-- internationalization boilerplate local MP = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(MP.."/intllib.lua") local invulnerable = df_underworld_items.config.invulnerable_slade and not minetest.settings:get_bool("creative_mode") local add_immortality = function(slade_def) slade_def.groups.immortal = 1 slade_def.groups.cracky = nil --slade_def.on_destruct = function() end --slade_def.can_dig = function(pos, player) return minetest.settings:get_bool("creative_mode") == true end --slade_def.diggable = false --slade_def.on_blast = function() end return slade_def end local slade_def = { description = S("Slade"), _doc_items_longdesc = df_underworld_items.doc.slade_desc, _doc_items_usagehelp = df_underworld_items.doc.slade_usage, tiles = {"dfcaverns_slade.png"}, groups = {cracky=3, stone=1, level=3, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1}, sounds = default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } }), is_ground_content = false, on_blast = function(pos, intensity) if intensity > 3.0 then minetest.set_node(pos, {name="df_underworld_items:slade_sand"}) minetest.check_for_falling(pos) end end, } if invulnerable then add_immortality(slade_def) end minetest.register_node("df_underworld_items:slade", slade_def) local slade_brick_def = { description = S("Slade Brick"), _doc_items_longdesc = df_underworld_items.doc.slade_desc, _doc_items_usagehelp = df_underworld_items.doc.slade_usage, tiles = {"dfcaverns_slade_brick.png"}, groups = { cracky=3, stone=1, level=3, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1}, sounds = default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } }), is_ground_content = false, } if invulnerable then add_immortality(slade_brick_def) end minetest.register_node("df_underworld_items:slade_brick", slade_brick_def) local slade_wall_def = { description = S("Slade Wall"), drawtype = "nodebox", node_box = { type = "connected", fixed = {{-1/4, -1/2, -1/4, 1/4, 1/2, 1/4}}, -- connect_bottom = connect_front = {{-3/16, -1/2, -1/2, 3/16, 3/8, -1/4}}, connect_left = {{-1/2, -1/2, -3/16, -1/4, 3/8, 3/16}}, connect_back = {{-3/16, -1/2, 1/4, 3/16, 3/8, 1/2}}, connect_right = {{ 1/4, -1/2, -3/16, 1/2, 3/8, 3/16}}, }, connects_to = { "group:wall", "group:stone", "group:fence" }, paramtype = "light", tiles = {"dfcaverns_slade_brick.png"}, walkable = true, is_ground_content = false, groups = { cracky=3, stone=1, level=3, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1}, sounds = default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } }), } if invulnerable then add_immortality(slade_wall_def) end minetest.register_node("df_underworld_items:slade_wall", slade_wall_def) minetest.register_node("df_underworld_items:slade_sand", { description = S("Slade Sand"), _doc_items_longdesc = df_underworld_items.doc.slade_desc, _doc_items_usagehelp = df_underworld_items.doc.slade_usage, tiles = {"dfcaverns_slade_sand.png"}, is_ground_content = false, groups = {crumbly = 3, level = 2, falling_node = 1, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1}, sounds = default.node_sound_gravel_defaults({ footstep = {name = "default_gravel_footstep", gain = 0.45}, }), }) local slade_block_def = { description = S("Slade Block"), _doc_items_longdesc = df_underworld_items.doc.slade_desc, _doc_items_usagehelp = df_underworld_items.doc.slade_usage, tiles = {"dfcaverns_slade_block.png"}, groups = {cracky=3, stone=1, level=3, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1}, sounds = default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } }), is_ground_content = false, } if invulnerable then add_immortality(slade_block_def) slade_block_def.on_blast = function() end end minetest.register_node("df_underworld_items:slade_block", slade_block_def) local slade_seal_def = { description = S("Slade Seal"), _doc_items_longdesc = df_underworld_items.doc.slade_seal_desc, _doc_items_usagehelp = df_underworld_items.doc.slade_usage, tiles = {"dfcaverns_slade_block.png^dfcaverns_seal.png", "dfcaverns_slade_block.png"}, groups = {cracky=3, stone=1, level=3, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1}, sounds = default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } }), is_ground_content = false, } if invulnerable then slade_seal_def.on_blast = function() end add_immortality(slade_seal_def) end minetest.register_node("df_underworld_items:slade_seal", slade_seal_def) minetest.register_abm{ label = "slade seal scratching", nodenames = {"df_underworld_items:slade_seal"}, interval = 10, chance = 20, catch_up = false, action = function(pos) minetest.sound_play({name="dfcaverns_grinding_stone"}, { pos = pos, gain = 0.05, max_hear_distance = 32, } ) end, } -- Register stair and slab if minetest.get_modpath("stairs") then local stair_groups = {level = 3, mese_radiation_shield=1, pit_plasma_resistant=1, slade=1} if invulnerable then stair_groups.immortal = 1 else stair_groups.cracky = 3 end stairs.register_stair_and_slab( "slade_brick", "df_underworld_items:slade_brick", stair_groups, {"dfcaverns_slade_brick.png"}, S("Slade Stair"), S("Slade Slab"), default.node_sound_stone_defaults({ footstep = { name = "bedrock2_step", gain = 1 } }) ) end if minetest.get_modpath("mesecons_mvps") and df_underworld_items.config.invulnerable_slade then mesecon.register_mvps_stopper("df_underworld_items:slade") end