local c_water = minetest.get_content_id("default:water_source") local c_air = minetest.get_content_id("air") local c_stone = minetest.get_content_id("default:stone") local c_sand = minetest.get_content_id("default:sand") local c_dirt = minetest.get_content_id("default:dirt") local c_coal_ore = minetest.get_content_id("default:stone_with_coal") local c_gravel = minetest.get_content_id("default:gravel") local c_sweet_pod = minetest.get_content_id("dfcaverns:sweet_pod_6") -- param2 = 0 local c_quarry_bush = minetest.get_content_id("dfcaverns:quarry_bush_5") -- param2 = 4 local c_plump_helmet = minetest.get_content_id("dfcaverns:plump_helmet_4") -- param2 = 0-3 local c_pig_tail = minetest.get_content_id("dfcaverns:pig_tail_8") -- param2 = 3 local c_dimple_cup = minetest.get_content_id("dfcaverns:dimple_cup_4") -- param2 = 0 local c_cave_wheat = minetest.get_content_id("dfcaverns:cave_wheat_8") -- param2 = 3 local c_dead_fungus = minetest.get_content_id("dfcaverns:dead_fungus") -- param2 = 0 local c_cavern_fungi = minetest.get_content_id("dfcaverns:cavern_fungi") -- param2 = 0 local c_dirt_moss = minetest.get_content_id("dfcaverns:dirt_with_cave_moss") local c_cobble_fungus = minetest.get_content_id("dfcaverns:cobble_with_floor_fungus") local shallow_cave_floor = function(area, data, ai, vi, bi, param2_data) if data[bi] ~= c_stone then return end local drip_rand = subterrane:vertically_consistent_random(vi, area) if drip_rand < 0.025 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.025 * 4) subterrane:stalagmite(vi, area, data, param2_data, param2, height, false) end end local shallow_cave_ceiling = function(area, data, ai, vi, bi, param2_data) if data[ai] ~= c_stone then return end local drip_rand = subterrane:vertically_consistent_random(vi, area) if drip_rand < 0.025 then local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4 local height = math.floor(drip_rand/0.025 * 5) subterrane:stalagmite(vi, area, data, param2_data, param2, -height, false) end end local perlin_cave = { offset = 0, scale = 1, spread = {x=dfcaverns.config.horizontal_cavern_scale, y=dfcaverns.config.vertical_cavern_scale, z=dfcaverns.config.horizontal_cavern_scale}, seed = -400000000089, octaves = 3, persist = 0.67 } local perlin_wave = { offset = 0, scale = 1, spread = {x=dfcaverns.config.horizontal_cavern_scale * 2, y=dfcaverns.config.vertical_cavern_scale, z=dfcaverns.config.horizontal_cavern_scale * 2}, -- squashed 2:1 seed = 59033, octaves = 6, persist = 0.63 } -- default mapgen registers an "underground" biome that gets in the way of everything. subterrane:override_biome({ name = "underground", y_min = dfcaverns.config.ymax, y_max = -113, heat_point = 50, humidity_point = 50, _subterrane_cave_floor_decor = shallow_cave_floor, _subterrane_cave_ceiling_decor = shallow_cave_ceiling, }) subterrane:register_cave_decor(-113, dfcaverns.config.ymax) subterrane:register_cave_layer({ minimum_depth = dfcaverns.config.ymax, maximum_depth = dfcaverns.config.level1_min, cave_threshold = 0.5, perlin_cave = perlin_cave, perlin_wave = perlin_wave, }) subterrane:register_cave_layer({ minimum_depth = dfcaverns.config.level1_min, maximum_depth = dfcaverns.config.level2_min, cave_threshold = 0.5, perlin_cave = perlin_cave, perlin_wave = perlin_wave, }) subterrane:register_cave_layer({ minimum_depth = dfcaverns.config.level2_min, maximum_depth = dfcaverns.config.level3_min, cave_threshold = 0.5, perlin_cave = perlin_cave, perlin_wave = perlin_wave, }) local perlin_cave_lava = { offset = 0, scale = 1, spread = {x=dfcaverns.config.horizontal_cavern_scale * 2, y=dfcaverns.config.vertical_cavern_scale * 0.5, z=dfcaverns.config.horizontal_cavern_scale * 2}, seed = -400000000089, octaves = 3, persist = 0.67 } local perlin_wave_lava = { offset = 0, scale = 1, spread = {x=dfcaverns.config.horizontal_cavern_scale * 4, y=dfcaverns.config.vertical_cavern_scale * 0.5, z=dfcaverns.config.horizontal_cavern_scale * 4}, -- squashed 2:1 seed = 59033, octaves = 6, persist = 0.63 } subterrane:register_cave_layer({ minimum_depth = dfcaverns.config.level3_min, maximum_depth = dfcaverns.config.lava_sea_min, cave_threshold = 0.2, perlin_cave = perlin_cave_lava, perlin_wave = perlin_wave_lava, }) dfcaverns.can_support_vegetation = {[c_sand] = true, [c_dirt] = true, [c_coal_ore] = true, [c_gravel] = true} dfcaverns.place_shrub = function(data, vi, param2_data, shrub_list) local shrub = shrub_list[math.random(#shrub_list)] if shrub == c_quarry_bush then data[vi] = c_quarry_bush param2_data[vi] = 4 elseif shrub == c_plump_helmet then data[vi] = c_plump_helmet param2_data[vi] = math.random(0,3) elseif shrub == c_pig_tail then data[vi] = c_pig_tail param2_data[vi] = 3 elseif shrub == c_cave_wheat then data[vi] = c_cave_wheat param2_data[vi] = 3 else data[vi] = shrub param2_data[vi] = 0 end end