[Cavern dimensions] #Note that this doesn't guarantee caverns of this setting's size. This setting #affects the scale of features in the perlin noise that is used to build caverns. #Most caverns will be smaller than this (and a few might be larger) dfcaverns_vertical_cavern_scale (Vertical cavern dimension scale) float 256 #Note that this doesn't guarantee caverns of this setting's size. This setting #affects the scale of features in the perlin noise that is used to build caverns. #Most caverns will be smaller than this (and a few might be larger) dfcaverns_horizontal_cavern_scale (Horizontal cavern dimension scale) float 256 #Determines threshold for cave generation. Higher number means sparser, smaller caverns dfcaverns_cavern_threshold (Cavern threshold) float 0.5 0.0 1.0 #Determines threshold for lower sea cave generation. Higher number means sparser, smaller caverns dfcaverns_sunless_sea_threshold (Cavern threshold for sunless sea) float 0.4 0.0 1.0 #Determines how far out water extends into tunnels below the 'sea level' of from flooded #caverns. Lower numbers give more flooded tunnel. If this number equals the cavern #threshold tunnels will not be flooded at all, if it is 0 then half the tunnels will be flooded. dfcaverns_tunnel_flooding_threshold (Tunnel flooding threshold) float 0.25 0.0 1.0 [Cavern depth borders] #maximum boundary for cavern depths are most efficient when they fit the formula (x*80-32-1) #where x is an integer. That way you don't get map blocks that straddle two cavern layers. dfcaverns_ymax (Upper limit of level 1) int -193 #minimum boundaries for cavern depths are most efficient when they fit the formula (x*80-32) #where x is an integer. that way you don't get map blocks that straddle two cavern layers. dfcaverns_level1_min (Upper limit of level 2) int -832 dfcaverns_level2_min (Upper limit of level 3) int -1472 dfcaverns_level3_min (Upper limit of the sunless sea) int -2112 dfcaverns_sunless_sea_min (Lower limit of the sunless sea) int -2512 [Lower Levels] dfcaverns_enable_oil_sea (Generate oil sea) bool true dfcaverns_oil_sea_level (Oil sea level) int -2700 dfcaverns_enable_lava_sea (Generate magma sea) bool true dfcaverns_lava_sea_level (Lava sea level) int -2900 dfcaverns_enable_underworld (Generate underworld) bool true dfcaverns_underworld_level (Underworld level) int -3200 #Set this to 0 to disable glowing pit generation entirely. dfcaverns_underworld_glowing_pit_mapblocks(Average pit spacing measured in mapblocks) int 8 [Underworld feature HUD] dfcaverns_underworld_hud_requires_item (Require an item to view waypoints) bool true #Players can still discover the locations of volcanoes without this, but waypoints #will only be visible in their hud if they have this item in their inventory. You can also #specify "group:groupname" here. Leave it blank to default to map:mapping_kit. dfcaverns_underworld_hud_item_required (Specify the item or group required) string map:mapping_kit dfcaverns_show_pits_in_hud (Show pit locations in HUD) bool true dfcaverns_pit_discovery_range (Pit discovery range) int 60 dfcaverns_pit_visibility_range (Pit visibility range) int 500 dfcaverns_show_seals_in_hud (Seal locations in HUD) bool true dfcaverns_seal_discovery_range (Seal discovery range) int 10 dfcaverns_seal_visibility_range (Seal visibility range) int 200 dfcaverns_show_ruins_in_hud (Ruin locations visible in HUD) bool true dfcaverns_ruin_discovery_range (Ruin discovery range) int 40 dfcaverns_ruin_visibility_range (Ruin visibility range) int 250 [Primordial] dfcaverns_enable_primordial (Generate primordial caverns) bool true dfcaverns_primordial_max (Upper limit of primordial caverns) int -3393 dfcaverns_primordial_min (Lower limit of primordial caverns) int -4032 # This setting is pretty technical, it spreads out the # construction of giant mycelium networks on mapgen # over this many seconds. If you're experiencing lag spikes # during mapgen of Primordial cavern layer mushroom caverns # then increasing this number may help. dcaverns_giant_mycelium_timer_spread (Giant Mycelium mapgen timer spread) int 10 [Plant growth restrictions] dfcaverns_restrict_trees_to_biomes (Restrict underground tree growth to their home biomes) bool false dfcaverns_restrict_farmables_to_biomes (Restrict underground farmable plant growth to their home biomes) bool false