 0.25+disp, 0.5, 0.1875+disp}, } }, on_place = stem_on_place, }) minetest.register_craft({ type = "fuel", recipe = "df_trees:spindlestem_stem", burntime = 5, }) local register_spindlestem_type = function(item_suffix, colour_name, colour_code, light_level) local cap_item = "df_trees:spindlestem_cap_"..item_suffix minetest.register_node(cap_item, { description = S("@1 Spindlestem Cap", colour_name), is_ground_content = false, _doc_items_longdesc = df_trees.doc["spindlestem_cap_"..item_suffix.."_desc"], _doc_items_usagehelp = df_trees.doc["spindlestem_cap_"..item_suffix.."_usage"], groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, spindlestem = 1}, sounds = default.node_sound_wood_defaults(), tiles = { "dfcaverns_tower_cap.png^[multiply:#"..colour_code, "dfcaverns_spindlestem_cap.png^[multiply:#"..colour_code, "dfcaverns_tower_cap.png^[multiply:#"..colour_code, "dfcaverns_tower_cap.png^[multiply:#"..colour_code, "dfcaverns_tower_cap.png^[multiply:#"..colour_code, "dfcaverns_tower_cap.png^[multiply:#"..colour_code, }, light_source = light_level, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, node_box = { type = "fixed", fixed = { {-0.1875+disp, -0.5, -0.3125+disp, 0.3125+disp, -0.3125, 0.4375+disp}, {-0.3125+disp, -0.5, -0.1875+disp, 0.4375+disp, -0.3125, 0.3125+disp}, {-0.0625+disp, -0.1875, -0.0625+disp, 0.1875+disp, -0.125, 0.1875+disp}, {-0.1875+disp, -0.3125, -0.1875+disp, 0.3125+disp, -0.1875, 0.3125+disp}, } }, drop = { -- Maximum number of items to drop max_items = 1, -- Choose max_items randomly from this list items = { { items = {cap_item, "df_trees:spindlestem_seedling"}, -- Items to drop rarity = 2, -- Probability of dropping is 1 / rarity }, { items = {cap_item, "df_trees:spindlestem_seedling", "df_trees:spindlestem_seedling"}, -- Items to drop rarity = 2, -- Probability of dropping is 1 / rarity }, { items = {cap_item, "df_trees:spindlestem_seedling", "df_trees:spindlestem_seedling", "df_trees:spindlestem_seedling"}, -- Items to drop rarity = 2, -- Probability of dropping is 1 / rarity }, { items = {cap_item}, -- Items to drop rarity = 1, -- Probability of dropping is 1 / rarity }, }, }, on_place = stem_on_place, on_timer = function(pos, elapsed) local above = vector.add(pos, {x=0,y=1,z=0}) local node_above = minetest.get_node(above) local above_def = minetest.registered_nodes[node_above.name] if not above_def or not above_def.buildable_to then -- can't grow any more, exit return end local meta = minetest.get_meta(pos) local height = meta:get_int("spindlestem_to_grow") local node = minetest.get_node(pos) minetest.set_node(pos, {name="df_trees:spindlestem_stem", param2 = node.param2}) minetest.set_node(above, {name=cap_item, param2 = node.param2}) height = height - 1 if height > 0 then meta = minetest.get_meta(above) meta:set_int("spindlestem_to_grow", height) minetest.get_node_timer(above):start(growth_delay()) end end, }) minetest.register_craft({ type = "fuel", recipe = cap_item, burntime = 10, }) local c_stem = minetest.get_content_id("df_trees:spindlestem_stem") local c_cap = minetest.get_content_id(cap_item) if vessels and light_level > 0 then local tex = "dfcaverns_vessels_glowing_liquid.png^[multiply:#"..colour_code.."^vessels_glass_bottle.png" local new_light = light_level + math.floor((minetest.LIGHT_MAX-light_level)/2) minetest.register_node("df_trees:glowing_bottle_"..item_suffix, { description = S("@1 Spindlestem Extract", colour_name), drawtype = "plantlike", _doc_items_longdesc = df_trees.doc["spindlestem_extract_"..item_suffix.."_desc"], _doc_items_usagehelp = df_trees.doc["spindlestem_extract_"..item_suffix.."_usage"], tiles = {tex}, inventory_image = tex, wield_image = tex, paramtype = "light", is_ground_content = false, walkable = false, selection_box = { type = "fixed", fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25} }, groups = {vessel = 1, dig_immediate = 3, attached_node = 1}, sounds = default.node_sound_glass_defaults(), light_source = new_light, }) minetest.register_craft( { output = "df_trees:glowing_bottle_"..item_suffix.." 3", type = "shapeless", recipe = { "vessels:glass_bottle", "vessels:glass_bottle", "vessels:glass_bottle", cap_item, } }) minetest.register_craft( { output = "vessels:glass_bottle", type = "shapeless", recipe = { "df_trees:glowing_bottle_"..item_suffix, } }) end end local seedling_construct = function(pos) local below_node = minetest.get_node(vector.add(pos, {x=0,y=-1,z=0})) if minetest.get_item_group(below_node.name, "soil") > 0 then minetest.get_node_timer(pos):start(growth_delay()) end end minetest.register_node("df_trees:spindlestem_seedling", { description = S("Spindlestem Spawn"), _doc_items_longdesc = df_trees.doc.spindlestem_desc, _doc_items_usagehelp = df_trees.doc.spindlestem_usage, tiles = { "dfcaverns_tower_cap.png", }, groups = {snappy = 3, flammable = 2, plant = 1, attached_node = 1, light_sensitive_fungus = 11, digtron_on_place=1}, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", is_ground_content = false, walkable = false, floodable = true, node_box = { type = "fixed", fixed = { {-0.0625 + 0.125, -0.5, -0.125 + 0.125, 0.125 + 0.125, -0.375, 0.0625 + 0.125}, } }, on_place = stem_on_place, on_construct = seedling_construct, on_timer = function(pos, elapsed) local cap_item = minetest.get_name_from_content_id(get_spindlestem_cap_type(pos)) local node = minetest.get_node(pos) minetest.set_node(pos, {name=cap_item, param2 = node.param2}) local meta = minetest.get_meta(pos) local disp = {x=3, y=3, z=3} local nearby = minetest.find_nodes_in_area(vector.add(pos, disp), vector.subtract(pos, disp), {"group:spindlestem"}) local count = #nearby local height = math.random(1,3) if count > 10 then height = height + 2 end -- if there are a lot of nearby spindlestems, grow taller if height > 0 then meta:set_int("spindlestem_to_grow", height) minetest.get_node_timer(pos):start(growth_delay()) end end, }) register_spindlestem_type("white", S("White"), "FFFFFF", 0) register_spindlestem_type("red", S("Red"), "FFC3C3", 3) register_spindlestem_type("green", S("Green"), "C3FFC3", 4) register_spindlestem_type("cyan", S("Cyan"), "C3FFFF", 6) register_spindlestem_type("golden", S("Golden"), "FFFFC3", 12) local c_air = minetest.get_content_id("air") local c_stem = minetest.get_content_id("df_trees:spindlestem_stem") df_trees.spawn_spindlestem_vm = function(vi, area, data, data_param2, c_cap) if data[vi] ~= c_air then return end if c_cap == nil then -- note: this won't account for rock removed by subterrane, so may not be entirely accurate. Good enough! c_cap = get_spindlestem_cap_type(area:position(vi)) end local stem_height = math.random(1,3) local param2 = math.random(1,4)-1 local i = 0 local top = 0 local index while i <= stem_height do index = vi + i * area.ystride if data[index] == c_air then data[index] = c_stem data_param2[index] = param2 top = i else i = 100 end i = i + 1 end index = vi + top * area.ystride data[index] = c_cap end local c_white = minetest.get_content_id("df_trees:spindlestem_cap_white") local c_red = minetest.get_content_id("df_trees:spindlestem_cap_red") local c_green = minetest.get_content_id("df_trees:spindlestem_cap_green") local c_cyan = minetest.get_content_id("df_trees:spindlestem_cap_cyan") local c_golden = minetest.get_content_id("df_trees:spindlestem_cap_golden") get_spindlestem_cap_type = function(pos) if pos.y > -100 or minetest.find_node_near(pos, 15, "group:tower_cap") then return c_white end if minetest.find_node_near(pos, 15, "group:goblin_cap") then return c_red end local iron = minetest.find_node_near(pos, 5, {"default:stone_with_iron", "default:steelblock"}) local copper = minetest.find_node_near(pos, 5, {"default:stone_with_copper", "default:copperblock"}) local mese = minetest.find_node_near(pos, 5, {"default:stone_with_mese", "default:mese"}) local possibilities = {} if mese then table.insert(possibilities, c_golden) end if copper then table.insert(possibilities, c_green) end if iron then table.insert(possibilities, c_red) end if iron and copper then table.insert(possibilities, c_cyan) end if #possibilities == 0 then return c_white else local pick = math.random(1, #possibilities) return possibilities[pick] end end