--dfcaverns.spawn_tunnel_tube_vm(vi, area, data, param2_data) --dfcaverns.spawn_spore_tree_vm(vi, data, area) --dfcaverns.spawn_nether_cap_vm(vi, area, data) --dfcaverns.spawn_goblin_cap_vm(vi, area, data) --dfcaverns.spawn_blood_thorn_vm(vi, area, data, data_param2) local c_water = minetest.get_content_id("default:water_source") local c_air = minetest.get_content_id("air") local c_stone = minetest.get_content_id("default:stone") local c_cobble = minetest.get_content_id("default:cobble") local c_mossycobble = minetest.get_content_id("default:mossycobble") local c_dirt = minetest.get_content_id("default:dirt") local c_sand = minetest.get_content_id("default:sand") local c_silver_sand = minetest.get_content_id("default:silver_sand") local c_snow = minetest.get_content_id("default:snow") local c_ice = minetest.get_content_id("default:ice") local c_dirt_moss = minetest.get_content_id("dfcaverns:dirt_with_cave_moss") local c_cobble_fungus = minetest.get_content_id("dfcaverns:cobble_with_floor_fungus") local c_wet_flowstone = minetest.get_content_id("subterrane:wet_flowstone") local c_dry_flowstone = minetest.get_content_id("subterrane:dry_flowstone") local c_sweet_pod = minetest.get_content_id("dfcaverns:sweet_pod_6") -- param2 = 0 local c_quarry_bush = minetest.get_content_id("dfcaverns:quarry_bush_5") -- param2 = 4 local c_plump_helmet = minetest.get_content_id("dfcaverns:plump_helmet_4") -- param2 = 0-3 local c_pig_tail = minetest.get_content_id("dfcaverns:pig_tail_8") -- param2 = 3 local c_dimple_cup = minetest.get_content_id("dfcaverns:dimple_cup_4") -- param2 = 0 local c_cave_wheat = minetest.get_content_id("dfcaverns:cave_wheat_8") -- param2 = 3 local c_dead_fungus = minetest.get_content_id("dfcaverns:dead_fungus") -- param2 = 0 local c_cavern_fungi = minetest.get_content_id("dfcaverns:cavern_fungi") -- param2 = 0 local subsea_level = (dfcaverns.config.level2_min - dfcaverns.config.level3_min) * 0.3 + dfcaverns.config.level3_min local level_3_moist_ceiling = function(area, data, ai, vi, bi, param2_data) if data[ai] ~= c_stone then return end local drip_rand = subterrane:vertically_consistent_random(vi, area) if drip_rand < 0.0025 then subterrane:giant_stalactite(ai, area, data, 6, 15, c_wet_flowstone, c_wet_flowstone, c_wet_flowstone) elseif drip_rand < 0.075 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.075 * 5) subterrane:stalagmite(vi, area, data, param2_data, param2, -height, subterrane.wet_stalagmite_ids) elseif math.random() < 0.03 then dfcaverns.glow_worm_ceiling(area, data, ai, vi, bi) end end local level_3_dry_floor = function(area, data, ai, vi, bi, param2_data) if data[bi] ~= c_stone then return end if math.random() < 0.25 then data[bi] = c_cobble_fungus if math.random() < 0.1 then data[vi] = c_dead_fungus end elseif math.random() < 0.5 then data[bi] = c_cobble end local drip_rand = subterrane:vertically_consistent_random(vi, area) if drip_rand < 0.001 then subterrane:giant_stalagmite(bi, area, data, 6, 20, c_dry_flowstone, c_dry_flowstone, c_dry_flowstone) elseif drip_rand < 0.05 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.05 * 5) subterrane:stalagmite(vi, area, data, param2_data, param2, height, subterrane.dry_stalagmite_ids) end end local level_3_wet_floor = function(area, data, ai, vi, bi, param2_data) if data[bi] ~= c_stone then return end if math.random() < 0.5 then data[bi] = c_mossycobble if math.random() < 0.05 then data[vi] = c_dead_fungus elseif math.random() < 0.05 then data[vi] = c_cavern_fungi end end local drip_rand = subterrane:vertically_consistent_random(vi, area) if drip_rand < 0.001 then subterrane:giant_stalagmite(bi, area, data, 6, 15, c_wet_flowstone, c_wet_flowstone, c_wet_flowstone) elseif drip_rand < 0.05 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.05 * 5) subterrane:stalagmite(vi, area, data, param2_data, param2, height, subterrane.wet_stalagmite_ids) end end local level_3_underwater_floor = function(area, data, ai, vi, bi, param2_data) if data[bi] ~= c_stone then return end data[bi] = c_dirt end local level_3_dry_ceiling = function(area, data, ai, vi, bi, param2_data) if data[ai] ~= c_stone then return end local drip_rand = subterrane:vertically_consistent_random(vi, area) if drip_rand < 0.075 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.075 * 5) subterrane:stalagmite(vi, area, data, param2_data, param2, -height, subterrane.dry_stalagmite_ids) end end local level_3_blood_thorn_floor = function(area, data, ai, vi, bi, param2_data) if data[bi] ~= c_stone then return end if math.random() < 0.1 then data[bi] = c_dirt_moss else data[bi] = c_sand end local drip_rand = subterrane:vertically_consistent_random(vi, area) if math.random() < 0.1 then dfcaverns.place_shrub(data, vi, param2_data, {c_sweet_pod, c_sweet_pod, c_plump_helmet, c_dead_fungus, c_dead_fungus, c_dead_fungus, c_cavern_fungi}) elseif drip_rand < 0.05 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.05 * 5) subterrane:stalagmite(vi, area, data, param2_data, param2, height, subterrane.dry_stalagmite_ids) elseif math.random() < 0.05 then dfcaverns.spawn_blood_thorn_vm(vi, area, data, param2_data) end end local level_3_nether_cap_floor = function(area, data, ai, vi, bi, param2_data) if data[bi] ~= c_stone then return end local ground = math.random() if ground < 0.25 then data[bi] = c_silver_sand elseif ground < 0.5 then data[bi] = c_ice data[vi] = c_snow elseif ground < 0.75 then data[vi] = c_snow end local drip_rand = subterrane:vertically_consistent_random(vi, area) if math.random() < 0.01 and data[bi] ~= c_ice then dfcaverns.place_shrub(data, vi, param2_data, {c_dimple_cup, c_plump_helmet, c_dead_fungus, c_dead_fungus, c_dead_fungus, c_cavern_fungi}) elseif drip_rand < 0.1 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.1 * 5) data[vi] = c_air subterrane:stalagmite(vi, area, data, param2_data, param2, height, subterrane.icicle_ids) elseif math.random() < 0.005 then dfcaverns.spawn_nether_cap_vm(vi, area, data) end end local level_3_tunnel_tube_floor = function(area, data, ai, vi, bi, param2_data) if data[bi] ~= c_stone then return end if math.random() < 0.25 then data[bi] = c_dirt else data[bi] = c_dirt_moss end local drip_rand = subterrane:vertically_consistent_random(vi, area) if math.random() < 0.1 then dfcaverns.place_shrub(data, vi, param2_data, {c_pig_tail, c_quarry_bush, c_quarry_bush, c_cave_wheat, c_dead_fungus, c_cavern_fungi}) elseif drip_rand < 0.1 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.1 * 5) subterrane:stalagmite(vi, area, data, param2_data, param2, height, subterrane.wet_stalagmite_ids) elseif math.random() < 0.05 then dfcaverns.spawn_tunnel_tube_vm(vi, area, data, param2_data) end end local level_3_spore_tree_floor = function(area, data, ai, vi, bi, param2_data) if data[bi] ~= c_stone then return end if math.random() < 0.25 then data[bi] = c_dirt else data[bi] = c_dirt_moss end local drip_rand = subterrane:vertically_consistent_random(vi, area) if math.random() < 0.1 then dfcaverns.place_shrub(data, vi, param2_data, {c_pig_tail, c_quarry_bush, c_quarry_bush, c_dimple_cup, c_dead_fungus, c_cavern_fungi}) elseif drip_rand < 0.001 then subterrane:giant_stalagmite(bi, area, data, 6, 15, c_wet_flowstone, c_wet_flowstone, c_wet_flowstone) elseif drip_rand < 0.1 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.1 * 5) subterrane:stalagmite(vi, area, data, param2_data, param2, height, subterrane.wet_stalagmite_ids) elseif math.random() < 0.05 then dfcaverns.spawn_spore_tree_vm(vi, area, data) end end local level_3_black_cap_floor = function(area, data, ai, vi, bi, param2_data) if data[bi] ~= c_stone then return end if math.random() < 0.25 then data[bi] = c_dirt else data[bi] = c_cobble_fungus end local drip_rand = subterrane:vertically_consistent_random(vi, area) if math.random() < 0.05 then dfcaverns.place_shrub(data, vi, param2_data, {c_quarry_bush, c_dead_fungus, c_dead_fungus}) elseif drip_rand < 0.001 then subterrane:giant_stalagmite(bi, area, data, 6, 15, c_dry_flowstone, c_dry_flowstone, c_dry_flowstone) elseif drip_rand < 0.1 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.1 * 5) subterrane:stalagmite(vi, area, data, param2_data, param2, height, subterrane.dry_stalagmite_ids) elseif math.random() < 0.025 then dfcaverns.spawn_black_cap_vm(vi, area, data) end end local level_3_goblin_cap_floor = function(area, data, ai, vi, bi, param2_data) if data[bi] ~= c_stone then return end if math.random() < 0.25 then data[bi] = c_dirt else data[bi] = c_dirt_moss end local drip_rand = subterrane:vertically_consistent_random(vi, area) if math.random() < 0.1 then dfcaverns.place_shrub(data, vi, param2_data, {c_plump_helmet, c_sweet_pod, c_sweet_pod, c_quarry_bush, c_dead_fungus, c_cavern_fungi}) elseif drip_rand < 0.1 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.1 * 5) subterrane:stalagmite(vi, area, data, param2_data, param2, height, subterrane.wet_stalagmite_ids) elseif math.random() < 0.025 then dfcaverns.spawn_goblin_cap_vm(vi, area, data) end end local level_3_cave_floor = function(area, data, ai, vi, bi, param2_data) if dfcaverns.can_support_vegetation[data[bi]] then data[bi] = c_dirt_moss if math.random() < 0.10 then if data[vi] == c_air then dfcaverns.place_shrub(data, vi, param2_data, {c_plump_helmet, c_quarry_bush, c_dead_fungus, c_dead_fungus, c_cavern_fungi}) end end return end if data[bi] == c_cobble and math.random() < 0.001 then data[bi] = c_cobble_fungus return end if data[bi] ~= c_stone then return end local drip_rand = subterrane:vertically_consistent_random(vi, area) if drip_rand < 0.075 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.075 * 4) subterrane:stalagmite(vi, area, data, param2_data, param2, height, subterrane.wet_stalagmite_ids) end end local level_3_cave_ceiling = function(area, data, ai, vi, bi, param2_data) if data[ai] ~= c_stone then return end local drip_rand = subterrane:vertically_consistent_random(vi, area) if drip_rand < 0.1 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.1 * 5) subterrane:stalagmite(vi, area, data, param2_data, param2, -height, subterrane.wet_stalagmite_ids) end end ------------------------------------------------------------------------------------------- minetest.register_biome({ name = "dfcaverns_level3_flooded_biome_lower", y_min = dfcaverns.config.sunless_sea_level, y_max = subsea_level, heat_point = 50, humidity_point = 90, _subterrane_fill_node = c_water, _subterrane_cave_fill_node = c_water, _subterrane_floor_decor = level_3_underwater_floor, }) minetest.register_biome({ name = "dfcaverns_level3_flooded_biome_upper", y_min = subsea_level, y_max = dfcaverns.config.level2_min, heat_point = 50, humidity_point = 90, _subterrane_ceiling_decor = level_3_moist_ceiling, _subterrane_floor_decor = level_3_wet_floor, _subterrane_fill_node = c_air, _subterrane_cave_fill_node = c_water, _subterrane_mitigate_lava = true, }) minetest.register_biome({ name = "dfcaverns_level3_blood_thorn_biome_lower", y_min = dfcaverns.config.sunless_sea_level, y_max = subsea_level, heat_point = 10, humidity_point = 30, _subterrane_ceiling_decor = level_3_dry_ceiling, _subterrane_floor_decor = level_3_blood_thorn_floor, _subterrane_fill_node = c_air, _subterrane_column_node = c_dry_flowstone, _subterrane_cave_floor_decor = level_3_cave_floor, _subterrane_cave_ceiling_decor = level_3_cave_ceiling, _subterrane_override_sea_level = dfcaverns.config.sunless_sea_level, _subterrane_override_under_sea_biome = "dfcaverns_sunless_sea", _subterrane_mitigate_lava = true, }) minetest.register_biome({ name = "dfcaverns_level3_blood_thorn_biome_upper", y_min = subsea_level, y_max = dfcaverns.config.level2_min, heat_point = 10, humidity_point = 30, _subterrane_ceiling_decor = level_3_dry_ceiling, _subterrane_floor_decor = level_3_blood_thorn_floor, _subterrane_column_node = c_dry_flowstone, _subterrane_fill_node = c_air, _subterrane_cave_floor_decor = level_3_cave_floor, _subterrane_cave_ceiling_decor = level_3_cave_ceiling, _subterrane_mitigate_lava = true, }) minetest.register_biome({ name = "dfcaverns_level3_nether_cap_biome_lower", y_min = dfcaverns.config.sunless_sea_level, y_max = subsea_level, heat_point = 90, humidity_point = 50, _subterrane_ceiling_decor = level_3_dry_ceiling, _subterrane_floor_decor = level_3_nether_cap_floor, _subterrane_fill_node = c_air, _subterrane_column_node = c_ice, _subterrane_cave_floor_decor = level_3_cave_floor, _subterrane_cave_ceiling_decor = level_3_cave_ceiling, _subterrane_override_sea_level = dfcaverns.config.sunless_sea_level, _subterrane_override_under_sea_biome = "dfcaverns_sunless_sea", _subterrane_mitigate_lava = true, }) minetest.register_biome({ name = "dfcaverns_level3_nether_cap_biome_upper", y_min = subsea_level, y_max = dfcaverns.config.level2_min, heat_point = 90, humidity_point = 50, _subterrane_ceiling_decor = level_3_dry_ceiling, _subterrane_floor_decor = level_3_nether_cap_floor, _subterrane_fill_node = c_air, _subterrane_column_node = c_ice, _subterrane_cave_floor_decor = level_3_cave_floor, _subterrane_cave_ceiling_decor = level_3_cave_ceiling, _subterrane_mitigate_lava = true, }) minetest.register_biome({ name = "dfcaverns_level3_goblin_cap_biome_lower", y_min = dfcaverns.config.sunless_sea_level, y_max = subsea_level, heat_point = 20, humidity_point = 60, _subterrane_ceiling_decor = level_3_moist_ceiling, _subterrane_floor_decor = level_3_goblin_cap_floor, _subterrane_fill_node = c_air, _subterrane_cave_floor_decor = level_3_cave_floor, _subterrane_cave_ceiling_decor = level_3_cave_ceiling, _subterrane_override_sea_level = dfcaverns.config.sunless_sea_level, _subterrane_override_under_sea_biome = "dfcaverns_sunless_sea", _subterrane_mitigate_lava = true, }) minetest.register_biome({ name = "dfcaverns_level3_goblin_cap_biome_upper", y_min = subsea_level, y_max = dfcaverns.config.level2_min, heat_point = 20, humidity_point = 60, _subterrane_ceiling_decor = level_3_moist_ceiling, _subterrane_floor_decor = level_3_goblin_cap_floor, _subterrane_fill_node = c_air, _subterrane_cave_floor_decor = level_3_cave_floor, _subterrane_cave_ceiling_decor = level_3_cave_ceiling, _subterrane_mitigate_lava = true, }) minetest.register_biome({ name = "dfcaverns_level3_spore_tree_biome_lower", y_min = dfcaverns.config.sunless_sea_level, y_max = subsea_level, heat_point = 60, humidity_point = 60, _subterrane_ceiling_decor = level_3_moist_ceiling, _subterrane_floor_decor = level_3_spore_tree_floor, _subterrane_fill_node = c_air, _subterrane_cave_floor_decor = level_3_cave_floor, _subterrane_cave_ceiling_decor = level_3_cave_ceiling, _subterrane_override_sea_level = dfcaverns.config.sunless_sea_level, _subterrane_override_under_sea_biome = "dfcaverns_sunless_sea", _subterrane_mitigate_lava = true, }) minetest.register_biome({ name = "dfcaverns_level3_spore_tree_biome_upper", y_min = subsea_level, y_max = dfcaverns.config.level2_min, heat_point = 60, humidity_point = 60, _subterrane_ceiling_decor = level_3_moist_ceiling, _subterrane_floor_decor = level_3_spore_tree_floor, _subterrane_fill_node = c_air, _subterrane_cave_floor_decor = level_3_cave_floor, _subterrane_cave_ceiling_decor = level_3_cave_ceiling, _subterrane_mitigate_lava = true, }) minetest.register_biome({ name = "dfcaverns_level3_tunnel_tube_biome_lower", y_min = dfcaverns.config.sunless_sea_level, y_max = subsea_level, heat_point = 60, humidity_point = 40, _subterrane_ceiling_decor = level_3_moist_ceiling, _subterrane_floor_decor = level_3_tunnel_tube_floor, _subterrane_fill_node = c_air, _subterrane_cave_floor_decor = level_3_cave_floor, _subterrane_cave_ceiling_decor = level_3_cave_ceiling, _subterrane_override_sea_level = dfcaverns.config.sunless_sea_level, _subterrane_override_under_sea_biome = "dfcaverns_sunless_sea", _subterrane_mitigate_lava = true, }) minetest.register_biome({ name = "dfcaverns_level3_tunnel_tube_biome_upper", y_min = subsea_level, y_max = dfcaverns.config.level2_min, heat_point = 60, humidity_point = 40, _subterrane_ceiling_decor = level_3_moist_ceiling, _subterrane_floor_decor = level_3_tunnel_tube_floor, _subterrane_fill_node = c_air, _subterrane_cave_floor_decor = level_3_cave_floor, _subterrane_cave_ceiling_decor = level_3_cave_ceiling, _subterrane_mitigate_lava = true, }) minetest.register_biome({ name = "dfcaverns_level3_black_cap_biome_lower", y_min = dfcaverns.config.sunless_sea_level, y_max = subsea_level, heat_point = 50, humidity_point = 15, _subterrane_ceiling_decor = level_3_dry_ceiling, _subterrane_floor_decor = level_3_black_cap_floor, _subterrane_fill_node = c_air, _subterrane_column_node = c_dry_flowstone, _subterrane_cave_floor_decor = level_3_cave_floor, _subterrane_cave_ceiling_decor = level_3_cave_ceiling, _subterrane_override_sea_level = dfcaverns.config.sunless_sea_level, _subterrane_override_under_sea_biome = "dfcaverns_sunless_sea", _subterrane_mitigate_lava = true, }) minetest.register_biome({ name = "dfcaverns_level3_black_cap_biome_upper", y_min = subsea_level, y_max = dfcaverns.config.level2_min, heat_point = 50, humidity_point = 15, _subterrane_ceiling_decor = level_3_dry_ceiling, _subterrane_floor_decor = level_3_black_cap_floor, _subterrane_fill_node = c_air, _subterrane_column_node = c_dry_flowstone, _subterrane_cave_floor_decor = level_3_cave_floor, _subterrane_cave_ceiling_decor = level_3_cave_ceiling, _subterrane_mitigate_lava = true, }) minetest.register_biome({ name = "dfcaverns_level3_dry_biome_lower", y_min = dfcaverns.config.sunless_sea_level, y_max = subsea_level, heat_point = 50, humidity_point = 10, _subterrane_ceiling_decor = level_3_dry_ceiling, _subterrane_floor_decor = level_3_dry_floor, _subterrane_fill_node = c_air, _subterrane_column_node = c_dry_flowstone, _subterrane_mitigate_lava = false, }) minetest.register_biome({ name = "dfcaverns_level3_dry_biome_upper", y_min = subsea_level, y_max = dfcaverns.config.level2_min, heat_point = 50, humidity_point = 10, _subterrane_ceiling_decor = level_3_dry_ceiling, _subterrane_floor_decor = level_3_dry_floor, _subterrane_fill_node = c_air, _subterrane_column_node = c_dry_flowstone, _subterrane_mitigate_lava = false, })