local c_water = minetest.get_content_id("default:water_source") local c_air = minetest.get_content_id("air") local c_stone = minetest.get_content_id("default:stone") local c_cobble = minetest.get_content_id("default:cobble") local c_dirt = minetest.get_content_id("default:dirt") local c_sand = minetest.get_content_id("default:sand") local c_lava = minetest.get_content_id("default:lava_source") local c_dirt_moss = minetest.get_content_id("dfcaverns:dirt_with_cave_moss") local c_cobble_fungus = minetest.get_content_id("dfcaverns:cobble_with_floor_fungus") local c_dead_fungus = minetest.get_content_id("dfcaverns:dead_fungus") -- param2 = 0 local c_cavern_fungi = minetest.get_content_id("dfcaverns:cavern_fungi") -- param2 = 0 ------------------------------------------------------------------------------------------- minetest.register_biome({ name = "dfcaverns_lava_sea", y_min = dfcaverns.config.lava_sea_min, y_max = dfcaverns.config.level3_min, heat_point = 50, humidity_point = 50, _subterrane_fill_node = c_air, -- It's proving tricky to get lava-flooded caves without spilling into forested ones, temporarily disabling until a better solution is found. _subterrane_cave_fill_node = c_air, })